#include <nitro/mb.h>
#define MB_ICON_COLOR_NUM 16 // Number of icon colors #define MB_ICON_PALETTE_SIZE (MB_ICON_COLOR_NUM * 2) // Icon palette size (16 bits of color x number of colors) #define MB_ICON_DATA_SIZE 512 // Icon data size (32x32 dots, 16 colors) #define MB_GAME_NAME_LENGTH 48 // Game name length (2-byte units) // Note: Specify to within the number of characters shown // to the left and within a width of 185 dots. #define MB_GAME_INTRO_LENGTH 96 // Game description length (2-byte units) // Note: Specify to within the number of characters shown // to the left and within a width of 199 dots x 2. #define MB_USER_NAME_LENGTH 10 // User name length (2-byte units)
These are the prescribed constants that relate to game information and user information in the MB library. The meaning of each enumerator constant is shown in the following table:
Constant | Description |
MB_ICON_COLOR_NUM | Maximum value for the number of palette colors in the icon that is used for download game display. This is fixed at 16 colors. |
MB_ICON_PALETTE_SIZE | Palette data size for the icon that is used for download game display. Regardless of the number of colors that are actually used, this will be an array of 16-color GXRgb types.
|
MB_ICON_DATA_SIZE | Image data size for the icon that is used for download game display. This is fixed as a 32 x 32 -pixel, 16 -color indexed color bitmap.
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MB_GAME_NAME_LENGTH | The maximum number of characters in the download game name. This is fixed at 48 characters.Because the character string is handled using UTF16-LE wide characters, the number of characters will be sizeof(wchar_t) x the number of bytes.When displaying on IPL , the length must fit within 185 pixels.¦ |
MB_GAME_INTRO_LENGTH | The maximum number of characters in the download game name description. This is fixed at 96 characters.Because the character string is handled using UTF16-LE wide characters, the number of characters will be sizeof(wchar_t) x the number of bytes.When displaying on IPL . the length must fit within 2 rows of 199 pixels each.¦ |
MB_USER_NAME_LENGTH | The maximum number of characters in the user name. This is fixed at 10 characters.Because the character string is handled using UTF16-LE wide characters, the number of characters will be sizeof(wchar_t) x the number of bytes. |
10/05/2004 Corrected links.
09/27/2004 Initial version.