Model Properties Panel

The model Properties panel allows you to make various settings for models such as whether the model is displayed.

Model Properties Panel Settings and Features

This page describes model Properties panel settings and features.

model Properties panel
A Categories You can select whether to show or hide categories on the model Properties panel using the checkboxes located under Category.
You can also copy parameters to be set on the model Properties panel by pressing Copy.
Note that settings in categories that have been hidden are not copied.
B General Choose to mark or clear the Enable model checkbox.
C Positioning Set the position of the model using Scale, Rotate and Translate .
When the Link checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.
D Model info Displays information about models loaded into CreativeStudio.
E Skeleton Use this to set a billboard process for the model.
The skeleton settings items will not display if the loaded model is not using bones.
F Mesh Allows you to set the render priority of a model.
G User Data Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio.

Skeleton

The following three tabs have been prepared for Skeleton settings:

Model Properties Panel 01

The contents of each tab are given below.

Tabs Content
Bone matrix SRT information set using a 3DCG model is displayed.
Bone info Displays bone information when data is output from a 3DCG file as an intermediate file.
Billboard Billboarding can be set for the skeleton model loaded into CreativeStudio.

The following settings can be made for billboards using radio buttons.

Billboarding Description
None. Billboarding is disabled.
Standard Billboarding is influenced by rotation of the parent node.
The Z axis direction is parallel to the camera lens axis.
Rotation Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector.
The Z axis direction is parallel to the camera lens axis.
Y axis rotation Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis.
The Z axis direction is parallel to the camera lens axis.
Standard (perspective) Billboarding is influenced by rotation of the parent node.
The Z axis direction points toward the camera direction.
Rotation (perspective) Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector.
The Z axis direction points toward the camera direction.
Y-axis rotation (perspective) Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis.
The Z axis direction points toward the camera direction.

Mesh

Shows the meshes loaded into CreativeStudio and lets you set the Render priority and Display/hide mesh.

Model Panel 02

Selecting a displayed mesh will display render priority settings for the selected mesh.

Model Properties Panel 03

Render priority uses depth test settings and other settings to change the appearance of a model.
Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.

Select multiple meshes and edit them at same time

(1) By holding down the CTRL key you can select multiple meshes.

(2) With multiple meshes selected, the Render priority and Display/hide settings can be edited for all of them at the same time.

Model Properties Panel 04

Note: When multiple meshes have been selected, the number of selected meshes is shown. Model Properties Panel 05


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