GX_SetPower | Collectively sets each type of power control. |
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GX_GetPower | This function acquires the status of each type of power control. |
GX_Power2D | Sets the main and sub 2D graphics engines ON/OFF. |
GX_Power3D | Sets the geometry and rendering engines ON/OFF. |
GX_Power2DMain | Sets the main 2D graphics engine ON/OFF. |
GX_Power2DSub | Sets the sub 2D graphics engine ON/OFF. |
GX_PowerGeometry | Sets geometry engine ON/OFF. |
GX_PowerRender | Sets rendering engine ON/OFF. |
GX_SetDispSelect | Sets the LCD output destination. |
GX_GetDispSelect | Gets the LCD output destination. |
GX_Init | Initializes the graphics system. |
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GX_InitEx | Initializes the graphics system. Also changes the default DMA number for GX. |
GX_SetDefaultDMA | Changes the DMA number setting used by GX. |
GX_GetDefaultDMA | Obtains the DMA number setting used by GX. |
GX_SetBankForBG | Specifies VRAM bank, and allocates it to the Main 2D Engine BG. |
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GX_SetBankForBGEx | Specifies the VRAM bank with the combination that cannot be allocated to the contiguous addresses, and allocates it to the Main 2D Engine BG. |
GX_SetBankForOBJ | Specifies VRAM bank, and allocates it to the Main 2D Engine OBJ. |
GX_SetBankForBGExtPltt | Specifies VRAM bank, and allocates it to the Main 2D Engine BG expanded palette. |
GX_SetBankForOBJExtPltt | Specifies VRAM bank, and allocates it to the Main 2D Engine OBJ expanded palette. |
GX_SetBankForTex | Specifies VRAM bank, and allocates it to the texture image slot. |
GX_SetBankForTexPltt | Specifies VRAM bank, and allocates it to the texture palette slot. |
GX_SetBankForClearImage | Specifies VRAM bank, and allocates it to clear image. |
GX_SetBankForSubBG | Specifies VRAM bank, and allocates it to the Sub 2D Engine BG. |
GX_SetBankForSubOBJ | Specifies VRAM bank, and allocates it to the Sub 2D Engine OBJ. |
GX_SetBankForSubBGExtPltt | Specifies VRAM bank, and allocates it to the Sub 2D Engine BG expanded palette. |
GX_SetBankForSubOBJExtPltt | Specifies VRAM bank, and allocates it to the Sub 2D Engine OBJ expanded palette. |
GX_SetBankForARM7 | Specifies VRAM bank, and allocates it to ARM7 memory space. |
GX_SetBankForLCDC | Specifies VRAM bank, and allocates it to LCDC memory space. |
GX_TrySetBankForBG | Tries to allocate a VRAM bank to the main 2D engine BG. |
GX_TrySetBankForBGEx | Tries to allocate VRAM banks in a combination that cannot be allocated to contiguous addresses to the main 2D engine BG. |
GX_TrySetBankForOBJ | Tries to allocate a VRAM bank to the main 2D engine OBJ. |
GX_TrySetBankForBGExtPltt | Tries to allocate a VRAM bank to the main 2D engine BG extended palette. |
GX_TrySetBankForOBJExtPltt | Tries to allocate a VRAM bank to the main 2D engine OBJ extended palette. |
GX_TrySetBankForTex | Tries to allocate a VRAM bank to the texture image slot. |
GX_TrySetBankForTexPltt | Tries to allocate a VRAM bank to the texture palette slot. |
GX_TrySetBankForClearImage | Tries to allocate a VRAM bank to clear image. |
GX_TrySetBankForSubBG | Tries to allocate a VRAM bank to the sub 2D engine BG. |
GX_TrySetBankForSubOBJ | Tries to allocate a VRAM bank to the sub 2D engine OBJ. |
GX_TrySetBankForSubBGExtPltt | Tries to allocate a VRAM bank to the sub 2D engine BG extended palette. |
GX_TrySetBankForSubOBJExtPltt | Tries to allocate a VRAM bank to the main 2D engine OBJ extended palette. |
GX_TrySetBankForARM7 | Tries to allocate a VRAM bank to the ARM7 memory space. |
GX_TrySetBankForLCDC | Tries to allocate a VRAM bank to the LCDC memory space. |
GX_GetBankForBG | Gets information on VRAM bank allocated to the Main 2D Engine BG. |
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GX_GetBankForOBJ | Gets information on VRAM bank allocated to the Main 2D Engine OBJ. |
GX_GetBankForBGExtPltt | Gets information on VRAM bank allocated to the Main 2D Engine BG expanded palette. |
GX_GetBankForOBJExtPltt | Gets information on VRAM bank allocated to the Main 2D Engine OBJ expanded palette. |
GX_GetBankForTex | Gets information on VRAM bank allocated to the texture image slot. |
GX_GetBankForTexPltt | Gets information on VRAM bank allocated to the texture palette slot. |
GX_GetBankForClearImage | Gets information on VRAM bank allocated to clear image. |
GX_GetBankForSubBG | Gets information on VRAM bank allocated to the Sub 2D Engine BG. |
