Animation Settings

Here, we use a sample cube and the Curve editor panel to create a color animation that turns a texture red.

Creating a Sample Model

(1) On the CreativeStudio menu, select Create → Sample → Cube model to create a sample model.

Sample cube creation image

Here, we create an animation that loops after 100 frames.

On the timeline shown in the CreativeStudio main window, change the start frame to 0 and the end frame to 100.

Creating Lights

Here, we will create an ambient light and fragment light.

(1) On the CreativeStudio menu, select Create → Light → Ambient light to create an ambient light.

(2) In CreativeStudio, click Create → Light → Fragment light to create a fragment light.

Note: When creating an ambient light, always make sure to create a fragment light as well.
Ambient lights will remain black unless there is a light source (fragment light) to work with.

Figure 1 Creating Lights

Fragment Light Creation Completed

Creating Animations

Now, we will apply an animation to the ambient color just created using the Curve editor panel.

(1) Select a material (MaterialCtr1) shown in CreativeStudio's content panel.

Fragment Light Creation Completed

(2) Click Window → Curve editor to open the Curve editor panel.

Opening the Curve Editor Panel

(3) In the Contents panel of Curve editor, select R under MaterialColor.Emission to create a curve.

An animation will be created for the emission R component of the material color.
This creates an effect where the color changes from the ambient color to shining red.

CurveEditor panel

For details on the CurveEditor panel, click here.

Curve creation basics

Note: The above are the basic operations.
For details on Curve editor shortcut keys, click Here.

Checking a Color Animation

Press the play button located in the CreativeStudio main window to display an animation where the cube ambient color flashes red.

Material animation creation complete

On the Curve editor panel, various color animation can be created by creating curves for the other color components (G and B).


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