blinn_sample

blinn_sample is an expression of a mirror reflection.
This expression is made using distribution lookup tables.

blinn_sample Image

blinn_sample Settings

This section describes settings for the blinn_sample material sample.

Material Settings

This section describes material settings for blinn_sample.
Click on blinn_mat displayed on the CreativeStudio Content panel to open the CreativeStudio Material panel.

General

Check the entire material Properties panel.

blinn_sample Image 02

The rendering setting is set to Enable fragment lighting.
This indicates that fragment lights are rendered using a lookup table for blinn_sample.

Rendering settings must be changed to match the light being used.

Color Settings

Check the colors on the material Properties panel.

blinn_sample Image 03

The ambient, diffuse and Specular 0 are white.

If a model is output from a 3D CG tool, the ambient color is always white.
Diffuse and Specular 0 inherit their values from those set with the 3D CG tool.

Fragment shaders

Check the fragment shaders options on the material Properties panel.


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