GX_GetBankForSubOBJ | Gets information on VRAM bank allocated to the Sub 2D Engine OBJ. |
GX_GetBankForSubBGExtPltt | Gets information on VRAM bank allocated to the Sub 2D Engine BG expanded palette. |
GX_GetBankForSubOBJExtPltt | Gets information on VRAM bank allocated to the Sub 2D Engine OBJ expanded palette. |
GX_GetBankForARM7 | Gets information on VRAM bank allocated to ARM7 memory space. |
GX_GetBankForLCDC | Gets information on VRAM bank allocated to LCDC. |
GX_ResetBankForBG | Allocates VRAM bank that was allocated to the Main 2D Engine BG to LCDC memory space. |
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GX_ResetBankForOBJ | Allocates VRAM bank that was allocated to the Main 2D Engine OBJ to LCDC memory space. |
GX_ResetBankForBGExtPltt | Allocates VRAM bank that was allocated to the Main 2D Engine BG expanded palette to LCDC memory space. |
GX_ResetBankForOBJExtPltt | Allocates VRAM bank that was allocated to the Main 2D Engine OBJ expanded palette to LCDC memory space. |
GX_ResetBankForTex | Allocates VRAM bank that was allocated to texture image slot to LCDC memory space. |
GX_ResetBankForTexPltt | Allocates VRAM bank that was allocated to texture palette slot to LCDC memory space. |
GX_ResetBankForClearImage | Allocates VRAM bank that was allocated to clear image to LCDC memory space. |
GX_ResetBankForSubBG | Allocates VRAM bank that was allocated to the Sub 2D Engine BG to LCDC memory space. |
GX_ResetBankForSubOBJ | Allocates VRAM bank that was allocated to the Sub 2D Engine OBJ to LCDC memory space. |
GX_ResetBankForSubBGExtPltt | Allocates VRAM bank that was allocated to the Sub 2D Engine BG expanded palette to LCDC memory space. |
GX_ResetBankForSubOBJExtPltt | Allocates VRAM bank that was allocated to the Sub 2D Engine OBJ expanded palette to LCDC memory space. |
GX_ResetBankForARM7 | Allocates VRAM bank that was allocated to ARM7 to LCDC memory space. |
GX_DisableBankForBG | Disables VRAM bank that was allocated to the Main 2D Engine BG. |
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GX_DisableBankForOBJ | Disables VRAM bank that was allocated to the Main 2D Engine OBJ. |
GX_DisableBankForBGExtPltt | Disables VRAM bank that was allocated to the Main 2D Engine BG expanded palette. |
GX_DisableBankForOBJExtPltt | Disables VRAM bank that was allocated to the Main 2D Engine OBJ expanded palette. |
GX_DisableBankForTex | Disables VRAM bank that was allocated to texture image slot. |
GX_DisableBankForTexPltt | Disables VRAM bank that was allocated to texture palette slot. |
GX_DisableBankForClearImage | Disables VRAM bank that was allocated to clear image slot. |
GX_DisableBankForSubBG | Disables VRAM bank that was allocated to the Sub 2D Engine BG. |
GX_DisableBankForSubOBJ | Disables VRAM bank that was allocated to the Sub 2D Engine OBJ. |
GX_DisableBankForSubBGExtPltt | Disables VRAM bank that was allocated to the Sub 2D Engine BG expanded palette. |
GX_DisableBankForSubOBJExtPltt | Disables VRAM bank that was allocated to the Sub 2D Engine OBJ expanded palette. |
GX_DisableBankForARM7 | Disables VRAM bank that was allocated to ARM7. |
GX_DisableBankForLCDC | Disables VRAM bank that was allocated to LCDC. |
GX_GetSizeOfBG | Returns the Main 2D Engine BG size in bytes. |
GX_GetSizeOfOBJ | Returns the Main 2D Engine OBJ size in bytes. |
GX_GetSizeOfBGExtPltt | Returns the Main 2D Engine BG expanded palette size in bytes. |
GX_GetSizeOfOBJExtPltt | Returns the Main 2D Engine OBJ expanded palette size in bytes. |
GX_GetSizeOfTex | Returns the texture image size in bytes. |
GX_GetSizeOfTexPltt | Returns the texture palette size in bytes. |
GX_GetSizeOfClearImage | Returns the clear image size in bytes. |
GX_GetSizeOfSubBG | Returns the Sub 2D Engine BG size in bytes. |
GX_GetSizeOfSubOBJ | Returns the Sub 2D Engine OBJ size in bytes. |
GX_GetSizeOfSubBGExtPltt | Returns the Sub 2D Engine BG expanded palette size in bytes. |
GX_GetSizeOfSubOBJExtPltt | Returns the Sub 2D Engine OBJ expanded palette size in bytes. |
GX_GetSizeOfARM7 | Returns the size of VRAM allocated to ARM7 in bytes. |
GX_GetVCount | Reads the V-Counter value. |
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GX_SetVCount | Writes the V-Counter value. |
GX_IsHBlank | Tests whether in H-Blank period. |
GX_IsVBlank | Tests whether in V-Blank period. |
GX_IsVCountEq | Tests whether in V-Counter matching period. |
GX_VCountEqIntr | Sets V-Counter matching interrupts to enable/disable. |
