#include <dwc.h>
int DWC_GetMOMinCompState( u64* time );
This function gets the current status when the option to complete matchmaking with fewer than the specified number of players has been set.
During peer matchmaking, the number of required players is set by calling either the DWC_ConnectToAnybodyAsync
function or the DWC_ConnectToFriendsAsync
function. The option to allow peer matchmaking to continue with fewer than the specified number of players, after a specified timeout period has elapsed, is enabled by calling the DWC_SetMatchingOption
function.
This function can obtain whether the optional timeout limit has been exceeded. It can also obtain the time elapsed since the commencement of matchmaking.
time |
Pointer to u64 to receive the time elapsed since the commencement of peer matchmaking, in milliseconds. If not required specify NULL. |
0 |
Within optional timeout time. |
1 |
Optional timeout time has been exceeded. Possible that matchmaking will complete with fewer than the specified number. |
-1 |
This matchmaking option either is not set, or is disabled. |
DWC_SetMatchingOption, DWC_ConnectToAnybodyAsync, DWC_ConnectToFriendsAsync
12/16/2005 Initial version.