#include <nitro/gx/g2.h>
void *G2S_GetBG3ScrPtr();
None.
A pointer to the region storing the BG3 screen.
This function returns a pointer to the region where sub 2D engine BG3 screen data is stored. The return values are as follows for character BGs:
The value at the end of the enumerator type value nameGXBGScrBase
that is specified byHW_DB_BG_VRAM
+ (G2S_SetBG3ControlText
),
The return values are as follows for bitmap BGs:
The value at the end of the enumerator type value nameGXBGBmpScrBase
that is specified byHW_DB_BG_VRAM
+ (G2S_SetBG3Control256Bmp
).
G2S_SetBG3ControlText, ... , G2S_SetBG3Priority, G2S_BG3Mosaic, G2S_GetBG3CharPtr, G2S_SetBG3Offset
02/09/2004 Initial version.