When the texture pattern animation is set, the only textures that are exported by default are those specified by the Image Name attributes of the file node, and those whose corresponding key value has been set for the Frame Extension attribute. This plug-in allows textures corresponding to any particular Frame Extension to be forcibly exported.
If expressions or animation layers are connected to the Frame Extension, you must use this plug-in to configure the texture list that is exported.
To display the Set Frame Extension List window, select NW4C > NW4C Set Frame Extension List.
Selected file nodes are displayed under Selected File Node.
How to Set
Selecting just one file node (or material node) displays the current setting for that selected node under Set.
Enter a list of the texture numbers (Frame Extensions) to export to the intermediate file, and then press Enter. An error results at this time if the Use Image Sequence (the Use Frame Extension attribute) of the file node is cleared.
Use the following list format.
1,2,3
to specify the texture numbers to export, each delimited with a comma (,). In this example, assume that the image name of the file node is "name.1.tga", and that the following three textures
"name.1.tga"
"name.2.tga"
"name.3.tga"
are forcibly exported, even without a key being set for the Frame Extension attribute. A warning is displayed at the time of export if the textures that correspond to the specified numbers do not exist. Furthermore, negative numbers cannot be specified.
If numbers are continuous, rather than writing
1,2,3,4,5
you can specify the same range as follows:
1-5
using a hyphen (-) to connect the numbers.
A specification such as the following:
3-6,10
is equivalent to writing 3,4,5,6,10.
You can also delimit texture numbers by using an ASCII space rather than a comma.
The following formatting mistakes result in an error.
1-3-5 (two hyphens are connected to the same number) -3 (starts with a hyphen) 5- (ends with a hyphen)
Writing "01,02" has the same effect as writing "1,2." If files that have the names "name.1.tga" and "name.01.tga" both exist, the texture without a 0 in the file name is always the only texture exported.
You can select a different node by selecting another node without closing the window.
CONFIDENTIAL