#include <nitro/gx/gx_load.h>
void GXS_BeginLoadOBJExtPltt(void);
None.
None.
This function is called before transmitting OBJ palette data to the sub 2D engine's OBJ Extended palette. Internally, it allocates banks allocated to the OBJ Extended palette to LCDC, and then prepares a DMA transfer of OBJ Extended palette data with GXS_LoadOBJExtPltt
.
Note: Before this function you must use GX_SetBankForSubOBJExtPltt
to allocate VRAM banks to the sub 2D engine's OBJ Extended palette.
GXS_LoadOBJExtPltt
, GXS_EndLoadOBJExtPltt
02/09/2004 Initial version.