#include <nitro/snd.h>
u32 SND_GetPlayerTickCounter( int playerNo );
Gets the Player tick counter.
The tick counter's initial value is 0. The variable is initialized when the system is initialized and also when the Player starts.
This function is carried out asynchronously with respect to ARM7 command functions. To acquire synchronization, you must use a function such as the SND_IsFinishedCommandTag
function to confirm that the processing of ARM7 commands has completed.
07/20/2004 Initial version