#include <dwc.h>
int DWC_GetFriendDataType( const DWCFriendData* frienddata );
Obtains the type of the data that is stored in the friend data specified by frienddata
.
frienddata |
Pointer to the buffer for the DWCFriendData structure that stores the friend data. |
DWC_FRIENDDATA_NODATA |
No friend data has been stored This is the initial state. |
DWC_FRIENDDATA_LOGIN_ID |
ID for the state when the DS system has never connected to Nintendo Wi-Fi Connection. |
DWC_FRIENDDATA_FRIEND_KEY |
Friend registration key. Although it can be considered that a connection has been made once to WiFi Connection, no confirmation has been sent to the WiFi Connection server as to if this is authentic friend data. |
DWC_FRIENDDATA_GS_PROFILE_ID |
GS profile ID obtained by connecting to Nintendo Wi-Fi Connection. When the Wi-Fi Connection server confirms that this is authentic friend data, status moves from LOGIN_ID , FRIEND_KEY to this status. |
12/16/2005 Revised mistaken argument notation Added description of the return value.
10/20/2005 Initial version.