#include <nitro/gx/g2.h> void *G2S_GetOBJCharPtr();
#include <nitro/gx/g2.h>
void *G2S_GetOBJCharPtr();
None.
Pointer to the region where sub 2D Engine's OBJ character data is stored.
This function only returns (void*)HW_DB_OBJ_VRAM.
(void*)HW_DB_OBJ_VRAM
02/09/2004 Initial version