#include <nitro/snd.h>
void SND_StopSeq( int playerNo );
Stops sequence.
The sequence being played by the Player specified by playerNo
gets stopped. Although the sequence stops immediately, if a note is sounding it will fade out and stop in accordance with the release value set in the data.
This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand
function.
When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag
to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag
or SND_WaitForCommandProc
function to confirm that the process has finished or to wait for it to complete.
SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
02/17/2005 Added a note about ARM7 command processing
07/01/2004 Initial version