Texture coordinates are used to set the standard values for the scale, rotate, and translate of the vertex UV and configure animations.
This page describes texture coordinate settings and functions.
To read about the common features Enable and Copy Resource, see here.
A | Vertex UV scaling | Sets the standard values used to scale the vertex UV and whether there is an animation. |
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B | Vertex UV rotation | Sets the standard rotate value for the vertex UV and whether there is an animation. |
C | Vertex UV translation | Sets the standard values used to translate the vertex UV and whether there is an animation. |
Sets the standard scale value for the vertex UV and whether there is an animation.
Setting items change when creating an animation.
Item | Description |
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Do not animate | The vertex UV scale is not animated. |
Overwrite previous value | Select this item when setting default values for the vertex UV scale or configuring an animation using curves. |
Use the CurveEditor panel to create animation curves for which Overwrite Previous Value is selected.
Sets the standard values for the X and Y axes used for UV vertex scaling.
Animation is not performed.
Selecting Overwrite Previous Value allows you to create vertex UV scale animations on the CurveEditor panel.
Sets UV vertex scaling for the X and Y axes.
Playback Options are options to configure playback of an animation created in the CurveEditor panel along the specified timeline.
Options | Description |
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None. | Do not use playback options. |
Fit to Lifetime | Fit to lifespan is a playback option that automatically links animations created on the CurveEditor panel with particle lifetimes. |
Specify Frame Count | Specify frame count is a playback option that loops animations created in the CurveEditor panel based on the specified frames. |
Frames per Cycle | This specifies the number of frames in a single loop cycle when looping animations. |
Random Offset | You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis. |
Random Table | The random table randomly obtains a value at particle emission time from the animation frame. |
To read about the Enable checkbox and resource copying, see here.
Sets the standard rotate value for the vertex UV and whether there is an animation.
Setting items change when creating an animation.
Item | Description |
---|---|
Do not animate | The vertex UV rotate is not animated. |
Overwrite previous value | Select this item when setting default values for the vertex UV rotate or configuring an animation using curves. |
Use the CurveEditor panel to create animation curves for which Overwrite Previous Value is selected.
The standard value used to rotate the vertex UV is set in the range 0 to 360.
Animation is not performed.
Selecting Overwrite Previous Value allows you to create vertex UV rotate animations on the CurveEditor panel.
The vertex UV rotate is set in the range 0 to 360.
Playback Options are options to configure playback of an animation created in the CurveEditor panel along the specified timeline.
Options | Description |
---|---|
None. | Do not use playback options. |
Fit to Lifetime | Fit to lifespan is a playback option that automatically links animations created on the CurveEditor panel with particle lifetimes. |
Specify Frame Count | Specify frame count is a playback option that loops animations created in the CurveEditor panel based on the specified frames. |
Frames per Cycle | This specifies the number of frames in a single loop cycle when looping animations. |
Random Offset | You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis. |
Random Table | The random table randomly obtains a value at particle emission time from the animation frame. |
To read about the Enable checkbox and resource copying, see here.
Sets the standard values used to translate the vertex UV and whether there is an animation.
Setting items change when creating an animation.
Item | Description |
---|---|
Do not animate | The vertex UV translate is not animated. |
Texture pattern | Select this item when creating a texture pattern animation. |
Overwrite previous value | Select this item when setting default values for the vertex UV translate or configuring an animation using curves. |
Use the CurveEditor panel to create animation curves for which Overwrite Previous Value is selected.
Selecting a texture pattern allows you to create a texture pattern animation.
The number of divisions of a texture can be selected for both U and V from pull-down menu
This option allows you to set the playback order of a divided texture.
For details on playback order, click here.
Playback Options are options to configure playback of an animation created in the CurveEditor panel along the specified timeline.
Options | Description |
---|---|
None. | Do not use playback options. |
Fit to Lifetime | Fit to lifespan is a playback option that automatically links animations created on the CurveEditor panel with particle lifetimes. |
Specify Frame Count | Specify frame count is a playback option that loops animations created in the CurveEditor panel based on the specified frames. |
Frames per Cycle | This specifies the number of frames in a single loop cycle when looping animations. |
Random Offset | You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis. |
Random Table | The random table randomly obtains a value at particle emission time from the animation frame. |
To read about the Enable checkbox and resource copying, see here.
Selecting Overwrite Previous Value allows you to create vertex UV translate animations on the CurveEditor panel.
Sets the standard values for the X and Y axes used for UV vertex scaling.
Playback Options are options to configure playback of an animation created in the CurveEditor panel along the specified timeline.
Options | Description |
---|---|
None. | Do not use playback options. |
Fit to Lifetime | Fit to lifespan is a playback option that automatically links animations created on the CurveEditor panel with particle lifetimes. |
Specify Frame Count | Specify frame count is a playback option that loops animations created in the CurveEditor panel based on the specified frames. |
Frames per Cycle | This specifies the number of frames in a single loop cycle when looping animations. |
Random Offset | You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis. |
Random Table | The random table randomly obtains a value at particle emission time from the animation frame. |
To read about the Enable checkbox and resource copying, see here.
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