$NitroSDK/build/demos/gx/UnitTours
All of the graphics sample demos use DEMO.h
and libDEMO.a
, which are found in $NitroSDK/build/demos/gx/UnitTours/DEMOLib
.
Move to the $NitroSDK/build/demos/gx/UnitTours
directory and enter:
% make
Executable (.nef
, .srl
) files will be generated in
$NitroSDK/build/demos/gx/UnitTours/sample_name/bin/platform/target/
For example:
$NitroSDK/build/demos/gx/UnitTours/2D_Oam_1/bin/ARM9-TS/Release/
Navigate to the directory $NitroSDK/build/demos/gx/UnitTours/sample_name/bin/platform/target/
and perform one of the following:
*.nef
, *.srl
with ensata.
*.nlf
file with IS-NITRO-DEBUGGER.
*.srl
file with IS-NITRO-DEBUGGER
2D_CharBg_1 |
Displays BG in text mode. |
2D_CharBg_2 |
Displays BG in affine mode. You can rotate the screen with key operations. |
2D_CharBg_3 |
Displays BG in affine mode. You can scale the screen with key operations. |
2D_CharBg_4 |
Sets an offset to BG. You can scroll the screen with key operations. |
2D_CharBg_5 |
Flips each BG character. You can flip each screen character with key operations. |
2D_CharBg_6 |
Applies a mosaic to BG. You can change the size of the mosaic with key operations. |
2D_CharBg_7 |
Alpha blends 2 BGs. You can adjust the blending coefficient with key operations. |
2D_CharBg_8 |
Displays 2 windows. You can change window position and size with key operations. |
2D_CharBg_9 |
Sets BG brightness. You can change brightness with key operations. |
2D_CharBg_256_16 |
Displays a screen using the affine extension BG, 256 color x 16 palette. |
2D_CharBg_256BMP |
Displays a screen using the large screen, 256 color bit mapped BG. |
2D_CharBg_Direct |
Displays a screen using the affine extension BG, direct color bit mapped BG. |
2D_BmpBg_Vram |
Displays a screen using VRAM display mode. |
2D_BmpBg_MainRam |
Displays a screen using main memory display mode. |
2D_CharBg_BankEx |
Displays screen, directly specifying BG-VRAM with GX_SetBankForBGEx . |
2D_Oam_1 |
Displays an OBJ. |
2D_Oam_2 |
Rotates an OBJ using affine mode. You can rotate an OBJ with key operations. |
2D_Oam_3 |
Scales an OBJ using affine doubling mode. You can enlarge and reduce an OBJ with key operations. |
2D_Oam_4 |
Flips an OBJ. You can flip an OBJ with key operations. |
2D_Oam_5 |
Applies a mosaic to an OBJ. You can change the size of the mosaic with key operations. |
2D_Oam_256_16 |
Displays a 256 color x 16 extended palette OBJ. |
2D_Oam_Direct |
Displays a 2D mapping bit mapped OBJ. |
2D_Oam_Bmp1D |
Displays a 1D mapping bitmapped OBJ. |
2D_Oam_Char1D |
Displays a 1D mapping character OBJ. |
2D_Oam_Translucent |
Displays a translucent OBJ. Key operations can change the translucent OBJ's blending factor. |
2D_Oam_OBJWindow |
Displays a background BG through a circular OBJ window. Key operations can move the OBJ window. |
3D_Pol_OneTri |
Displays one triangle on the screen. |
3D_Pol_Simple |
Displays a rotating cube without light and vertex color. |
3D_Pol_Simple2 |
Displays a cube and uses the G3_VtxXY , G3_VtxXZ , and G3_VtxYZ functions. |
3D_Pol_Simple3 |
Displays a cube and uses the G3_Vtx10 function. |
3D_Pol_Color |
Displays a cube using the G3_Color function to set vertex color. |
3D_Pol_Light |
Displays a cube using the G3_Normal function to set normal vectors. |
3D_Pol_LightColor |
Shows the difference in the display when changing the order of the G3_Color and the G3_Normal functions. |
3D_Pol_Tex4_Plett |
Applies a 4-color palette texture to a cube and displays it. |
3D_Pol_Tex16_Plett |
Applies a 16-color palette texture to a cube and displays it. |
3D_Pol_Tex256_Plett |
Applies a 256-color palette texture to a cube and displays it. |
3D_Pol_Tex32768 |
Applies a direct texture to a cube and displays it. |
3D_Pol_Tex4x4 |
Applies a 4x4 texel compressed texture to a cube and displays it. |
3D_Pol_Tex_Alpha |
Applies a translucent texture to a cube and displays it. |
3D_Pol_Tex_Decal |
Applies a texture in decal mode to a cube and displays it. |
3D_Pol_Toon |
Displays a chair using toon shading. |
3D_Pol_High_Light |
Displays a chair using highlight shading. |
3D_Pol_TexSRT |
Specifies a TexCoord source with the G3_TexImageParam function, and then scales, rotates, and translates the texture. |
3D_Pol_Env_Mapping |
Specifies a Normal source with the G3_TexImageParam function, and then displays an environment map. |
3D_Pol_Vertex_Source |
Specifies a Vertex source with the G3_TexImageParam function, and then displays a projection map. |
3D_Pol_Translucent |
Displays translucent polygons. |
3D_Pol_Transparent |
Displays transparent polygons (wireframe display). |
3D_Shininess |
Sets a specular reflection brightness table, and converts specular reflection brightness. |
3D_Fog |
Moves a cube in a space to which fog has been applied. |
3D_Edge_Marking |
Performs different edge marking on each of three cubes, and then displays them. |
