#include <nitro/snd.h>
void SND_SetTrackPan( int playerNo, u32 trackBitMask, int pan );
playerNo |
The Player number. Takes a value between 0 and 15. |
trackBitMask |
This is the track bit mask. It designates which track to use. |
pan |
The degree to which to change the pan. Takes a value between -128 and 127. |
Changes the pan (position) of the tracks of the sequence being played by the Player specified by playerNo
.
The track bit mask, trackBitMask
, designates which track to use. Each bit expresses a track in descending order track 0 as the lowest bit. Operations are performed only on tracks with active bits.
Setting a positive value for pan
shifts the pan to the right, while setting a negative value shifts the pan to the left. If sounds are originally playing from the central position and the value 64 is set to pan
, it will henceforth seem like the sound is coming completely from the right.
This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand
function.
When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag
to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag
or SND_WaitForCommandProc
function to confirm that the process has finished or to wait for it to complete.
SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
02/17/2005 Added a note about ARM7 command processing
07/01/2004 Initial version