You can use a texture coordinator to set the texture mapping method and the UV coordinate scale, rotation, and translation.
Up to three coordinators can be selected for use.
The texture coordinator automatically decreases the number of UVs (up to three) set in the intermediate file output from a 3D computer graphics tool.
Use the Add or Delete button to freely increase or decrease coordinators.
Note: Textures may not display if the number of texture coordinators differs from the number of textures used in the intermediate file.
Solution: Add texture coordinators until they outnumber the number of textures.
This page describes the texture coordinator settings and features.
A | UV set to use | Specifies the UV number in the intermediate file output by the 3D computer graphics tool. |
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B | Texture mapping method | Allows you to select the texture mapping method from a pull-down menu. |
C | Number of camera to reference | Allows you to specify the number of the camera to reference when a camera environment has been selected for Texture mapping method. |
D | Texture coordinate calculation method | Allows you to select the texture coordinate calculation method from a pull-down menu. |
E | Texture Matrices | Allows you to set scale, rotate and translate for the UV coordinates of the texture. |
You can select the method of attaching a texture to a model from a pull-down menu.
The following four mapping methods are available.
Mapping method | Description |
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Texture coordinates | Attaches the texture using UV coordinates. |
Camera cube coordinates | Attaches a texture having six surfaces including graphical data that shows whether the polygon model is located in the center of a 3D solid. |
Camera sphere coordinates | Attaches a texture created as 2D where an image of the 360 degrees surrounding the polygon model has been projected onto it. |
projection | Attaches a texture projected parallel to the camera direction to the model. |
Note: Due to the hardware specifications, only the UV coordinates of Texture coordinator 0 can be displayed accurately.
The UV coordinates of Texture coordinator 1 displays distorted.
Texture coordinator 2 cannot be used for UV coordinates.
You can select the texture coordinate calculation method from a pull-down menu.
The following three coordinate calculation methods are available.
Texture coordinate calculation method | Description |
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Maya | Uses the same method of calculating texture coordinates as Maya. |
Softimage | Uses the same method of calculating texture coordinates as Softimage. |
3ds Max | Uses the same method of calculating texture coordinates as 3ds Max. |
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