General

General settings for things such as selecting the lighting used on the material Properties panel, enabling or disabling of fog, and rasterization settings can be made under General while in Standard mode.

General Tab Settings and Features

The settings and features of the General tab (in Standard mode) on the material Properties panel are described here.

General (Standard mode)
A Lighting Select the checkboxes for lighting used by the material.
Lighting that is not selected is disabled.
B Fog Select the checkbox when using fog.
C Rasterization Select the display method for polygons.
C Export normal and tangent binary Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.

Lighting

You can set the lighting used by a material.

General Lighting (standard mode)

Select the checkboxes for lighting used by the material.

Lighting that is not selected is disabled.

If hemisphere lighting is enabled, the checkbox for enabling/disabling occlusion can be selected.
Enable occlusion is enabled when hemisphere lighting is selected. Shadows can be added in dark areas of the model (such as in corners, gaps and cracks).
When using this feature, you must back ambient occlusion with a 3D computer graphics tool and convert to vertex alpha information.

Light set number

The light set number is used to link with the scene environment Properties panel.

You can set the number of any light set already registered on the scene environment Properties panel.

For details on light set numbers, click here.

Fog

Select the checkbox when using fog for the material.

General Fog (Standard mode)

Fog number

The fog number is used to link with the scene environment Properties panel.

You can set the fog number you want to use from among those already registered on the scene environment Properties panel.

For details on fog numbers, click here.

Rasterization

Select the culling mode for polygons from the pull-down menu.

Mode Description
Back-face culling Omits rendering of parts that are in back, relative to the camera.
Front-face culling Omits rendering of parts that are in front, relative to the camera.
Display both faces Displays the entire polygon.

Note regarding use of Front-face culling or Display both faces for bump maps:

For models that use bump maps for flat polygons and other planes, if rendering is being done in Front-face culling mode or Display both faces mode you will need to either export the tangents when the model is exported from the 3DGC tool or minimize the thickness of the model.

To read about the method for exporting tangent values from the 3DGC tool, see the programming manuals available in the following location:

" %NW4C_ROOT%/documents/DccPlugin "

Note: If tangent values are not exported or if the model thickness is insufficient the bump map may not display correctly.

Export normal and tangent binary

Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.

General - Export normal and tangent binary (Standard mode)

Note: Sometimes the export of tangent information from the 3DCG tool will fail, but even when that happens sometimes, depending on the material settings, Enable will display anyway.
The export of normal information from the 3DCG tool does not fail.


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