On the particle emitter Properties panel, you can set the shape, size, direction, and position of particles to be emitted.
This page describes the settings and features of the particle emitter Properties panel.
A | Categories | You can show/hide the various categories in the particle emitter Properties panel and also copy settings. To read details about Categories and about copy & pasting, see here. |
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B | General | From the pull-down menu, select the Particle set to emit to and the Tracked particle model. |
C | Positioning | Set the emitter's position using Scale, Rotate and Translate . When the Link checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked. |
D | Emission | Use this category to set the particle emission volume, emission interval and emission time for the emitter. |
E | Shape | Use this to set the shape of the emitter. The settings items will differ depending on the shape that has been set for the emitter. In addition, Runtime Setting can be set for the shape. |
F | Runtime Setting | When the checkbox for Copy Resource is marked, the resources are copied on the library side. This allows the programmer to change parameters without knowing whether the resource is the original or a copy. During game development, turn this setting on if you want to change individual particle parameters. |
In the General category you can set the Particle set to emit to and the Tracked particle model.
From the pull-down menu, select a particle-emitting Particle Set configured in the particle emitter Properties panel.
Configure this setting if you want the set particle emitter to track a particle model.
The pull-down menu displays a list of particle models that you can select from for tracking.
Note: If you have selected a particle model for tracking, the particle emitter will be "automatically" inserted into the hierarchical structure of the specified model.
Note: The only particle models you can select for tracking are those that exist when the particles are created.
CreativeStudio can work with the following six emitter shapes. Different shapes emit particles differently.
Emitter shape | Description |
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Point | Particles are emitted from a single point. Does not have any size or orientation settings. |
Disc | Particles are emitted horizontally from a disc. |
Sphere | Particles are emitted outwards from inside a sphere. |
Cylinder | Particles are emitted outwards from inside a cylinder. |
Rectangle | Particles are emitted outwards from inside a rectangle. |
Cube | Particles are emitted outwards from inside a cube. |
For details on the settings for each emitter shape, see here.
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