General

Under General, you can check the number of particles currently being output by CreativeStudio.

General Tab Settings and Features

This page describes General tab settings and features.

Note: There are currently no settings to be made on the General tab of the particle set Properties panel.
Settings and features will be added in the future.

Overall settings
A Current number of particles You can display the current number of particles being output by CreativeStudio.
B Working memory at runtime The amount of memory to be allocated when emitting particles can be set for each particle set.
Working memory at runtime is automatically calculated and set if the Calculate automatically checkbox is marked.
Automatic calculation is performed again when the particle set Properties panel is re-displayed. You can also re-calculate this value by pressing the Re-calculate button.
C Options When the Place in the world coordinate system checkbox is marked, the emitted particles do not track the emitter.
Example: If an emitter embedded in a hierarchical structure is being animated for motion, the emitted particles will appear to remain behind at their location of emission.
If the For child particles, inherit speed from parent checkbox is marked, then the speed of the parent particle acting as the generation source can be inherited and added to the speed of the child particles.
For details on Options, click here.

Working memory at runtime

Note: This setting represents a value used by the program. It indicates the number of particles that can be actually processed.
This is not the same as the maximum number of particles that can be rendered.
This is due to the fact that memory for particles that disappear in a given frame cannot be re-used until the next frame.
If a value lower than the emission volume set for the emitter is set for the runtime work memory, intermittent particle emission can be expressed. However, do not use this as an expression because this results in processing where insufficient memory is unavoidable.
Note that the expression on CreativeStudio differs from that on PARTNER-CTR Debugger.

For details on Working memory at runtime, click here.


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