GX_BeginLoadOBJExtPltt

C Specification

#include <nitro/gx/gx_load.h>
void GX_BeginLoadOBJExtPltt(void);

Arguments

None.

Return Values

None.

Description

This function is called before transferring OBJ palette data to the 2D Engine's OBJ Extended palette. Internally, allocates to LCDC the banks that were allocated to the OBJ Extended palette and prepares to DMA transfer the OBJ Extended palette data using GX_LoadOBJExtPltt.

Note: VRAM banks must be allocated to the Main 2D Engine's OBJ Extended palette using GX_SetBankForOBJExtPltt in advance.

See Also

GX_LoadOBJExtPltt, GX_EndLoadOBJExtPltt

Revision History

02/09/2004

01/19/2004 Initial version