Light animations are specified in multiple <LightAnimationData>
tags under the <Animations>
tag. Each <LightAnimationData>
tag contains data for the animation of a single light. The light that is the animation target is specified by the Name
attribute of the <LightAnimationData>
tag, and takes the form: [light name]
+ ".LightAnimation"
.
<NintendoWareIntermediateFile> |
The animation data is expressed as a collection of animations of individual light parameters below the <MemberAnimationData>
tag. Each parameter animation is defined individually using the form: [target parameter path]
+ "animation data"
. A collection of individual parameter animations can be combined using a <MemberAnimationDataSet>
tag. If multiple parameters are being animated for a single light, then multiple <MemberAnimationData>
tags are defined below the <MemberAnimationDataSet>
tag.
<NintendoWareIntermediateFile> |
In the example below, animation data is configured for the <Diffuse>
tag of the camera named PointLight.
<NintendoWareIntermediateFile> |
CONFIDENTIAL