This page describes the elements used to define textures. Textures are referenced either from the material definition in the .cmdl
file, or from the texture pattern animation definition in the .cmata
file. The <ImageTextureCtr>
and <CubeTextureCtr>
elements are defined inside the <Textures>
element.
Defines a texture comprising a single pixel image.
<NintendoWareIntermediateFile> |
The size and format of the image are defined in the <ImageTextureCtr>
attribute. A Base64-encoded pixel image is defined in <PixelBasedImageCtr>
.
Defines a texture comprising a set of 6 pixel images assigned to the +X, -X, +Y, -Y, +Z, and -Z directions.
<NintendoWareIntermediateFile> |
The size and format of the images are defined in the <CubeTextureCtr>
attribute. Base64-encoded pixel images are defined between <NegativeXImageCtr>
and <PositiveZImages>
.
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