On the particle model Properties panel, you can add particle sets and configure various settings for models, such as whether to show or hide models.
This page describes particle model Properties panel settings and features.
A | Add Particle icon | Adds a particle set or an emitter set directly under the selected model for use as a child particle. For details on particle sets, see here. For details on emitters, see here. |
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B | Categories | You can select whether to show or hide categories on the particle model Properties panel using the checkboxes located under Category. You can also copy set parameters using the Copy button. |
C | General | You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes. |
D | Positioning | Set the position of the model using Scale, Rotate and Translate . When the Link checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked. |
E | Model info | Displays information about the model. |
F | Mesh | Allows you to set the render priority of a model. |
G | User Data | Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio. |
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