Loading Models

This page describes how to load models created with a 3DCG tool using sample data into CreativeStudio.

Sample data is created using Maya.

Loading sample data

Load the sample data titled Toy_T located in the folder below into Maya.

" %NW4C_ROOT%/SampleData/Graphics/DccPlugin/Maya/ToyBlock/scenes/Toy_T.ma "

Data Image Description
Toy_T Toy01T This model uses a moving skeletal animation.

Outputting Intermediate Files from a 3D CG Tool

Export the Toy_T intermediate file using the Maya plug-in.

For details about export, see the Photoshop Plug-In Manual, which can be found in the following location: " %NW4C_ROOT%/documents/DccPlugin "

Memory-resident version CreativeStudio (CreativeStudioDaemon)

The memory-resident version of CreativeStudio is a version of creative studio that executes intermediate file optimization and merging by linking with the DCC tool exporter.

Launching the memory-resident version of CreativeStudio

Rather than the user directly launching the memory-resident version of CreativeStudio, it is automatically launched in the background when data is exported from a DCC tool (such as Maya).

Once the memory-resident version of CreativeStudio starts, an icon for CreativeStudio will appear in the Task tray and intermediate file optimization and merging at high speeds can be performed.

Memory-resident version icon

Note: Separate initial settings are required to display the icon in a Windows 7 environment.

Exiting the memory-resident version of CreativeStudio

You can exit from the menu displayed when you right-click on the icon in the Task tray.

NW4C Export Option Settings

Note the following three points regarding settings used when exporting Toy_T sample data for which skeletal animation is set.

  1. Output Options

    Set Export Target to All.

    This setting causes all active nodes in the scene to be output.

  2. Output File Selection

    The following files will be check marked.

    .cmdl

    .ctex

    .cskla

  3. Animation Options

    Select the Loop checkbox.

    The term "Loop" used here does not refer to the Loop setting made under CreativeStudio, but is the Loop checkbox selected when you want an animation to loop on the PARTNER-CTR Debugger.

Note: If a model that uses skeletal animation is output as an intermediate file, always be sure to select Skeletal Animation Data (.csklal) under Output File Selection.
If a checkbox for Skeletal Animation Data (.cskal) is not selected, the skeletal animation cannot be played using CreativeStudio.

The intermediate files listed below are created when Toy_T sample data is output from the 3D CG tool.

Filename Content
Toy_T.cmdl This intermediate file contains model data for Toy_T.
Toy_T.cskla This intermediate file contains the skeletal animation data for Toy_T.
Toy_T1.ctex This intermediate file contains the texture data for Toy_T.
This texture data is stored in the textures folder automatically created when outputting from the 3D CG tool.

Loading the Model into CreativeStudio

On the CreativeStudio menu, select FileOpenIntermediate file to load Toy_T.cmdl and Toy_T.cskla.

When an intermediate file is opeed, bound texture data and other such information is automatically loaded.

Note: These intermediate files can also be loaded into CreativeStudio by dragging & dropping them.

Playing loaded model animations

If an animation is configured for a loaded model, you must set the playback range for the animation in the timeline located at the bottom of the main window.

Main Window Timeline Panel

Timeline panel
A First Playback Frame Sets the starting frame for animation playback.
B Last Playback Frame Sets the ending frame for animation playback.
C Animation Control Buttons For starting/stopping animation playback.

Note: The playback frame range is not set automatically on the timeline.
To play an animation that you have created, you will need to to manually set the frame range.


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