This page describes elements that are used to define materials. Materials largely include the following settings.
<MaterialCtr>
<MaterialColor>
<Rasterization>
<TextureCoordinators>
<TextureMappers>
<ShaderMapper>
<FragmentShader>
<FragmentOperation>
The <MaterialCtr>
element defines a single material. Materials have names. <MaterialReference>
attributes use these names to reference materials. For details, see Display Mesh.
The <Materials>
element appears inside the <SkeletalModel>
element only once. It indicates the start of the definition of the <Materials>
element. If a scene includes more than one material, multiple <MaterialCtr>
elements can be defined.
<NintendoWareIntermediateFile> |