nlib
Config_osx.h
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/*--------------------------------------------------------------------------------*
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Project: CrossRoad
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Copyright (C)Nintendo All rights reserved.
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These coded instructions, statements, and computer programs contain proprietary
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information of Nintendo and/or its licensed developers and are protected by
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national and international copyright laws. They may not be disclosed to third
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parties or copied or duplicated in any form, in whole or in part, without the
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prior written consent of Nintendo.
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The content herein is highly confidential and should be handled accordingly.
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*--------------------------------------------------------------------------------*/
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#pragma once
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#ifndef INCLUDE_NN_NLIB_CONFIG_OSX_H_
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#define INCLUDE_NN_NLIB_CONFIG_OSX_H_
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#ifndef INCLUDE_NN_NLIB_CONFIG_H_
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# error do not include directly
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#endif
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#include <mach-o/dyld.h>
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#include <TargetConditionals.h>
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#if defined(__clang__)
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# include "nn/nlib/Config_clang.h"
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#else
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# error
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#endif
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#define NLIB_HAS_VIRTUALMEMORY
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#define NLIB_PATHMAPPER_FORSAMPLE \
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nlib_ns::NativePathMapper g_pathmapper; \
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nlib_ns::NativePathMapper& g_PathMapper = g_pathmapper; \
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inline void InitPathMapperForSample() { \
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g_pathmapper.AddMap(CMAKE_CURRENT_BINARY_DIR, "nlibpath:
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g_pathmapper.AddMap(CMAKE_CURRENT_BINARY_DIR, "nlibpath:
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}
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/*
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#define NLIB_PATHMAPPER_FORSAMPLE \
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nlib_ns::NativePathMapper g_pathmapper; \
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inline void InitPathMapperForSample() { \
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char dir[1024]; \
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uint32_t size = sizeof(dir); \
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_NSGetExecutablePath(dir, &size); \
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*const_cast<char*>(nlib_strrchr(dir, '/')) = '\0'; \
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g_pathmapper.AddMap(dir, "nlibpath:///readonly/"); \
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g_pathmapper.AddMap(dir, "nlibpath:///readwrite/"); \
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}
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*/
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#ifndef NLIB_OSX_MAINFUNC_NAME
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# define NLIB_OSX_MAINFUNC_NAME main
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#endif
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#define NLIB_MAINFUNC extern "C" int NLIB_OSX_MAINFUNC_NAME(int argc, char** argv) { \
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bool result = SampleMain(argc, argv); nlib_printf(result ? "OK\n" : "NG\n"); \
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return result ? 0 : 1; }
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#define NLIB_THREAD_EXIT_CPP_THROW_NLIB_EXCEPTION
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#ifdef NLIB_EXCEPTION_ENABLED
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#undef nlib_thread_cleanup_push
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#undef nlib_thread_cleanup_pop
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#define nlib_thread_cleanup_push(fn, arg) pthread_cleanup_push(fn, arg); try {
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#define nlib_thread_cleanup_pop(exec) } catch(...) { { pthread_cleanup_pop(1) throw; } \
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pthread_cleanup_pop(exec)
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#endif
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#endif // INCLUDE_NN_NLIB_CONFIG_OSX_H_
© 2012-2017 Nintendo Co., Ltd. All rights reserved.