nlib
stream.h
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1 
2 /*--------------------------------------------------------------------------------*
3  Project: CrossRoad
4  Copyright (C)Nintendo All rights reserved.
5 
6  These coded instructions, statements, and computer programs contain proprietary
7  information of Nintendo and/or its licensed developers and are protected by
8  national and international copyright laws. They may not be disclosed to third
9  parties or copied or duplicated in any form, in whole or in part, without the
10  prior written consent of Nintendo.
11 
12  The content herein is highly confidential and should be handled accordingly.
13  *--------------------------------------------------------------------------------*/
14 
15 #pragma once
16 #ifndef INCLUDE_NN_NLIB_STREAM_H_
17 #define INCLUDE_NN_NLIB_STREAM_H_
18 
21 #include "nn/nlib/BinaryReader.h"
22 #include "nn/nlib/BinaryWriter.h"
26 #include "nn/nlib/InputStream.h"
31 #include "nn/nlib/OutputStream.h"
34 #include "nn/nlib/TextReader.h"
35 #include "nn/nlib/TextWriter.h"
39 
40 #endif // INCLUDE_NN_NLIB_STREAM_H_
Defines the output stream for writing data to memory.
Defines the base class for input streams.
Defines the class for reading binary files from streams.
Defines the class for writing Base64.
The stream of data to uncompress and read using zlib.
The stream of data to compress and write using zlib.
Defines the class for writing text to a stream.
Defines the class for reading text from streams.
Defines the stream for writing data to files.
Defines the stream class for downloading using libcurl.
Defines the class for writing binary files to streams.
Defines the class for reading Base64.
Defines the stream for reading data from files.
Defines the input stream for reading data from memory.
Defines the base class for output streams.
Defines the stream for inputting wide characters.
Defines the stream for outputting data to the console.