#include <nitro/mb.h>
typedef struct { u8 favoriteColor : 4; u8 playerNo : 4; u8 nameLength; u16 name[ MB_USER_NAME_LENGTH]; } MBUserInfo; /* 22byte */
This structure defines the style of user data used in the multi-boot process of both parent and child. The meaning of each member is shown in the following table:
Member | Description |
favoriteColor | The color set number showing the player's favorite color. |
playerNo | The Player number. Parent is fixed at 0. Child is 1–15.(Note that this has been changed from NITRO-SDK 2.0 PR5 and older versions.) |
nameLength | The length of player nicknames. Assigns the number of characters available for names. |
name | The player nickname. Specifies by nameLength the number of characters available within MB_USER_NAME_LENGTH . You can use special characters defined in UTF-16LE and IPL. Basically, this sets the name obtained from the system.
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11/02/2004 Matched the structure definition to the header file, added to the name
description.
08/09/2004 Initial version.