#include <nitro/gx/g2.h> void *G2_GetOBJCharPtr();
#include <nitro/gx/g2.h>
void *G2_GetOBJCharPtr();
None.
The pointer to the region where the main 2D Engine's OBJ character data is stored.
This function only returns (void*)HW_OBJ_VRAM.
(void*)HW_OBJ_VRAM
01/19/2004 Initial version.