#include <dwc.h>
BOOL DWC_CancelMatching(void);
This function cancels the matchmaking in progress.
The cancel process completes inside this function, and a matching completion callback function (DWCMatchedCallback
/ DWCMatchedSCCallback
) is called. The cancel argument of the callback function at this time is TRUE.
Be sure to use DWC_IsValidCancelMatching
if you need to check whether or not cancellation is currently possible.
None.
TRUE |
The cancel process succeeded. |
FALSE |
An error is being generated or execution is impossible because matchmaking is not in progress or cancellation is already under way. |
DWC_ConnectToAnybodyAsync, DWC_ConnectToFriendsAsync, DWC_SetupGameServer, DWC_ConnectToGameServerAsync
12/16/2005 Revised version.
11/07/2005 Initial version.