This page uses sample data to describe basic settings related to CreativeStudio graphics.
Item | Content |
---|---|
Loading Models | Describes how to export intermediate files from a 3DCG exporter and load them. |
Displaying to PARTNER-CTR Debugger | Describes how to display graphics from CreativeStudio on PARTNER-CTR Debugger. |
Combining Textures | Describes the basics on how to combine textures. |
Repeating and Mirroring Textures | Describes the basics on how to set repeat and mirroring for textures. |
Simultaneously Editing Multiple Materials | Describes how to simultaneously edit multiple materials using sample data. |
Animation Settings | Describes the basics on how to set color animations. |
Vertex Light Settings | This section describes the basics of creating and configuring vertex lights. |
Hemispherical Light Settings | This page describes the basics of creating and setting hemispherical lights. |
Ambient Light and Fragment Light Settings | This section describes the basics of creating and setting ambient lights and fragment lights. |
Lookup Table Settings | Describes the basics on how to create materials that use lookup tables. |
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