The scene environment Properties panel is used to set the light, camera and fog for each model when more than one one model has been loaded into CreativeStudio.
This panel can be opened by selecting Create > Scene environment on the CreativeStudio menu.
Note: The scene environment Properties panel links to settings made on the material Properties panel.
The settings and features on the scene environment Properties panel are described here.
A | Categories | You can show/hide the various categories in the scene Properties panel and also copy category settings. |
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B | Camera | Adds a camera in CreativeStudio contents so it can be configured for the target model. Once added, the fog can be configured on the material Properties panel of each model. |
C | Light Set | Adds a light in CreativeStudio contents so it can be configured for the target model. Unlike cameras and fogs, multiple lights can be added as a single set. |
D | Fog | Adds a fog in CreativeStudio contents so it can be configured for the target model. Once added, the fog can be configured on the material Properties panel of each model. |
Adds a camera in CreativeStudio contents so it can be configured for the target model.
Added cameras can also be edited and deleted.
This panel can be opened by selecting Create > Scene environment on the CreativeStudio menu.
Pressing the Add button opens a dialog for adding a camera.
The Add a camera dialog can be used to add a camera included in CreativeStudio contents to any number.
If the OK button is pressed with Camera2 set for Number 3 as shown in the figure above, the camera will be added to the scene environment Properties panel.
Added cameras can be configured using the mapping methods available in the Texture coordinators category in the material Properties panel.
For details on the texture coordinator mapping methods click here.
Selecting a camera you want to edit and pressing the Edit button opens a dialog for editing the camera.
The Edit camera dialog can be used to change the camera number and camera to be configured.
An added camera can be deleted by selecting the camera you want to delete and pressing the Delete button.
Adds a light in CreativeStudio contents so it can be configured for the target model.
Unlike cameras and fogs, multiple lights can be added as a single set.
Added light sets can also be edited and deleted.
This panel can be opened by selecting Create > Scene environment on the CreativeStudio menu.
Pressing the Add button opens a dialog for adding a light set.
The Add a light set dialog allows you to enter a comment for any number.
Entering a comment and pressing OK adds the entered comment to the scene environment.
The figure above shows conditions when the comment "Light set for Model A" has been entered and the OK button on the Add a light set dialog has been pressed.
In this state, the software is ready to create a light set. Currently, no lights have been set for the light set.
To set a light, select the comment added to the scene environment Properties panel.
Selecting the added comment causes the List of lights panel, used to add lights to the light set, to be displayed in the scene environment Properties panel as shown in the figure above.
Pressing the Add button on the List of lights panel opens the Add a light dialog.
Any light included in CreativeStudio contents can be added using the Add a light dialog.
Although any number can be set, lights are automatically configured in the order added without this number being reflected in data.
Unlike cameras, the number for each added light cannot be used for other settings.
If the OK button is pressed with VertexLight1 set for Number 2 as shown in the figure above, the light will be added to the scene environment Properties panel.
As shown in the figure above, light sets can be configured by forming a set from multiple lights.
Note the following restrictions on the maximum number and types of lights that can be added to a set.
Light Types | Maximum number |
---|---|
Ambient light | 1 |
Hemispherical Lights | 1 |
Fragment light | 8 |
Vertex lights | 4 |
Note: Presently on CreativeStudio, you can configure 9 vertex lights to the light set.
However, the default value for runtime is 4 vertex lights, and the maximum number will vary depending on the vertex shader, so the number of vertex lights that you can be certain will operate is 4.
Added light sets can be configured using the light set number shown in the General category of the material Properties panel.
To read details about the light set number in the General category of the material Properties panel, seehere.
Selecting a light set or light that you want to edit and pressing the Edit button opens a dialog for editing that light set or light.
When editing a light set, you can edit the comment or number.
When editing a light, you can change the light to be added.
An added light set or light can be deleted by selecting the light set or light that you want to delete and pressing the Delete button.
Adds a fog in CreativeStudio contents so it can be configured for the target model.
Added fogs can also be edited and deleted.
This panel can be opened by selecting Create > Scene environment on the CreativeStudio menu.
Pressing the Add button opens the Add fog dialog box.
Any fog included in CreativeStudio contents can be added using the Add fog dialog.
If the OK button is pressed with FogCtr2 set for Number 3 as shown in the figure above, the fog will be added to the scene environment Properties panel.
Although any number can be set, fogs are automatically configured in the order added without this number being reflected in data.
Added fogs can be configured using the fog number on the General tab of the material Properties panel.
To read details about the fog number in the General category of the material Properties panel, see here.
Selecting a fog you want to edit and pressing the Edit button opens a dialog for editing the fog.
The Edit fog dialog can be used to change the fog number and fog to be configured.
An added fog can be deleted by selecting the fog you want to delete and pressing the Delete button.
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