Plug-In for Setting Material Attributes (NW4C Set Material Attribute)

Sets the attributes for materials used by NintendoWare in a shading group. Note, however, that these attributes are not reflected on the Maya screen. It is also possible to search for settings.
The window is shown when NW4C Set Material Attribute is run from the NW4C menu.

Selected materials and shading groups are displayed in the Selected Material field. If four or more materials are selected, display is skipped and the number of materials selected is displayed on the right.

Setting Attributes

When a shading group (shadingEngine node) or material node (Lambert node, and so on) is selected (multiple selections are possible), the current setting for the selected node is displayed in the Set field. If multiple selections were made, the setting for the node selected first is displayed.
Attributes are changed by controlling each item in the window. If multiple selections were made, selected nodes can be changed all at once. (Only the modified attribute will be reflected.)
A different node can be set by selecting it without closing the window.

Searching for Attributes

Clicking Search when the checkbox for the Search field is selected will select the corresponding shading group, materials connected to the shading group, and polygons belonging to the shading group. Setting Rendering > Show ShadingGroups under Hypergraph makes the results easy to see.
If the and radio button located to the left of the Search button is selected, a search is made for the materials which have the same attributes. If the or radio button is selected, a search is made for materials with at least one of the same attributes. If no radio buttons are selected, attributes are excluded from search conditions.




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