#include <dwc.h>
BOOL DWC_SetupGameServerAsync(
u8 maxEntry,
DWCMatchedSCCallback matchedCallback,
void* matchedParam,
DWCNewClientCallback newClientCallback,
void* newClientParam );
This function is retained to maintain compatibility with older versions. Please use the function DWC_SetupGameServer
as it has the exact same contents.
06/20/2006 Deleted the description of the arguments, etc.
12/16/2005 Added a description that this function is from an older specification
11/07/2005 Made revisions
07/22/2005 Initial version