#include <dwc.h>
DWCState DWC_GetState( void );
Gets the internal status of the DWC FriendsMatch Library. (for debugging)
Use the acquired value only for debugging.
This function is for debugging, but it also works with the libraries of the final version of the ROM (FINALROM).
None.
DWC_STATE_INIT |
Initial state |
DWC_STATE_AVAILABLE_CHECK |
Checks whether the GameSpy server is in an available state after the DWC_LoginAsync function is called. |
DWC_STATE_LOGIN |
Connecting to the Nintendo Wi-Fi Connection server after the DWC_LoginAsync function is called. |
DWC_STATE_ONLINE |
After a connection to a Nintendo Wi-Fi Connection server has been made. |
DWC_STATE_UPDATE_SERVERS |
Running friend roster synchronous operations after calling the DWC_UpdateServersAsync function. |
DWC_STATE_MATCHING |
Currently matchmaking. |
DWC_STATE_CONNECTED |
After completing matchmaking. |
DWC_InitFriendsMatch, DWC_ShutdownFriendsMatch, DWC_LoginAsync, DWC_UpdateServersAsync
01/31/2006 Set up a link to the FriendsMatch Library and deleted the terminology description
12/16/2005 Initial version