This chapter describes general precautions.
Restrictions on Usable Characters
Path Restrictions
Only single-byte uppercase and lowercase alphabetic characters, numeric characters, and underscores (_) can be used in node names and material names. Use of any other character or symbol is prohibited. If a prohibited character is used, it is converted to an underscore (_) when it is output.
Names sometimes include a colon (:) when Import or Reference has been used (such as node names). Note that the colon is a prohibited character and is converted to an underscore output to the intermediate file. Nodes having the name "Test:Cube1" and "Test_Cube1" are handled as different names by Softimage, but are handled as the same name by NintendoWare due to name conversion when output to the intermediate file.
Although either uppercase or lowercase characters can be input for notation used in Windows, they are overwritten when output because ABC.cmdl
and abc.cmdl
are recognized as the same file during internal processing. On the other hand, the names ABC
and abc
(when used for a node name, for example) with Softimage are treated as different names. In other words, such names can co-exist. There is a possibility that such naming with Softimage might collide during data clipping. Make sure that you name the files in such way that there will be no conflict when all letters are changed to lowercase characters for the data externally output to OS as a file.
Intermediate files may not be correctly output if double-byte characters (for example, Japanese) are used in the path to a folder that contains database, texture imag files, or SCR files. Therefore, do not use double-byte characters in file paths.
CONFIDENTIAL