This sample draws arrow particles so they trace parabolic arcs in the direction they were shot.
The point of this sample is how to set rotation animations in the forward direction of movement of a particle. (The figure is a depiction of arrow_particle)
This is the arrow texture. (The figure is a depiction of arrow01.)
Set the rotation animation to directional.
Set standard for velocity. The arrow points in the direction of movement. (The figure is a screenshot of parameters.)
Particles are drawn to move in a parabolic arc based on the settings for Disperse from y-axis, Specified direction, and Gravity. (The figure is a screenshot of parameters.)
In this effect, light particles grow in size from the center and then fade out.
The point of this sample is to show light growing larger and expanding and then becoming smaller by using the values set usign a scale animation curve.
This texture represents a shimmering light. (The figure is a depiction of light_particle01.)
This texture represents a ring of light. (The figure is a depiction of light_particle02.)
Rotation
Particles are emitted in a disc shape by setting inital values for rotate immediately after particle emission. (The figure is a screenshot of parameters.)
Scale
The shimmering light appears to grow larger and then smaller by setting Add to previous value for the reference value of the animation. (The figure is a screenshot of parameters.)
Alpha
The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)
Scale
The ring of light appears to grow larger and then smaller by setting Add to previous value for the reference value of the animation. (The figure is a screenshot of parameters.)
Alpha
The shimmering light can be made to gradually fade out by setting an alpha animation. (The figure is a screenshot of parameters.)
In this effect, smoke particles spread out from the center, grow smaller, and then fade out.
The point of this sample is to show an animation that uses texture patterns. (The figure is a depiction of smoke_particle.)
This is a smoke texture. (The figure is a depiction of smoke_anim.)
Particles can be made to spread forcefully from the center based on animation settings made for Disperse from Y-axis, Acceleration, and Gravity. (The figure is a screenshot of parameters.)
Set the animation so the smoke gradually becomes finer and finger by setting Texture pattern under vertex UV translate. (The figure is a screenshot of parameters.)
CONFIDENTIAL