This page describes how to configure camera animations using the sample data, ToyMobile.
Use CreativeStudio to load the sample data prepared in the following folder.
Load the sample data by selecting File > Open > Intermediate file on the CreativeStudio menu
Intermediate files | Location |
---|---|
Rocket and stars model | " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres " |
Fire and smoke effects | " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres " |
Load the data by selecting File > Open > Particle link on the CreativeStudio menu
Intermediate files | Location |
---|---|
Particle link data | " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact " |
Caution:
The flame effect will not track the rocket just by loading the particle link (action) as described above.
To make the flame track the rocket, see Linking Particles and 3D Models
After loading the sample data as described above, you can check the camera animation by selecting animcamera on the Contents panel.
The ToyMobile camera animation is set to the X-axis and Z-axis of ViewUpdater.TargetPosition.
Figure 1-1 X-Axis Curve of ViewUpdater.TargetPosition
Figure 1-2 Z-Axis Curve of ViewUpdater.TargetPosition
Table 1 ToyMobile ViewUpdater.TargetPosition Settings
Frame | Axes to be animated | Description of Setting |
---|---|---|
0 ~ 10 | X | The camera's look-at point does not move from its start position because there are no changes to settings during these frames. |
Z | The camera's look-at point does not move from its start position because there are no changes to settings during these frames. | |
10 ~ 40 | X | Since the curve varies from 5 to 0, the camera's look-at point is animated from 5 to 0 in the X-direction. |
Z | Since the curve varies from 0 to 5, the camera's look-at point is animated from 0 to -5 in the Z-direction. | |
40 ~ 60 | X | Since the curve varies from 0 to -55, the camera's look-at point is animated from 0 to -5 in the X-direction. |
Z | Since the curve varies from -5 to 0, the camera's look-at point is animated from -5 to 0 in the Z-direction. | |
60 ~ 100 | X | Since the curve varies from -5 to 2, the camera's look-at point is animated from -5 to 2 in the X-direction. |
Z | Since the curve varies from 0 to 5, the camera's look-at point is animated from 0 to 5 in the Z-direction. | |
100 ~ 200 | X | The curve varies from 2 to 5, and the camera's look-at point returns to the animation start position. With this setting, the camera's look-at point is animated from 2 to 5 in the X direction and finally returns to the start point. |
Z | The curve varies from 5 to 0, and the camera's look-at point returns to the animation start position. With this setting, the camera's look-at point is animated from 5 to 0 and finally returns to the start point. |
If curve keys are all reversed using 0 on the horizontal axis as the reference, the camera look-at point is animated to track the planet.
CONFIDENTIAL