The vertex lighting Properties panel is used to edit vertex lights created using CreativeStudio.
This page describes vertex lighting Properties panel settings and features.
A | Categories | Allows you to show/hide settings used in the vertex lighting Properties panel. |
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B | General | Here you can set the type of vertex light. Mark or clear the checkbox to enable/disable the vertex light. |
C | Ambient color | Allows you to set the ambient color for the vertex light. |
D | Diffuse Color | Allows you to set the diffuse color for the vertex light. |
E | Position | Allows you to set the position of the vertex light in terms of X, Y and Z. |
F | Direction: | Allows you to set the direction of the vertex light in terms of X, Y and Z. If the light has a hierarchical structure, sets whether to inherit rotation from parent node. |
G | Distance attenuation | This option is enabled when the type of light is Point light or Spotlight. Using Distance attenuation allows you to set the distance between the model and light. |
H | Angular attenuation | This option is enabled when the type of light is Spotlight. The light angle versus the model can be set using Angular attenuation and Cutoff angle. |
I | User Data | Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio. |
Note: The Distance attenuation and Angular attenuation settings are turned off by default. Be sure to select the appropriate checkboxes when using these features.
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