#include <nitro/gx/gx_load.h>
void GX_EndLoadOBJExtPltt(void);
None.
None.
This function is called after transferring OBJ palette data to the Main 2D Engine's OBJ Extended palette. Internally, restores to the Main 2D Engine's OBJ Extended palette the VRAM bank that was allocated to LCDC by GX_BeginLoadOBJExtPltt
.
GX_BeginLoadOBJExtPltt
, GX_LoadOBJExtPltt
02/09/2004
01/19/2004 Initial version