GX_SetVCountEqVal | This function configures the parity value that will be equal to the V-counter. |
GX_GetVCountEqVal | Acquires V-Counter matching set value. |
GX_HBlankIntr | Sets H-Blank interrupts to enable/disable. |
GX_VBlankIntr | Sets V-Blank interrupts to enable/disable. |
GX_SetGraphicsMode | Sets display mode and BG mode. |
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GX_GetDispCnt | Gets the value of the display control register |
GX_SetVisiblePlane | Hide/Show settings for BG and OBJ. |
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GX_GetVisiblePlane | Obtains the Hide/Show settings for BG and OBJ |
GX_SetVisibleWnd | Hide/Show settings for windows. |
GX_GetVisibleWnd | Obtains the Hide/Show settings for the window |
GX_DispOn | Turns ON output to the LCD. |
GX_DispOff | Turns OFF output to the LCD. |
GX_BlankScr | This function will be deleted from future releases. |
GX_HBlankOBJProc | Sets whether OBJ processing occurs during H-Blanks. |
GX_SetBGScrOffset | Sets screen offset. |
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GX_SetBGCharOffset | Sets character offset. |
GX_SetOBJVRamModeChar | Sets character OBJ mapping mode. |
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GX_GetOBJVRamModeChar | Gets character OBJ mapping mode |
GX_SetOBJVRamModeBmp | Sets bitmap OBJ mapping mode. |
GX_GetOBJVRamModeBmp | Gets bitmap OBJ mapping mode |
GX_LoadOBJ | Transfers OBJ data to OBJ-VRAM |
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GX_LoadOAM | Transfers OAM data to OAM. |
GX_LoadBGPltt | Transfers standard BG palette data to standard BG palette RAM. |
GX_LoadOBJPltt | Transfers standard OBJ palette data to standard OBJ palette RAM. |
GX_LoadBG0Scr | Transfers data to the BG0 screen. |
GX_LoadBG1Scr | Transfers data to the BG1 screen.. |
GX_LoadBG2Scr | Transfers data to the BG2 screen. |
GX_LoadBG3Scr | Transfers data to the BG3 screen. |
GX_LoadBG2Bmp | Transfers bit map data to BG2. |
GX_LoadBG3Bmp | Transfers bit map data to BG3. |
GX_LoadBG0Char | Transfers data to BG0 character. |
GX_LoadBG1Char | Transfers data to BG1 character. |
GX_LoadBG2Char | Transfers data to BG2 character. |
GX_LoadBG3Char | Transfers data to BG3 character. |
GX_BeginLoadBGExtPltt | Call before transferring data to BG extended palette. |
GX_LoadBGExtPltt | Transfers data to BG extended palette. |
GX_EndLoadBGExtPltt | Call after all data transfer to BG extended palette is finished. |
GX_BeginLoadOBJExtPltt | Call before transferring data to OBJ extended palette. |
GX_LoadOBJExtPltt | Transfers data to OBJ extended palette. |
GX_EndLoadOBJExtPltt | Call after data transfer to OBJ extended palette is complete. |
GX_BeginLoadTex | Call before transferring to texture image slot. |
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GX_LoadTex | Transfers data to texture image slot. |
GX_EndLoadTex | Call after all data has been transferred to texture image slot. |
GX_LoadTexEx | Transfers data to the VRAM bank that can be allocated to the texture image slot. |
GX_BeginLoadTexPltt | Call before transferring to texture palette slot. |
GX_LoadTexPltt | Transfers data to texture palette slot. |
GX_EndLoadTexPltt | Call after all data has been transferred to texture palette slot. |
GX_LoadTexPlttEx | Transfers data to the VRAM bank that can be allocated to the texture palette slot. |
GX_BeginLoadClearImage | Call before transferring to clear image slot. |
GX_LoadClearImageColor | Transfers color data to clear image slot. |
GX_LoadClearImageDepth | Transfers depth data to clear image slot. |
GX_EndLoadClearImage | Call after all data has been transferred to clear image slot. |
GX_SetCapture | Sets screen capture. |
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GX_ResetCapture | Resets screen capture. Normally, it is reset automatically after each capture. |
GX_SetMasterBrightness | Sets master brightness. |
GX_GetMasterBrightness | Gets master brightness. |
GXS_SetGraphicsMode | Sets BG mode. |
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GXS_GetDispCnt | Gets the display control register settings. |
GXS_SetVisiblePlane | Hide/Show settings for BG and OBJ. |
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GXS_GetVisiblePlane | Obtains the Hide/Show settings for BG and OBJ |
GXS_SetVisibleWnd | Hide/Show settings for windows. |
GXS_GetVisibleWnd | Obtains the Hide/Show settings for the window |
GXS_DispOn | Turns ON output to the LCD. |
GXS_DispOff | Turns OFF output to the LCD. |
GXS_HBlankOBJProc | Sets whether OBJ processing occurs during H-Blanks. |
