• Adjust Skinning

    Selects how the skinning mode for export is determined.
    ModeDescription
    None If Possible Behaves the same as 1.0.0 and previous versions. (Default value)
    For meshes that are to be skinned, the skinning is not performed if all vertices reference only a single bone. Otherwise, Rigid Skinning is performed if each vertex references only a single bone, and Smooth Skinning is performed if each vertex references two or more bones.
    Rigid Skinning New behavior introduced from 1.1.0. This can be more efficient, but problems of compatibility can also arise.
    For meshes that are to be skinned, Smooth Skinning is performed if each vertex references two or more bones, and otherwise Rigid Skinning is performed.

    Selection Criteria (for deciding which would be the better selection)

    If there no problems with compatibility, try the Rigid Skinning mode.
    If you can confirm that drawing is more efficient, select Rigid Skinning mode.

    • The various modes only influence skinning meshes.
    • Rigid Skinning mode tends to improve the efficiency of drawing.
      • Mesh merging becomes easier in the intermediate file.
      • It is particularly effective for data that fully satisfy the following conditions:
        • Comprised from multiple models on a DCC tool.
        • Materials are being shared.
        • Weight is influenced by a single bone (100% of weight is set to a single bone).
      • Since it all depends on the data to some extent, we recommend you actually compare them before ultimately deciding which to use.
        • For a simple comparison, just compare the number of meshes.
        • For a precise comparison, conduct load measurements on the hardware.
    • In Rigid Skinning mode you might not be able to use visibility animation created on the past.
      • The number of meshes may be less than before so there may be a disagreement with the number-associated mesh visibility animations.
      • In order to maintain compatibility, the default mode is None If Possible.