Texture configuration

Under texture configuration, you can attach a texture loaded into CreativeStudio to a material by selecting that texture.

Texture Configuration Settings and Functions

This page describes texture configuration settings and features.

Texture configuration
A Add/delete You can add a texture loaded into CreativeStudio to a material by selecting that texture.
The added texture can be deleted by selecting Delete.
B Texture configuration 0 ~ 2 You can add up to three textures when adding textures.
Settings corresponding to the texture number can be made.

Add/delete

Allows you to add a texture loaded into CreativeStudio to a material by selecting that texture.

Textures 0 through 2 (max. 3) can be set.

Texture configuration 01

Pressing the Add button adds the texture icon to the list.

The procedure for attaching the texture is required after the icon is added.

Applying a Texture

Right-click the texture icon to display the textures loaded into CreativeStudio, and select the texture to add.

Texture Configuration 03

When a texture is applied, the file name of the texture is displayed in the texture icon.

Texture Configuration 4

Texture configuration 0 ~ 2

You can configure textures attached to a material.

Texture configuration 02

Filtering

From the pull-down menu, select and set the filtering to use when mapping textures.

Filtering Description
Nearest With this method, the corresponding pixels are referenced strictly during pixel color determination.
This causes each texel to be displayed boldly.
Can only be selected when there is no mipmapping.
Linear With this method, the neighboring texel colors are interpolated during pixel color determination.
This causes the texture image to be displayed smoothly. Can only be selected when there is no mipmapping.
Nearest - mipmap - nearest Performs point sampling within the image, with no interpolation when mipmapping.
Can only be set for mipmapping.
Nearest - mipmap - linear Performs point sampling within the image, with interpolation during mipmapping.
Can only be set for mipmapping.
Linear - mipmap - nearest Performs bilinear filtering within the image, with no interpolation during mipmapping.
Can only be set for mipmapping.
Linear - mipmap - linear Performs bilinear filtering within the image, with interpolation during mipmapping.
Can only be set for mipmapping.

Texture sampler

You can set the border color of a texture, tiling of a texture, or mipmapping.

Border color

The border color of a texture can be set using R, G and B.

UV Direction wrap

You can select texture tiling from the following.

Tiling Methods Description
Repeat Repeats the texture.
Mirror Repeatedly mirrors the texture.
Clamp Extends the color at the edge of a texture.
Clamp border color Fills the region outside the texture area with the specified border color.
LOD min. level / LOD bias

Allows the LOD minimum level and LOD bias to be set.


CONFIDENTIAL