GXS_SetOBJVRamModeChar | Sets character OBJ mapping mode. |
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GXS_GetOBJVRamModeChar | Gets character OBJ mapping mode |
GXS_SetOBJVRamModeBmp | Sets bitmap OBJ mapping mode. |
GXS_GetOBJVRamModeBmp | Gets bitmap OBJ mapping mode |
GXS_LoadOBJ | Transfers OBJ data to OBJ-VRAM |
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GXS_LoadOAM | Transfers OAM data to OAM. |
GXS_LoadBGPltt | Transfers standard BG palette data to standard BG palette RAM. |
GXS_LoadOBJPltt | Transfers standard OBJ palette data to standard OBJ palette RAM. |
GXS_LoadBG0Scr | Transfers data to the BG0 screen. |
GXS_LoadBG1Scr | Transfers data to the BG1 screen.. |
GXS_LoadBG2Scr | Transfers data to the BG2 screen. |
GXS_LoadBG3Scr | Transfers data to the BG3 screen. |
GXS_LoadBG2Bmp | Transfers bit map data to BG2. |
GXS_LoadBG3Bmp | Transfers bit map data to BG3. |
GXS_LoadBG0Char | Transfers data to BG0 character. |
GXS_LoadBG1Char | Transfers data to BG1 character. |
GXS_LoadBG2Char | Transfers data to BG2 character. |
GXS_LoadBG3Char | Transfers data to BG3 character. |
GXS_BeginLoadBGExtPltt | Call before transferring data to BG extended palette. |
GXS_LoadBGExtPltt | Transfers data to BG extended palette. |
GXS_EndLoadBGExtPltt | Call after all data transfer to BG extended palette is finished. |
GXS_BeginLoadOBJExtPltt | Call before transferring data to OBJ extended palette. |
GXS_LoadOBJExtPltt | Transfers data to OBJ extended palette. |
GXS_EndLoadOBJExtPltt | Call after data transfer to OBJ extended palette is complete. |
GXS_SetMasterBrightness | Sets master brightness. |
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GXS_GetMasterBrightness | Gets the master brightness. |
G2_SetOBJAttr | Sets each object attribute. |
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G2_SetOBJAffine | Sets object affine conversion. |
G2_SetOBJPosition | Sets object XY coordinates. |
G2_SetOBJPriority | Sets object display priority level. |
G2_SetOBJMode | Sets object OBJ mode. |
G2_SetOBJEffect | Sets object flip/affine conversion parameters. |
G2_SetOBJShape | Sets object shape. |
G2_SetOBJCharName | Sets the name of first character in the object. |
G2_SetOBJColorMode | Sets color mode for the object. |
G2_OBJMosaic | Sets whether or not to apply mosaic to OBJ. |
G2_GetOBJPosition | Obtains the x,y coordinates of the object. |
G2_GetOBJPriority | Obtains the display priority of the object. |
G2_GetOBJMode | Obtains the OBJ mode of the object. |
G2_GetOBJColorParam | Obtains the color parameters of the object. |
G2_GetOBJEffect | Obtains the flip/affine mode of the object. |
G2_GetOBJShape | Obtains the shape of the object. |
G2_GetOBJCharName | Obtains the name of first character in the object. |
G2_GetOBJColorMode | Obtains the color mode of the object. |
G2_SetBG0Control | Sets each type of BG0 control. |
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G2_GetBG0Control | Gets settings for each type of BG0 control. |
G2_SetBG1Control | Sets each type of BG1 control. |
G2_GetBG1Control | Gets settings for each type of BG1 control. |
G2_SetBG2ControlText | Sets each type of BG2 control (in the case of text mode). |
G2_GetBG2ControlText | Gets the settings for all BG2 controls (when in text mode). |
G2_SetBG2ControlAffine | Sets each type of BG2 control (in the case of affine mode). |
G2_GetBG2ControlAffine | Gets the settings for all BG2 controls (when in affine mode). |
G2_SetBG2Control256x16Pltt | Sets each type of BG2 control (in the case of 256x16 palette character BG). |
G2_GetBG2Control256x16Pltt | Gets settings for all BG2 controls (for 256x16 palette character BG). |
G2_SetBG2Control256Bmp | Sets each type of BG2 control (in the case of 256 bitmap BG). |
G2_GetBG2Control256Bmp | Gets settings for all BG2 controls (for 256 bitmap BG). |
G2_SetBG2ControlDCBmp | Sets each type of BG2 control (in the case of direct color bitmap BG). |
G2_GetBG2ControlDCBmp | Gets settings for all BG2 controls (for direct color bitmap BG). |
G2_SetBG2ControlLargeBmp | Sets each type of BG2 control (in the case of large screen 256-color bitmap BG). |
G2_GetBG2ControlLargeBmp | Gets settings for all BG2 controls (for large screen 256-color bitmap BG). |
G2_SetBG3ControlText | Sets each type of BG3 control (in the case of text mode). |
G2_GetBG3ControlText | Gets settings for all BG3 controls (when in text mode). |
G2_SetBG3ControlAffine | Sets each type of BG3 control (in the case of affine mode). |
