The items in this section describe the following concepts regarding materials.
Item | Content |
---|---|
Vertex Operations (Vertex Shader) | Describes vertex processing. |
Vertex Lighting | Describes vertex light settings and types. |
Fragment lighting | Describes fragment light settings and types. |
Layer config | The combination of lookup tables to use for fragment light calculations. |
Texture combiners | Describes texture combiners. |
Lookup tables | Describes lookup tables. |
Write Test | Describes the Write Test process. |
Write to Framebuffer | Describes the mechanisms of the process up through writing fragments to the framebuffer. |
Framebuffer | Describes the framebuffer. |
Default Shader Color Output | Describes the methods for computing color output by the default shader. |
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