NintendoWare uses a right-handed coordinate system with the positive direction of the Y axis pointing upward.
3ds Max uses a right-handed coordinate system with the positive direction of the Z axis pointing upward.
The 3ds Max Export plug-in converts vertex coordinates, normal, translation, rotation, scale and other values into values for a right-handed coordinate system with the positive direction of the Y axis pointing upward.
The coordinate system for the center of the shape (the <CenterPosition>
element of the CMDL
file) will differ depending on the state of skinning.
The coordinate system for vertex coordinates, normals and tangents will differ depending on the state of skinning.
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