SND_SetPlayerChannelPriority

C Specification

#include <nitro/snd.h>
void SND_SetPlayerChannelPriority( int playerNo, int prio );

Arguments

playerNo The Player number. Takes a value between 0 and 15.
prio The sound priority. Takes a value between 0 and 127. Larger values have higher priority.

Return Values

None.

Description

Changes the sound priority in the sequence being played by the Player specified by playerNo.

The sound priority prio default value is 64. In actual practice, this is added to the priority values set in the sequence data for each track to get the ultimate priority value.

Caution

This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand function.

When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that the process has finished or to wait for it to complete.

See Also

SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc

Revision History

02/17/2005 Added a note about ARM7 command processing
07/20/2004 Initial version