This tag is for models for which skinning deform is not performed. Children of this tag include shapes, materials, and meshes (for controlling shape visibility).
<Model> differs from <SkeletalModel> in that it does not include a skeleton (bone hierarchical structure).
Type | Attributes | Description |
ModelCullingMode | CullingMode | culling mode |
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IsBranchVisible | Flag indicating whether items below node are shown. | |
IsNonuniformScalable |
Indicates whether a matrix for normals is used during rendering. The matrix for normals is used only when non-uniform scaling is required. If this flag is true, a matrix for normals is used, and accurate lighting can be carried out even for models with non-uniform scaling. As a result, the maximum number of reference bones is cut in half due to limitations of the vertex shader. This attribute is not currently supported by the run-time engine. | |
IsVisible | Flag indicating whether being shown. | |
LayerId | ID for controlling the drawing order. | |
Name | Name. |
Value | Description |
Dynamic | Mode in which culling is performed dynamically and models are displayed only when they are inside the viewable area. |
---|---|
Always | Mode in which culling is always performed. |
Never | Mode in which culling is never performed and models are always displayed. |
<Models> |
CONFIDENTIAL