Light Set

This page uses sample data to describe basic settings for light sets.

Light sets are set on the scene environment Properties panel of CreativeStudio.

The scene environment is a feature that can be created by selecting Create > Scene environment on the CreativeStudio menu bar. Lights, fogs, and cameras can each be independently configured for multiple materials in a scene.

Note: A light set is a feature that can be used to set objects illuminated by particular lights at the material level.

Loading sample data

Use CreativeStudio to load the ToyR sample data prepared in the following folder.

" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyBlock/ToyR.cres "

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Checking Light Sets

Check details regarding light sets on the scene environment Properties panel.

Select SceneEnvironment1 shown on the Contents panel of CreativeStudio.

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The scene environment Properties panel appears when SceneEnvironment1 is selected.

All light sets created under CreativeStudio are displayed on the scene environment Properties panel.

You can create new light sets or edit existing ones.

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Creating a Light Set

This section describes how to create and edit a light set using the scene environment Properties panel.

(1) Press Add located under Light sets on the scene environment Properties panel.

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(2) Pressing the Add button opens the Add a light set dialog box.

A serial number is set automatically for Number, but this can be changed freely.

You can set any name for the light set under Comment.

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Here, we will create a light set using number 3 without changing anything, so press OK.

Pressing OK creates and adds Light set 3 to Light sets.

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(3) Create a new light to be added to the light set.

On the CreativeStudio menu, select Create > Light > Fragment light to create a fragment light.

Select the fragment light created as Light1 on the Contents panel to open the fragment light Properties panel.

Set the new fragment light as a directional light.

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Any color can be set for the diffuse color, but here we will use R=0, G=1, and B=1.

(4) Set the light in the light set on the scene environment Properties panel.

Select Light set 3 on the scene environment Properties panel.

When a light set is selected, List of lights: Light set opens automatically. Press Add.

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Pressing the Add button opens the Add a light dialog box.

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Select the Light1 fragment light just created from the pull-down menu on the Add a light dialog box.

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Once the light has been selected, press OK.

When OK is pressed, the newly created fragment light is set for Light set 3.

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Now, this light can be set for each material as a light set.

(5) Set the created light set for the material.

Select the material whose light set is to be changed on the Contents panel.

At this point, select material Toy_R1 of ToyR.

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When Toy_R1 is selected, the material Properties panel will open. Check the light set number setting under General.

The light set number of material Toy_R1 is 2.

(6) Enter the light set number to be changed.

Enter 3 because the light set number 3 is the one just created.

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When the number is changed, the light being used by Toy_R1 on the Preview screen of CreativeStudio will change, but because only a fragment light is set for Light set 3, the shadow of the model will be pure black.

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At this point, add an ambient light to Light set 3.

(7) Return to Step (4) and add ambientLight1 to Light set 3.

When ambientLight1 is added, Light set 3 will have both a fragment light and ambient light, and the shadow of the model will change.

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This technique can be applied to create various different light sets ahead of time, allowing the light settings for each material to be easily changed.

In addition, light sets can be easily shared within a project using sharing.


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