The data creation plug-ins are a group of plug-ins for assisting in the creation of data for NintendoWare.
The plug-ins are used to set attributes and search for nodes with given settings in Maya when using NintendoWare.
The data creation plug-ins are executed from the NW4C menu.
The Types of Data Creation Plug-ins
Plug-in for Setting Material Attributes
Plug-in for Setting the Rendering Priority of Polygons
Plug-in for Disabling Node Compression
Plug-in for Setting Billboards
Plug-in for Setting Mesh Combine Groups
Plug-in for Setting Forced Output of Animation Keys
Plug-in for Setting Animation Range
Plug-in for Controlling Texture Pattern Animations
Plug-in for Configuring the Camera Angle of View
Plug-in for Setting User Data
The following table shows a list of data creation plug-ins.
Plug-In Name | Description |
NW4C Set Material Attribute | Sets the attributes for materials used by NintendoWare in a shading group. |
NW4C Set Render Priority | Sets the rendering priority for polygons in a shading group. |
NW4C Set No Compress Node | Sets the node compression disable flag for nodes. |
NW4C Set Billboard | Sets a billboard for nodes. |
NW4C Set Combine Group | Sets mesh combine groups. |
NW4C Set Force Export Key | This plug-in sets the forced output of animation keys for nodes. |
NW4C Set Animation Range | Sets the animation range to the root node. |
NW4C Set Frame Extension List | Sets textures to be forcibly output to the file node for texture pattern animation. |
NW4C Set Camera Fovy | Configures the camera's angle of view in the vertical direction (Fovy). |
NW4C Set User Data | Sets the user data for the node or shading group. |
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