This plug-in sets the rendering priority for polygons in a shading group. It is also possible to search for settings.
To display the Render Priority window, select NW4C > NW4C Set Render Priority.
Selected materials and shading groups are displayed under Selected Material. If four or more materials are selected, name display is omitted and only the number of materials selected is displayed on the right.
How to Set
Click the Set and Search tab.
When one or more material nodes (such as a Lambert node) or shading groups (shadingEngine node) are selected, the current setting for the selected node is displayed under Set. If you selected more than one node or group, the setting for the first selected node is displayed.
If you do not want to specify a rendering priority, click the Don't care button, to the right of Render Priority. To specify a numeric value for the priority, type an integer from 1 to 255, and then press Enter. Polygons are rendered beginning with those that belong to the shading group that has the smallest value for this setting. If more than one shading group has the same rendering priority value, which polygons render first depends on the rendering routine. If multiple selections are made, you can change the settings for all selected nodes at the same time.
A different node can be set by selecting it without closing the window.
Searching for Attributes
Click the Set and Search tab.
To select the corresponding shading group, materials connected to that shading group, and polygons belonging to that shading group, click Don't care under Search, or click the option to specify the conditions, and then click Search. To make the results easier to see, select Rendering > Show ShadingGroups under Hypergraph.
As the condition, you can select (< :under), (<= :below), (= :exactly), (>= :above) or (> :over). Integers from 1 to 255 can be specified for the numeric value.
List Format
To view the rendering priority of all shading groups in the scene in list format, click the List tab.
Here,Don't care is displayed as 0.
The rendering priority can be changed for each shading group by entering numeric values.
To select the shading group, material, and polygons belonging to the shading group, left-click on a material name (shading group name) in the list.
If Frame Objects is selected at this time, the corresponding polygons fill the view.
You can also add to the current selection by holding down the SHIFT key and clicking the left mouse button. The background of the selected material and shading group name is displayed in yellow.
To sort the materials by names or in the order of rendering priority, click Material (Shading Group) or Priority. Clicking the same button one more time results in a reverse-order sort.
Under the initial settings, sorting is performed in the ascending order of rendering priority.
Rendering priority values can be rearranged by dragging material names (shading group names) by using the middle mouse button. However, if the target and source shading group have the same rendering priority, the rendering order does not change.
Sorting is not performed when numeric values are entered for the rendering priority, or when the material names (shading group names) are dragged by using the middle mouse button. To sort again, click Shading Group or Priority.
CONFIDENTIAL