#include <nitro/gx/g3imm.h>
#include <nitro/gx/g3b.h>
#include <nitro/gx/g3c.h>
void G3_RestoreMtx( u32 num );
// Below are APIs for creating the display list (command list)
void G3B_RestoreMtx(GXDLInfo* info, int num);
void G3C_RestoreMtx(GXDLInfo* info, int num);
void G3BS_RestoreMtx(GXDLInfo* info, int num);
void G3CS_RestoreMtx(GXDLInfo* info, int num);
info | Command List Information |
num | Matrix stack index (0-30, the projection matrix is always 0) |
None.
This reads the matrix from the specified position of the stack. The value of num
from the matrix stack is set up as the specified matrix in matrix mode. When the matrix mode is set to Projection, there is only one level in the stack, so num
is reset to 0 regardless of the value. The coordinate stack pointer moved by either the PushMatrix
or PopMatrix
command is not changed by this command. Because the position coordinate matrix stack and the directional vector matrix are connected, operations are performed on both stacks when the Matrix mode is set to either Position or Position-Vector simultaneous set mode.
G3*_MtxMode, G3*_Identity, G3*_LoadMtx43, G3*_LoadMtx44, G3*_MultMtx43, G3*_MultMtx44, G3*_MultMtx33, G3*_PushMtx, G3*_PopMtx, G3*_StoreMtx, G3*_Scale, G3*_Translate
01/19/2004 Initial version