#include <dwc.h>
void DWC_ProcessFriendsMatch( void );
This function carries out communication processing. In the application, first call the DWC_InitFriendsMatch function to initialize the FriendsMatch Library. After the login process starts by calling the DWC_LoginAsync function, be sure to call this function approximately once per game frame while connecting to the network.
Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (e.g., while starting a connection to another host).
To process errors that occur within this function, after calling this function, obtain the error status using the DWC_GetLastErrorEx
function; if necessary, display an error code in addition to an error message.
Also be sure to call the DWC_UpdateConnection function in place of this one when not using the FriendsMatch Library.
None.
None.
DWC_InitFriendsMatch, DWC_LoginAsync,
DWC_ShutdownFriendsMatch, DWC_GetLastErrorEx,
DWC_UpdateConnection
07/24/2006 Corrected errors
07/03/2006 Inserted an explanation into the function description about when the FriendsMatch Library is not used
01/31/2006 Inserted the term "FriendsMatch Library" into the function description
12/16/2005 Added a description about the error check recommendation
10/26/2005 Revisions
07/22/2005 Initial version
CONFIDENTIAL