General

On the General tab, you can set rendering for the material Properties panel, assign textures, and set the render layer.

General Tab Settings and Features

This page describes General tab settings and features.

Overall settings
A Rendering You can make settings for the entire material Properties panel using checkboxes.
B Texture assigments You can select which coordinator to use for textures loaded into CreativeStudio.
C Render layer You can control the rendering order and set the type of render layer.
You can set the type of render layer for the material by selecting from the pull-down menu.

Rendering

Under Render, you can enable/disable fog and the the type of lighting used on the material Properties panel.

Note: When using lighting and/or fog, be sure to select the checkbox for the corresponding item.
If left unselected, settings will not be applied to the material even if a light or fog is created.

Texture assigments

Under Texture assignments, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner.
Selections are made from a pull-down menu.

Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.

Example: When the assignment 0.1.1.2 is selected in the texture coordinate unit

0 = Assign Coordinator 0 to the combiner source, Texture 0.
1 = Assign Coordinator 1 to the combiner source, Texture 1.
1 = Assign Coordinator 2 to the combiner source, Texture 1.
2 = Assign Coordinator 2 to the combiner source, Texture 3.


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