#include <nitro/gx/gx_bgcnt.h>
static inline GXBg23Control256x16Pltt G2_GetBG3Control256x16Pltt( void );
static inline GXBg23Control256x16Pltt G2S_GetBG3Control256x16Pltt( void );
None.
The settings for BG3.
When BG3 has been set to 256-color x 16 palette Character BG for Affine Expanded BG, this gets the settings for BG3 as the GXBg23Control256x16Pltt
structure. To read about the various members, see G2_SetBG3Control256x16Pltt
.
To use this function, BG3 must be set to 256-color x 16 palette Character BG
The G2_GetBG3Control256x16Pltt
function gets the settings for the main 2D engine. Use the G2S_GetBG3Control256x16Pltt
function to get the settings for the sub 2D engine
The following is the definition for GXBg23Control256x16Pltt
:
ttypedef union { u16 raw; struct { u16 priority :2; u16 _reserve1 :1; u16 charBase :3; u16 mosaic :1; u16 _reserve2 :1; u16 screenBase :5; u16 areaOver :1; u16 screenSize :2; }; } GXBg23Control256x16Pltt;
G2_SetBG3Control256x16Pltt, G2S_SetBG3Control256x16Pltt
12/24/2004 Initial version.