Ambient Settings

Ambient settings are used to set colors when no light is striking the scene.

For details on ambient, click here.

Ambient Components

There are three locations where ambient can be set under CreativeStudio.

Ambient light

Raises all color in a scene.

Material ambient

Each environmental light of a material can be specified separately.

Light ambient

Event environmental lights can be created by setting the ambient for multiple light sources.

Ambient calculations

There is a relationship among the three ambient settings.

[ (Material ambient) x (Ambient light) ] x [ (Light ambient) + ... (Individual components) ]

Note: If the color does not change even when the slider is moved while setting ambient, check the settings for the material ambient and/or ambient light.
This may be due to an RGB value of 0 or near zero.

Ambient Light and Ambient

Ambient light is used only with fragment lights.

If a material has been set for rendering using a vertex shader, that material will not be affected by ambient light.

On the other hand, the ambient of a light or material will be affected by this setting regardless of the rendering method.

Ambient Settings at Time of Output from Maya

Material ambient

Material ambient settings made under Maya are not inherited. Material ambients are always output as R:G:B = 1:1:1.

Light ambient

There is no parameter under Maya for setting light ambient. Ambient values when outputting a light are always output as R:G:B = 0:0:0.

Ambient light

Although ambient light settings made under Maya are output as is, depending on the settings, the ambient light may appear different when viewed under CreativeStudio.


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