#include <nitro/gx/gx_bgcnt.h>
static inline GXBg23Control256Bmp G2_GetBG3Control256Bmp( void );
static inline GXBg23Control256Bmp G2S_GetBG3Control256Bmp( void );
None.
The settings for BG3.
When BG3 has been set to 256-color bitmap BG for Affine Expanded BG, this gets the settings for BG3 as the GXBg23Control256Bmp
structure. To read about the various members, see G2_SetBG3Control256Bmp
.
To use this function, BG3 must be set to 256-color bitmap BG.
Use the G2_GetBG3Control256Bmp
function to get the settings for the main 2D engine, and use G2S_GetBG3Control256Bmp
to get the settings for the sub 2D engine.
The following is the definition of GXBg23Control256Bmp
:
typedef union { u16 raw; struct { u16 priority :2; u16 _reserve1 :4; u16 mosaic :1; u16 _reserve2 :1; u16 screenBase :5; u16 areaOver :1; u16 screenSize :2; }; } GXBg23Control256Bmp;
G2_SetBG3Control256Bmp, G2S_SetBG3Control256Bmp
12/24/2004 Initial version.