G2_GetBG3ControlAffine | Gets settings for all BG3 controls (when in affine mode). |
G2_SetBG3Control256x16Pltt | Sets each type of BG3 control (in the case of 256x16 palette character BG). |
G2_GetBG3Control256x16Pltt | Gets settings for all BG3 controls (for 256x16 palette character BG). |
G2_SetBG3Control256Bmp | Sets each type of BG3 control (in the case of 256 bitmap BG). |
G2_GetBG3Control256Bmp | Gets settings for all BG3 controls (for 256 bitmap BG). |
G2_SetBG3ControlDCBmp | Sets each type of BG3 control (in the case of direct color bitmap BG). |
G2_GetBG3ControlDCBmp | Gets settings for all BG3 controls (for direct color bitmap BG). |
G2_GetBG2ExtMode | Gets the BG2 affine extended BG type. |
G2_GetBG3ExtMode | Gets the BG3 affine extended BG type. |
G2_SetBG0Priority | Sets the BG0 display priority level. |
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G2_SetBG1Priority | Sets the BG1 display priority level. |
G2_SetBG2Priority | Sets the BG2 display priority level. |
G2_SetBG3Priority | Sets the BG3 display priority level. |
G2_BG0Mosaic | Sets whether or not to apply mosaic to BG0. |
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G2_BG1Mosaic | Sets whether or not to apply mosaic to BG1. |
G2_BG2Mosaic | Sets whether or not to apply mosaic to BG2. |
G2_BG3Mosaic | Sets whether or not to apply mosaic to BG3. |
G2_GetBG0ScrPtr | Returns a pointer to the BG0 screen base. |
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G2_GetBG1ScrPtr | Returns a pointer to the BG1 screen base. |
G2_GetBG2ScrPtr | Returns a pointer to the BG2 screen base. |
G2_GetBG3ScrPtr | Returns a pointer to the BG3 screen base. |
G2_GetBG0CharPtr | Returns a pointer to the BG0 character base. |
G2_GetBG1CharPtr | Returns a pointer to the BG1 character base. |
G2_GetBG2CharPtr | Returns a pointer to the BG2 character base. |
G2_GetBG3CharPtr | Returns a pointer to the BG3 character base. |
G2_GetOBJCharPtr | Returns a pointer to the OBJ character base. |
G2_SetBG0Offset | Sets the BG0 plane offset. |
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G2_SetBG1Offset | Sets the BG1 plane offset. |
G2_SetBG2Offset | Sets the BG2 plane offset. |
G2_SetBG3Offset | Sets the BG3 plane offset. |
G2_SetBG2Affine | Sets affine conversions applied to the BG2 plane. |
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G2_SetBG3Affine | Sets affine conversions applied to the BG3 plane. |
G2_SetWnd0InsidePlane | Sets a plane that comes inside window0. |
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G2_GetWnd0InsidePlane | Gets settings for plane inside window0. |
G2_SetWnd1InsidePlane | Sets a plane that comes inside window1. |
G2_GetWnd1InsidePlane | Gets settings for plane inside window1. |
G2_SetWndOutsidePlane | Sets a plane that comes outside the window. |
G2_GetWndOutsidePlane | Gets settings for plane outside the window. |
G2_SetWndOBJInsidePlane | Sets a plane that comes inside the OBJ window. |
G2_GetWndOBJInsidePlane | Gets settings for plane inside the OBJ window. |
G2_SetWnd0Position | Sets window0 position. |
G2_SetWnd1Position | Sets window1 position. |
G2_SetBGMosaicSize | Sets the size of the mosaic that is applied to BG. |
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G2_SetOBJMosaicSize | Sets the size of the mosaic that is applied to OBJ. |
G2_BlendNone | Sets to not perform color special effects. |
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G2_SetBlendAlpha | Performs alpha-blending. |
G2_SetBlendBrightness | Controls brightness. |
G2_SetBlendBrightnessExt | Controls brightness, and performs alpha-blending only on OBJ and 3D. |
G2_ChangeBlendAlpha | Sets the alpha-blending coefficient. |
G2_ChangeBlendBrightness | Sets the brightness update coefficient. |
G2S_SetBG0Control | Sets each type of BG0 control. |
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G2S_GetBG0Control | Gets settings for each type of BG0 control. |
G2S_SetBG1Control | Sets each type of BG1 control. |
G2S_GetBG1Control | Gets settings for each type of BG1 control. |
G2S_SetBG2ControlText | Sets each type of BG2 control (in the case of text mode). |
G2S_GetBG2ControlText | Gets the settings for all BG2 controls (when in text mode). |
G2S_SetBG2ControlAffine | Sets each type of BG2 control (in the case of affine mode). |
G2S_GetBG2ControlAffine | Gets the settings for all BG2 controls (when in affine mode). |
G2S_SetBG2Control256x16Pltt | Sets each type of BG2 control (in the case of 256x16 palette character BG). |
