#include <dwc.h>
DWCIngamesnCheckResult DWC_GetIngamesnCheckResult( void );
Finally, gets the check result of the in-game screen name (name used by the player in the game) sent to the authentication server with the DWC_LoginAsync
function. Call this after a connection is successfully made to the Nintendo Wi-Fi Connection.
The authentication server checks whether the in-game screen name sent to the authentication server with the DWC_LoginAsync
function is inappropriate for the Nintendo Wi-Fi Connection.
To read about how to use the result of this check, see the Nintendo Wi-Fi Connection Programming Guidelines.
None.
DWC_INGAMESN_NOT_CHECKED |
Has not been checked by the authentication server. |
DWC_INGAMESN_VALID |
Was not determined to be inappropriate by the authentication server. |
DWC_INGAMESN_INVALID |
Was determined to be inappropriate by the authentication server. |
03/27/2006 Deleted the note about application methods.
12/26/2005 Initial version.