<Cameras>
<Camera Name="lookatCamera_persp" IsBranchVisible="true">
<AnimationGroupDescriptions>
<GraphicsAnimationGroupDescription Name="CameraAnimation" EvaluationTiming="BeforeWorldUpdate">
<MemberInformationSet>
<AnimationMemberDescription BlendOperationName="Transform">
<Path>Transform</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Vector3">
<Path>ViewUpdater.TargetPosition</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ViewUpdater.Twist</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Vector3">
<Path>ViewUpdater.UpwardVector</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Vector3">
<Path>ViewUpdater.ViewRotate</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ProjectionUpdater.Near</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ProjectionUpdater.Far</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ProjectionUpdater.Fovy</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ProjectionUpdater.AspectRatio</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>ProjectionUpdater.Height</Path>
</AnimationMemberDescription>
</MemberInformationSet>
</GraphicsAnimationGroupDescription>
</AnimationGroupDescriptions>
<Transform>
<Scale X="1" Y="1" Z="1" />
<Rotate X="0" Y="0" Z="0" />
<Translate X="-8.35279" Y="11.7681" Z="-3.50556" />
</Transform>
<LookAtTargetViewUpdater IsInheritingTargetRotate="false" IsInheritingTargetTranslate="false" IsInheritingUpRotate="false">
<TargetPosition X="0.837428" Y="-1.29418" Z="0.276221" />
<UpwardVector X="0.736058" Y="0.605492" Z="0.30265" />
</LookAtTargetViewUpdater>
<PerspectiveProjectionUpdater Near="0.01" Far="1000" Fovy="0.660595" AspectRatio="1.5" />
</Camera>
</Cameras>
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