#include <nitro/gx/g3x.h>
void G3X_SetShading(GXShading shading);
shading | Selects either toon shading or highlight shading |
None.
This function selects whether to use toon shading or highlight shading. It determines which will be used when GX_POLYGONMODE_TOON
is selected as the polygon mode with G3_PolygonAttr
.
GX_SHADING_TOON |
Toon shading |
GX_SHADING_HIGHLIGHT |
Highlight shading |
The following indicates the type definition for GXShading
format.
typedef enum
{
GX_SHADING_TOON = 0,
GX_SHADING_HIGHLIGHT = 1
}
GXShading;
01/19/2004 Initial version.