Value | Description |
Texture0 |
Texture 0.
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Texture1 |
Texture 1.
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Texture2 |
Texture 2.
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Texture3 |
Texture 3. Used as a procedural texture.
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Constant |
Constant color.
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PrimaryColor |
The fragment color that is applied to Texture Combiner 0 before the texture process.
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Previous |
The fragment color that is applied from the previous texture combiner.
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PreviousBuffer |
The color that is applied from the previous texture combiner buffer.
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FragmentPrimaryColor |
The primary color of the fragment light. Represents the diffuse, ambient, and emissive colors.
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FragmentSecondaryColor |
The secondary color of the fragment light. Represents the specular color.
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