nlib
heap.h
[詳解]
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/*--------------------------------------------------------------------------------*
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Project: CrossRoad
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Copyright (C)Nintendo All rights reserved.
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These coded instructions, statements, and computer programs contain proprietary
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information of Nintendo and/or its licensed developers and are protected by
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national and international copyright laws. They may not be disclosed to third
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parties or copied or duplicated in any form, in whole or in part, without the
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prior written consent of Nintendo.
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The content herein is highly confidential and should be handled accordingly.
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*--------------------------------------------------------------------------------*/
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#pragma once
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#ifndef INCLUDE_NN_NLIB_HEAP_HEAP_H_
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#define INCLUDE_NN_NLIB_HEAP_HEAP_H_
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#include "
nn/nlib/heap/CachedHeap.h
"
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#include "
nn/nlib/heap/CentralHeap.h
"
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#include "
nn/nlib/heap/FrameHeap.h
"
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#include "
nn/nlib/heap/NMalloc.h
"
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#include "
nn/nlib/heap/StackHeap.h
"
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#include "
nn/nlib/heap/UnitHeap.h
"
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#endif // INCLUDE_NN_NLIB_HEAP_HEAP_H_
UnitHeap.h
UnitHeap クラスを定義します。
CentralHeap.h
CentralHeap クラスを定義します。
NMalloc.h
nmalloc/nfree等が宣言されているファイルです。
StackHeap.h
StackHeap クラスを定義します。
FrameHeap.h
FrameHeap クラスを定義します。
CachedHeap.h
CachedHeap クラスを定義します。
© 2012-2017 Nintendo Co., Ltd. All rights reserved.