This page describes the names and features of the main user interface in the CreativeStudio main window.
This page describes the CreativeStudio main window settings and features.
A | Main Menu | This is the CreativeStudio command menu. |
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B | Contents panel | Here you can select various content used by CreativeStudio. The Contents panel can be opened in a window of its own separate from the main window. |
C | Workspace | Not implemented. |
D | Preview panel | Allows a preview of content edited using, or loaded into, CreativeStudio. For shortcut keys available in the Preview panel, click here. |
E | Properties panel | Select a type of content to display the corresponding settings. The Properties panel can be opened in a window of its own separate from the main window. |
F | Timeline | This panel can control animation such as playback and stop. |
G | Console | This panel displays error information and the status of files loaded into CreativeStudio. Use this panel to check details about the status or error information. |
The Properties panel has been prepared for editing different kinds of content data loaded into CreativeStudio.
This panel can be opened in its own window separate from a display region in the main window.
Table 1. A List of the different Properties panels prepared in CreativeStudio.
Panels | Content |
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Material Properties Panel | Allows you to perform various edits such as add textures, set combiners, and change material color. |
Model Properties Panel | Allows you to confirm model structure and set visibility. |
Texture Properties Panel | Displays information such as type and size of textures. |
Fragment lighting Properties panel | Allows you to set and edit fragment lights. |
Ambient lighting Properties panel | Allows you to set and edit ambient lights. |
Vertex lighting Properties panel | Allows you to set and edit vertex lights. |
Hemispherical lighting Properties panel | Allows you to set and edit hemispherical lights. |
Camera Properties Panel | Allows you to make camera settings and set the type of camera. |
Fog Properties Panel | Allows you to set the fog color and fog start position. |
Animation Data Properties Panel | Allows you to configure settings for playback and for output to PARTNER-CTR Debugger for visibility animation, camera animation, light animation and fog animation. |
Material Animation Properties Panel | Allows you to configure settings for material animation playback and output to PARTNER-CTR Debugger. |
Skeletal animation Properties panel | Allows you to configure settings for skeletal animation playback and output to PARTNER-CTR Debugger. |
Effect | Describes the panels used when creating effects. |
Shader Properties Panel | Displays shader information being used. |
Scene Environment Properties Panel | Allows you to set lights, cameras, and fogs for each of multiple models in a scene. |
For defining the animation playback frame range and for starting/stopping animation playback.
A | First Playback Frame | Sets the starting frame for animation playback. |
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B | Last Playback Frame | Sets the ending frame for animation playback. |
C | Animation Control Buttons | For starting/stopping animation playback. |
Caution:
The playback frame range is not set automatically on the timeline.
To play an animation that you have created, you will need to to manually set the frame range.
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