nlib
threading.h
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1 
2 /*---------------------------------------------------------------------------*
3 
4  Project: CrossRoad
5  Copyright (C)2012-2016 Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12 
13  *---------------------------------------------------------------------------*/
14 
15 #pragma once
16 #ifndef INCLUDE_NN_NLIB_THREADING_THREADING_H_
17 #define INCLUDE_NN_NLIB_THREADING_THREADING_H_
18 
19 #include "nn/nlib/Config.h"
20 
29 #include "nn/nlib/threading/Tls.h"
30 
31 #endif // INCLUDE_NN_NLIB_THREADING_THREADING_H_
Implements mutex, reentrant timeout mutex, and reentrant mutex.
Implements a conditional variable.
Implements a mechanism to handle multiple thread executions.
Defines TLS.
Defines the thread.
Conditional variables for read locks and write locks are implemented.
Defines a semaphore.
A file that contains the configuration information for each development environment.
Defines a thread pool.
Implements the Future pattern for multithread programming.