Camera animation

This page describes how to configure camera animations using the sample data, ToyMobile.

Loading sample data

Use CreativeStudio to load the sample data prepared in the following folder.

Models and Effects

Load the sample data by selecting File > Open > Intermediate file on the CreativeStudio menu

Intermediate files Location
Rocket and stars model " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres "
Fire and smoke effects " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres "

Particle link (action)

Load the data by selecting File > Open > Particle link on the CreativeStudio menu

Intermediate files Location
Particle link data " %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact "
Image after multiple material edits

Caution:
The flame effect will not track the rocket just by loading the particle link (action) as described above.
To make the flame track the rocket, see Linking Particles and 3D Models

After loading the sample data as described above, you can check the camera animation by selecting animcamera on the Contents panel.

Camera animation curve 04

Editing the color animation

The ToyMobile camera animation is set to the X-axis and Z-axis of ViewUpdater.TargetPosition.

Figure 1-1 X-Axis Curve of ViewUpdater.TargetPosition

Camera animation curve

Figure 1-2 Z-Axis Curve of ViewUpdater.TargetPosition

Camera animation curve

Table 1 ToyMobile ViewUpdater.TargetPosition Settings

Frame Axes to be animated Description of Setting
0 ~ 10 X The camera's look-at point does not move from its start position because there are no changes to settings during these frames.
Z The camera's look-at point does not move from its start position because there are no changes to settings during these frames.
10 ~ 40 X Since the curve varies from 5 to 0, the camera's look-at point is animated from 5 to 0 in the X-direction.
Z Since the curve varies from 0 to 5, the camera's look-at point is animated from 0 to -5 in the Z-direction.
40 ~ 60 X Since the curve varies from 0 to -55, the camera's look-at point is animated from 0 to -5 in the X-direction.
Z Since the curve varies from -5 to 0, the camera's look-at point is animated from -5 to 0 in the Z-direction.
60 ~ 100 X Since the curve varies from -5 to 2, the camera's look-at point is animated from -5 to 2 in the X-direction.
Z Since the curve varies from 0 to 5, the camera's look-at point is animated from 0 to 5 in the Z-direction.
100 ~ 200 X The curve varies from 2 to 5, and the camera's look-at point returns to the animation start position.
With this setting, the camera's look-at point is animated from 2 to 5 in the X direction and finally returns to the start point.
Z The curve varies from 5 to 0, and the camera's look-at point returns to the animation start position.
With this setting, the camera's look-at point is animated from 5 to 0 and finally returns to the start point.

Sample Configuration

If curve keys are all reversed using 0 on the horizontal axis as the reference, the camera look-at point is animated to track the planet.


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