CreativeStudio can repeat loaded textures vertically, horizontally, to the left, or to the right as well as mirror them.
This section describes how to load a texture for the bottom left 1/4 of a model, repeat it vertically and horizontally, and then mirror it.
Note: Information on how to calculate texture coordinates is given under Maya Method.
On the CreativeStudio menu, select Create → Sample → Cube model to create a sample model.
On the CreativeStudio menu, select File → Open → Intermediate file to load the texture intermediate file.
Here, a texture representing the lower left 1/4 of a circle created with Photoshop is used.
The size is 128 x 128, and the format is L8.
Change the texture used for the sample cube on the Texture tab of the material Properties panel.
For details on how to change a texture, click Here.
When you change the texture, the texture of the sample cube on the Preview panel changes.
On the Texture tab of the material Properties panel, you can specify how many times to repeat a texture under Tiling.
On the Texture tab, change both the Scale U and Scale V settings under Texture coordinator 0 to 2.
Setting Scale U and Scale V to 2 causes the texture to repeat horizontally, vertically, to the left and to the right.
For details on repeating textures, click here.
You can select Mirror instead of Repeat under Tiling the Texture tab of the material Properties panel.
Use the Texture tab to specify how textures are arranged separately in the U (horizontal) and V (vertical) directions when applied to a polygon.
For U tiling and V tiling, change the setting in the pull-down menu from Repeat to Mirror.
Selecting Mirror here causes the 1/4 texture from the bottom left to become a circle.
For details on mirroring, click here.
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