#include <nitro/snd.h>
void SND_SetPlayerChannelPriority( int playerNo, int prio );
playerNo |
The Player number. Takes a value between 0 and 15. |
prio |
The sound priority. Takes a value between 0 and 127. Larger values have higher priority. |
Changes the sound priority in the sequence being played by the Player specified by playerNo
.
The sound priority prio
default value is 64. In actual practice, this is added to the priority values set in the sequence data for each track to get the ultimate priority value.
This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand
function.
When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag
to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag
or SND_WaitForCommandProc
function to confirm that the process has finished or to wait for it to complete.
SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
02/17/2005 Added a note about ARM7 command processing
07/20/2004 Initial version