3D_Alpha_Test |
Performs an alpha test. Although two cubes are drawn, only one is displayed. |
3D_Command_Pack |
DMA transfers a previously prepared command list (display list), and displays a model. |
3D_Pol_MakeDL |
Dynamically generates a command list (display list) in the program and displays a model. |
3D_Pol_Split |
Displays a cube on both screens by switching output display during H-Blanks. |
3D_PolAttr_1Dot |
Uses MISC_DISP_1DOT in the G3_PolygonAttr function to control the display of 1-dot polygons. Key operations toggle the display of 1-dot polygons ON/OFF. |
3D_PolAttr_DpthTest |
Uses MISC_DEPTHTEST_DECAL in the G3_PolygonAttr function to control the display of decal polygons. Key operations toggle the effect ON/OFF. |
3D_PolAttr_DpthUpdate |
Uses MISC_XLU_DEPTH_UPDATE in the G3_PolygonAttr function to update the depth buffer used when rendering translucent polygons. Key operations toggle the effect ON/OFF. |
3D_PolAttr_FARClip |
Clips polygons that intersect the FAR plane defined in the G3_PolygonAttr function. Key operations move the far plane and toggle the effect ON/OFF. |
3D_Shadow_Pol |
Displays a shadow using shadow polygons. |
3D_BoxTest |
Performs a box test. Switches between normal rendering and wireframe rendering by determining whether the rotating, moving sphere touches the surface of a cube. |
AntiAlias |
Antialiases polygons. |
FlipRepeat |
Sets flip and repeat for a texture and displays it. Key operations change the settings. |
ClearColor |
Sets the clear color and sets the inital value for the color buffer. |
ClearImage |
Uses a clear image to set an image in the clear color buffer's initial value, and displays it. |
ClearDepthOnly |
Without setting VRAM to the clear color image slot, uses only the clear depth image. At this time, all clear colors are initialized to 0. |
CurrentMtx |
Acquires the current clip matrix and displays it in debug output. |
PosVecTest |
Acquires and displays in debug output both the position coordinates transformed by the current clip coordinate matrix and the vectors transformed by the current direction vector matrix. |
LinesOver |
Detects lines over and displays in debug output. |
RamOverFlow |
Detects polygon list RAM and vertex list RAM overflow and displays them in debug output. |
ViewPort |
Sets and displays the viewport. Key operations can change the viewport size and position. |
MasterBright |
Displays a screen using the special effect brightness up/down. Key operations can change the screen brightness. |
Capture |
Displays a motion blur effect using the screen capture feature. |
Window |
Changes the shape of the window display using H-blank interrupts. |
Window_HDMA |
Changes the shape of the window display using H-blank auto-start DMA. |
VCount |
Changes the number of lines in a frame by changing VCount values. Key operations can change the number of lines rendered in a frame. |
Sub_CharBg_1 |
The same operation as for 2D_CharBg_1 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_2 |
The same operation as for 2D_CharBg_2 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_3 |
The same operation as for 2D_CharBg_3 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_4 |
The same operation as for 2D_CharBg_4 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_5 |
The same operation as for 2D_CharBg_5 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_6 |
The same operation as for 2D_CharBg_6 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_7 |
The same operation as for 2D_CharBg_7 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_8 |
The same operation as for 2D_CharBg_8 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_CharBg_9 |
The same operation as for 2D_CharBg_9 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Oam_1 |
The same operation as for 2D_Oam_1 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Oam_2 |
The same operation as for 2D_Oam_2 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Oam_3 |
The same operation as for 2D_Oam_3 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Oam_4 |
The same operation as for 2D_Oam_4 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Oam_5 |
The same operation as for 2D_Oam_5 is carried out for the sub graphics engine and displayed on the Bottom LCD. |
Sub_Double3D |
The display of 3D on both screens is mimicked by using capture. |
3D_Pol_Transparent
does not function properly.
07/22/2005 Corrected sample demo names.
05/10/2005 Added description of 2D_CharBg_BankEx
demo.
03/02/2005 Revised descriptions to reflect current support environment conditions.
08/17/2004 Standardized the notation of the IS-NITRO-EMULATOR.
07/10/2004 Change from .bin
to .srl.
02/20/2004 Added Samples using the Sub Graphics Engine and the Bottom LCD.
01/09/2004 Initial version.