G2S_GetBG2Control256x16Pltt | Gets settings for all BG2 controls (for 256x16 palette character BG). |
G2S_SetBG2Control256Bmp | Sets each type of BG2 control (in the case of 256 bitmap BG). |
G2S_GetBG2Control256Bmp | Gets settings for all BG2 controls (for 256 bitmap BG). |
G2S_SetBG2ControlDCBmp | Sets each type of BG2 control (in the case of direct color bitmap BG). |
G2S_GetBG2ControlDCBmp | Gets settings for all BG2 controls (for direct color bitmap BG). |
G2S_SetBG3ControlText | Sets each type of BG3 control (in the case of text mode). |
G2S_GetBG3ControlText | Gets settings for all BG3 controls (when in text mode). |
G2S_SetBG3ControlAffine | Sets each type of BG3 control (in the case of affine mode). |
G2S_GetBG3ControlAffine | Gets settings for all BG3 controls (when in affine mode). |
G2S_SetBG3Control256x16Pltt | Sets each type of BG3 control (in the case of 256x16 palette character BG). |
G2S_GetBG3Control256x16Pltt | Gets settings for all BG3 controls (for 256x16 palette character BG). |
G2S_SetBG3Control256Bmp | Sets each type of BG3 control (in the case of 256 bitmap BG). |
G2S_GetBG3Control256Bmp | Gets settings for all BG3 controls (for 256 bitmap BG). |
G2S_SetBG3ControlDCBmp | Sets each type of BG3 control (in the case of direct color bitmap BG). |
G2S_GetBG3ControlDCBmp | Gets settings for all BG3 controls (for direct color bitmap BG). |
G2S_GetBG2ExtMode | Gets the BG2 affine extended BG type. |
G2S_GetBG3ExtMode | Gets the BG3 affine extended BG type. |
G2S_SetBG0Priority | Sets the BG0 display priority level. |
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G2S_SetBG1Priority | Sets the BG1 display priority level. |
G2S_SetBG2Priority | Sets the BG2 display priority level. |
G2S_SetBG3Priority | Sets the BG3 display priority level. |
G2S_BG0Mosaic | Sets whether or not to apply mosaic to BG0. |
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G2S_BG1Mosaic | Sets whether or not to apply mosaic to BG1. |
G2S_BG2Mosaic | Sets whether or not to apply mosaic to BG2. |
G2S_BG3Mosaic | Sets whether or not to apply mosaic to BG3. |
G2S_GetBG0ScrPtr | Returns a pointer to the BG0 screen base. |
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G2S_GetBG1ScrPtr | Returns a pointer to the BG1 screen base. |
G2S_GetBG2ScrPtr | Returns a pointer to the BG2 screen base. |
G2S_GetBG3ScrPtr | Returns a pointer to the BG3 screen base. |
G2S_GetBG0CharPtr | Returns a pointer to the BG0 character base. |
G2S_GetBG1CharPtr | Returns a pointer to the BG1 character base. |
G2S_GetBG2CharPtr | Returns a pointer to the BG2 character base. |
G2S_GetBG3CharPtr | Returns a pointer to the BG3 character base. |
G2S_GetOBJCharPtr | Returns a pointer to the OBJ character base. |
G2S_SetBG0Offset | Sets the BG0 plane offset. |
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G2S_SetBG1Offset | Sets the BG1 plane offset. |
G2S_SetBG2Offset | Sets the BG2 plane offset. |
G2S_SetBG3Offset | Sets the BG3 plane offset. |
G2S_SetBG2Affine | Sets affine conversions applied to the BG2 plane. |
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G2S_SetBG3Affine | Sets affine conversions applied to the BG3 plane. |
G2S_SetWnd0InsidePlane | Sets a plane that comes inside window0. |
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G2S_GetWnd0InsidePlane | Gets settings for plane inside window0. |
G2S_SetWnd1InsidePlane | Sets a plane that comes inside window1. |
G2S_GetWnd1InsidePlane | Gets settings for plane inside window1. |
G2S_SetWndOutsidePlane | Sets a plane that comes outside the window. |
G2S_GetWndOutsidePlane | Gets settings for plane outside the window. |
G2S_SetWndOBJInsidePlane | Sets a plane that comes inside the OBJ window. |
G2S_GetWndOBJInsidePlane | Gets settings for plane inside the OBJ window. |
G2S_SetWnd0Position | Sets window0 position. |
G2S_SetWnd1Position | Sets window1 position. |
G2S_SetBGMosaicSize | Sets the size of the mosaic that is applied to BG. |
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G2S_SetOBJMosaicSize | Sets the size of the mosaic that is applied to OBJ. |
G2S_BlendNone | Sets to not perform color special effects. |
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G2S_SetBlendAlpha | Performs alpha-blending. |
G2S_SetBlendBrightness | Controls brightness. |
G2S_SetBlendBrightnessExt | Controls brightness, and performs alpha-blending only on OBJ and 3D. |
G2S_ChangeBlendAlpha | Sets the alpha-blending coefficient. |
