Under Blender, a coefficient is multiplied against the fragment color (source) and frame buffer color (destination) where it is to be written, and settings are made for the calculation method and settings to use when blending using the specified blending formula.
If the frame buffer supports alpha, blending of the alpha can also be set.
This page describes blender settings and features.
A | Blend Mode | Sets the blend mode by selecting from a pull-down menu. |
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B | Calculation method | Sets the calculation method by selecting from a pull-down menu. |
C | Color blending parameters | Sets the color coefficients to be blended and the blending method from a pull-down menu. |
D | Alpha blending parameters | Sets the alpha coefficient to be blended and the blending method from a pull-down menu. |
E | Blend color | Sets the blend color in terms of R, G, B and A. |
Sets the blend mode by selecting from a pull-down menu.
Mode | Description |
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Unused | Blend mode is not used. |
Blend processing. | During blending, a coefficient is multiplied against the fragment color (source) to be newly written and the frame buffer color (destination) where it is written and the two are blended using the specified blending formula. If the frame buffer supports alpha, blending of the alpha can also be performed. |
Separate blending | Applies a scale to each color component and alpha value, and then blends the fragment color and alpha and framebuffer color and alpha using a blending formula. |
Logic calculations | Logical operations are performed on the source and destination and results are written to the frame buffer. |
Sets the parameters for color blending and alpha blending.
Settings are the same for both color and alpha.
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