Texture Tips

This page includes useful information you should know before working on projects that use textures under CreativeStudio.

What you see when using mirrors can differ depending on the texture coordinate system.

This is an example of creating a circle using the Mirror tiling method on the upper left 1/4 texture with the texture coordinate scale values set to 2 for both the U and V directions.

Sample Texture for Mirroring

Maya and Softimage Texture Coordinate Systems

When using the Maya and Softimage texture coordinate systems, the circle is displayed in the range from 0.0 to 1.0 for both U and V as shown in the following figure.

Maya and Softimage Mirror Settings

3ds Max Texture Coordinate System

When using the Maya and Softimage texture coordinate systems, the circle is displayed in a location offset from the range from 0.0 to 1.0 for both U and V as shown in the following figure.

3DMax Mirror Settings

As shown in the following figure, it is possible to fit both U and V in the range from 0.0 to 1.0 by moving the texture coordinates by the amount the circle was offset.

Correcting 3DMax Mirror Settings

With both Maya and 3dsMax, the number of repetitions due to tiling grows as the texture scale is increased.
With Softimage, the number of repetitions grows as the texture scale is decreased.
Softimage Export plug-ins match data to be output with Maya or 3dsMax to make data easier to handle when using CreativeStudio.


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