#include <dwc.h>
BOOL DWC_NASLoginAsync(void);
This function performs authentication with the Nintendo Authentication Server and connects to the Nintendo Wi-Fi Connection. After calling the function, you will need to call the DWC_NASLoginProcess
function to continue.
Before calling this function, the connection to the Internet must be complete.
Also, there is no need to call this function when using the FriendsMatch Library, since the same sort of processing is performed by the DWC_LoginAsync function.
None.
TRUE |
The authentication process has started. |
FALSE |
The authentication process could not start. |
DWC_NASLoginProcess, FriendsMatch Library, DWC_LoginAsync
07/24/2006 Revised the description
03/27/2006 Revised the function name and added a cautionary note about usage
03/22/2006 Initial version.
CONFIDENTIAL