G2S_ChangeBlendBrightness | Sets the brightness update coefficient. |
G3*_Begin | This function declares the start of the vertex list. |
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G3*_End | This function declares the end of the vertex list. |
G3*_Vtx | This function sets vertex coordinates. |
G3*_Vtx10 | This function sets vertex coordinates. |
G3*_VtxXY | Sets vertex XY coordinates. |
G3*_VtxXZ | Sets vertex XZ coordinates. |
G3*_VtxYZ | Sets vertex YZ coordinates. |
G3*_VtxDiff | This function specifies the difference value from the data of the last-set vertex coordinates. |
G3*_Normal | This function sets the normal vector. |
G3*_Color | This function sets vertex color directly. |
G3*_TexCoord | Sets texture coordinates. |
G3*_PolygonAttr | Sets polygon related attributes. |
G3*_MtxMode | This function sets matrix mode. |
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G3*_Identity | Initializes current matrix to a unit matrix. |
G3*_LoadMtx43 | Sets a 4x3 matrix to the current matrix. |
G3*_LoadMtx44 | Sets a 4x4 matrix to the current matrix.. |
G3*_MultMtx43 | Multiplies current matrix with a 4x3 matrix. |
G3*_MultMtx44 | Multiplies current matrix with a 4x4 matrix. |
G3*_MultMtx33 | Multiplies current matrix with a 3x3 matrix. |
G3*_MultTransMtx33 | Multiplies current matrix with a translation matrix and a 3x3 matrix. |
G3*_PushMtx | This function pushes the current matrix onto the stack. |
G3*_PopMtx | This function pops the current matrix from the stack. |
G3*_StoreMtx | This stores the current matrix in the specified position in the stack. |
G3*_RestoreMtx | This reads the matrix from the specified position of the stack. |
G3*_Scale | Multiplies the current matrix with a scaling (enlarge, reduce) matrix. |
G3*_Translate | Multiplies the current matrix with a translation matrix. |
G3*_ViewPort | This function sets the viewport. |
G3*_LightColor | This function sets the light color. |
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G3*_LightVector | This function sets the direction vector for light. |
G3*_MaterialColorDiffAmb | Sets material diffuse reflection color and ambient reflection color. |
G3*_MaterialColorSpecEmi | Sets material specular reflection color and emitted light color. |
G3*_Shininess | This function sets the specular reflection shininess table. |
G3*_TexImageParam | Specifies texture parameters. |
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G3*_TexPlttBase | This function sets the base address for the texture palette. |
G3_MakeTexPlttBaseParam | Calculates texture palette base address. |
G3*_SwapBuffers | This function swaps the data group referenced by the rendering engine. |
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G3*_Nop | Does nothing. |
G3*_BoxTest | Tests whether the results of applying the current matrix to the Box argument are contained in the viewing volume. |
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G3*_PositionTest | Uses the current clip coordinate matrix to transform position coordinates. |
G3*_VectorTest | This function performs coordinate conversion on the directional vector according to the current directional vector matrix. |
G3*_Direct0 | This function is used to directly write commands and parameters. Use it when there is 0 argument. |
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G3*_Direct1 | This function is used to directly write commands and parameters. Use it when there is 1 argument. |
G3*_Direct2 | This function is used to directly write commands and parameters. Use it when there is 2 argument. |
G3*_Direct3 | This function is used to directly write commands and parameters. Use it when there is 3 argument. |
G3_Frustum | Sets in the current Projection matrix. |
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G3_Perspective | Sets in the current Projection matrix. |
G3_Ortho | Sets in the current Projection matrix. |
G3_FrustumW | Sets in the current Projection matrix. (with scale W parameters) |
G3_PerspectiveW | Sets in the current Projection matrix. (with scale W parameters) |
G3_OrthoW | Sets in the current Projection matrix. (with scale W parameters) |
G3_LookAt | Sets in the current Position/Vector matrix. |
G3_RotX | Multiplies the current Position/Vector matrix by the rotation matrix for the x-axis. |
G3_RotY | Multiplies the current Position/Vector matrix by the rotation matrix for the y-axis. |
G3_RotZ | Multiplies the current Position/Vector matrix by the rotation matrix for the z-axis. |
