Ambient settings are used to set colors when no light is striking the scene.
For details on ambient, click here.
There are three locations where ambient can be set under CreativeStudio.
Raises all color in a scene.
Each environmental light of a material can be specified separately.
Event environmental lights can be created by setting the ambient for multiple light sources.
There is a relationship among the three ambient settings.
[ (Material ambient) x (Ambient light) ] x [ (Light ambient) + ... (Individual components) ]
Note: If the color does not change even when the slider is moved while setting ambient, check the settings for the material ambient and/or ambient light.
This may be due to an RGB value of 0 or near zero.
Ambient light is used only with fragment lights.
If a material has been set for rendering using a vertex shader, that material will not be affected by ambient light.
On the other hand, the ambient of a light or material will be affected by this setting regardless of the rendering method.
Material ambient settings made under Maya are not inherited. Material ambients are always output as R:G:B = 1:1:1.
There is no parameter under Maya for setting light ambient. Ambient values when outputting a light are always output as R:G:B = 0:0:0.
Although ambient light settings made under Maya are output as is, depending on the settings, the ambient light may appear different when viewed under CreativeStudio.
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