#include <dwc.h>
BOOL DWC_CleanupInetAsync( void );
Ends automatic connection control (asynchronous version). Be sure to call this function frequently (about once per game frame) until disconnected and TRUE is returned.
Note that synchronous termination is also available by using DWC_CleanupInet
.
None.
TRUE |
Disconnection processing has ended. |
FALSE |
In the process of disconnecting. |
DWC_InitInet, DWC_SetAuthServer, DWC_ConnectInetAsync, DWC_CheckInet, DWC_ProcessInet, DWC_GetInetStatus, DWC_CleanupInet
12/16/2005 Added mention of the existence of the DWC_CleanupInet function.
10/26/2005 Made revisions.
07/22/2005 Initial version.