G3*_LoadTexMtxTexCoord | Sets a maxtrix corrected for the TexCoord source into the current Texture matrix. |
G3*_LoadTexMtxEnv | Sets a matrix correct for theNormal source/Vertex source into the current Texture matrix. |
G3_BeginMakeDL | Call before creating the command list. |
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G3_EndMakeDL | Call after creating the command list. |
G3_GetDLStart | Gets the pointer to the command list. |
G3_GetDLLength | Gets the size of the command list buffer. |
G3_GetDLSize | Gets the size of the command list. |
G3X_Init | Initializes each 3D related item. |
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G3X_InitTable | Initializes the Fog table, etc. |
G3X_InitMtxStack | Initializes the matrix stack. |
G3X_Reset | Resets overflow, etc. Normally executed at the beginning of each frame draw process. |
G3X_ResetMtxStack | Initializes the matrix stack. However it will not substitute a unit matrix in the projection matrix. |
G3X_AlphaTest | Performs alpha test setting. |
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G3X_AlphaBlend | Selects enable/disable for alpha-blending. |
G3X_AntiAlias | Selects antialias enable/disable. |
G3X_SetShading | Selects toon/highlight shading. |
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G3X_SetToonTable | Sets toon/highlight table. |
G3X_EdgeMarking | Selects enable/disable for edge marking. |
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G3X_SetEdgeColorTable | Sets edge color table. |
G3X_SetFog | Sets fog. |
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G3X_SetFogColor | Sets fog color. |
G3X_SetFogTable | Set fog table. |
G3X_SetHOffset | Sets the BG0 plane offset. |
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G3X_SetClearImageOffset | Sets the offset when using clear image. |
G3X_SetClearColor | This function sets clear color. |
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G3X_GetBoxTestResult | Acquires box test results. |
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G3X_GetPositionTestResult | Acquires position test results. |
G3X_GetVectorTestResult | Acquires vector test results. |
G3X_GetClipMtx | Acquires current clip coordinate matrix. |
G3X_GetVectorMtx | Acquires current direction vector matrix. |
G3X_GetMtxStackLevelPV | Acquires thePositionVector matrix stack level. |
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G3X_GetMtxStackLevelPJ | Acquires the Projection matrix stack level. |
G3X_IsGeometryBusy | Tests to see if geometry engine is busy. |
G3X_IsMtxStackOverflow | Tests the Matrix stack's overflow flag. |
G3X_IsLineBufferUnderflow | Rendering engine tests the lines over flag. |
G3X_IsListRamOverflow | Tests the overflow flag of the polygon list RAM and vertex list RAM. |
G3X_ResetMtxStackOverflow | Clears the matrix stack overflow flag. |
G3X_ResetLineBufferUnderflow | Clears the rendering engine lines over flag. |
G3X_ResetListRamOverflow | Clears the overflow flag for the polygon list RAM and vertex list RAM. |
G3X_ClearFifo | Clears entire command FIFO. |
G3X_GetPolygonListRamCount | Gets value of polygon list RAM counter. |
G3X_GetVtxListRamCount | Gets value of vertex list RAM counter. |
G3X_GetRenderedLineCount | Gets minimum number of rendered lines. |
G3X_GetCommandFifoCount | References the number of commands/data currently stored in the command FIFO. |
G3X_GetCommandFifoStatus | Gets the command FIFO status. |
G3X_SetFifoIntrCond | Sets command FIFO interrupt request generating conditions. |
G3X_SetDisp1DotDepth | Sets 1 pixel polygon display boundary depth value register value. |
GXRgb | A type that shows a color with each of RGB is 5 bits. |
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GXRgba | A type that shows a color with each of RGB is 5 bits and alpha flag. |
VexVtx10 | Packs the s3.6 type 3D vector. |
VecVtxDiff | Shows the command parameter of G3_VtxDiff . |
GXBoxTestParam | Structure used as an argument of G3_BoxTest . |
GXDLInfo | Structure that is used as a parameter for the display list creation function. |
GXOamAttr | Structure that indicates OAM attribute. |
GXOamAffine | Structure that indicates OAM affine transformation parameter. |
Macros | Macros such as the GX type conversion. |
Display List Descriptive Macros | These macros pack the geometry command parameters. |
2D Screen Macros and Structures | Structures and macros for storing screen data and character data in 2D screen. |
MakeDL | Description of the prefixes for the API that creates the display list. |