This chapter describes general precautions.
Starting Maya
Maya Environment Settings
Restrictions on Usable Characters
Restrictions for Maya2011 and Later
In order to use plug-ins, launch Maya using the batch files listed below. %NW4C_FORBANNER_ROOT%
is the folder where NintendoWare for CTR was installed.
You must first set the folder where Maya was installed as an environment variable using the procedures described in Installation Method before you can use the batch file.
Maya Version to use | Batch File |
Maya 2010 | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2010.bat |
Maya 2011 | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2011.bat |
Maya 2012 | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2012.bat |
Maya 2013 | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2012.bat |
Maya 2010 64bit | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2010_64bit.bat |
Maya 2011 64bit | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2011_64bit.bat |
Maya 2012 (64-bit) | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2012_64bit.bat |
Maya 2013 (64-bit) | %NW4C_FORBANNER_ROOT%\tools\DccPlugin\Maya\NW4C_Maya2013_64bit.bat |
The scene will open when Maya is started if a scene file name is specified as an argument to the batch file for starting Maya.
NW4C_Maya2010.bat scene1.mb
The specified project scene opens if "-proj project_name" is specified after the scene file name.
NW4C_Maya2010.bat scene1.mb -proj D:\Project1
Be sure to set preferences (Window > Settings/Preferences > Preferences) as follows.
Only single-byte uppercase and lowercase alphabetic characters, numeric characters, and underscores (_) can be used in node names and material names. Use of any other character or symbol is prohibited. If a prohibited character is used, it will be converted to an underscore (_) at time of output.
A node name and such sometimes includes a colon (:) when Import or Reference has been used. Note that the colon is a prohibited character and will be converted to an underscore when output is made to the intermediate file. Nodes named Test:Cube1
and Test_Cube1
are handled as different names by Maya, but are handled as the same name by NintendoWare. This results in converting the node name when intermediate files are output.
Although either uppercase or lowercase characters can be entered for notation used in Windows, they are overwritten when output because ABC.cmdl
and abc.cmdl
are recognized as the same file during internal processing. On the other hand, the names ABC
and abc
(when used for a node name, for example) with Maya are treated as different names. In other words, such names can co-exist. There is a possibility that such naming with Maya might collide during data clipping. When outputting data externally from Maya to the operating system in the form of files, make sure to name the files in such a way that there will be no conflict, even when the name is treated as all lowercase.
The following restrictions apply to the new features in Maya 2011 and later.
CONFIDENTIAL