nlib
TransformXml.h
[詳解]
1 
2 /*---------------------------------------------------------------------------*
3 
4  Project: CrossRoad
5  Copyright (C)2012-2016 Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12 
13  *---------------------------------------------------------------------------*/
14 
15 #pragma once
16 #ifndef INCLUDE_NN_NLIB_EXI_TRANSFORMXML_H_
17 #define INCLUDE_NN_NLIB_EXI_TRANSFORMXML_H_
18 
19 #include "nn/nlib/Config.h"
20 
21 #if defined(_MSC_VER) && defined(nx_exi_EXPORTS)
22 #undef NLIB_VIS_PUBLIC
23 #define NLIB_VIS_PUBLIC NLIB_WINEXPORT
24 #endif
25 
26 NLIB_NAMESPACE_BEGIN
27 namespace exi {
28 class XmlStreamReader;
29 class XmlStreamWriter;
30 
31 NLIB_VIS_PUBLIC bool TransformXml(XmlStreamReader* r, XmlStreamWriter* w) NLIB_NOEXCEPT;
32 
33 } // namespace exi
34 NLIB_NAMESPACE_END
35 
36 #if defined(_MSC_VER) && defined(nx_exi_EXPORTS)
37 #undef NLIB_VIS_PUBLIC
38 #define NLIB_VIS_PUBLIC NLIB_WINIMPORT
39 #endif
40 
41 #endif // INCLUDE_NN_NLIB_EXI_TRANSFORMXML_H_
#define NLIB_VIS_PUBLIC
関数やクラス等のシンボルをライブラリの外部に公開します。
Definition: Platform_unix.h:87
bool TransformXml(XmlStreamReader *r, XmlStreamWriter *w) noexcept
XmlStreamReaderから読み込んで、XmlStreamWriterへ書き出します。
#define NLIB_NOEXCEPT
環境に合わせてnoexcept 又は同等の定義がされます。
Definition: Config.h:99
開発環境別の設定が書かれるファイルです。