Displaying 3D Models

Displaying 3D Models
3D Mode
3D Mode Operation Description
3D-related Menus
Limitations

Displaying 3D Models

Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.

Previewing 3D models loaded into CreativeStudio

You can preview 3D model loaded into the CreativeStudio by connecting Viewer to CreativeStudio.

Multiple 3D models can be previewed at the same time if they are all loaded into CreativeStudio.


Playing animations

If an animation is added to the 3D model, that animation can be played.

Camera, light, and fog animations can be played.

The playing, pausing, and frame stepping of animation is controlled using a controller for the unit or a debugging pad.


Loading and previewing binary files saved with CreativeStudio

Binary files (bcres, bcmdl) can be loaded using file reload.

Note: Older versions of binary files cannot be loaded.

For information on saving binary files, see the CreativeStudio manual.

3D Mode

In the 3D mode, you can review 3D models loaded in the Viewer and play back animations.

Screen Information

The 3D mode screen displays the following information:



  1. Main Mode / Sub-Mode

    Shows the currently selected main mode and sub-mode.

  2. Digital Display of Processing Time

    Digital display of the loads on the CPU and GPU for processing of 3D models.

    The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.

      CPU:  The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.

      Calc:  Time spent for animating.

      Draw:  Time spent for rendering.

      GPU:  Time from start to finish of rendering.

  3. View/Operate Camera Name

    The name of the camera for the currently selected target of viewing/operation.

  4. Type, Name of Selected Model/Scene

    The type and name of the model/scene that is the currently selected target of animation operations.
    The model/scene type switches in the order of Model > Camera > Light > Fog when the switch model/scene operation is performed.

  5. Name of Currently Selected Model/Scene Animation

    This is the animation that is bound to the currently selected model/scene. [S] is for scale animation, [M] is for material animation and [V] is for visibility animation.

  6. Name of Selected Scene Environment

    This name of the currently selected scene environment.

  7. Current Animation Frame/All Animation Frames

    The number on the right indicates the frames being looped. The number on the left indicates the current frame count.

  8. Animation playback speed

    Shows the rate at which the playback of frames advances in one step.

  9. Animation Frame Bar

    Depiction on a bar of the current animation frame and all animation frames.


3D Mode Operations

The following operations can be performed in 3D mode.


Unit controller

Camera Operations

Key Operations Description
Slide pad The camera rotates around the look-at point.
+Control Pad Up/Down The camera slides along the world y-axis
+Control Pad Left/Right The camera slides along the world x-axis
Lower screen (right side 4/5)(Touch panel) Slides the camera in the XY direction.
Lower screen (left side 1/5)(Touch panel)(up/down) The camera slides along the world y-axis.
X Button or Y Button Moves the camera toward the look-at point (X Button).
Moves the camera away from the look-at point (Y Button).
L Button + Slide pad The camera slides in a plane parallel to the world XZ plane.
L Button + Lower screen (right side 4/5)(Touch panel) Tilts the camera.
L Button + Lower screen (left side 1/5)(Touch panel)(up/down) The camera slides along the world y-axis
L Button + X/Y Button Moves the camera toward the look-at point (the look-at point also moves)(X Button)
Moves the camera away from the look-at point (the look-at point also moves)(Y Button)
L Button + START/SELECT Button Resets the camera position to its initial state.
R Button + A Button Switches the View/Operate camera.

Animation Operations

Animation operations can be performed if a model/scene and animation are loaded.

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
R Button + +Control Pad Advances/reverses frames for all animations being shown (Left/Right keys).
Speeds/slows the playback rate for all animations being shown (Up/Down keys).
R Button + Y Button Switches the selected model/scene.
R Button + X Button Switches the animation of the currently selected model/scene.
L Button + R Button + X Button Switches the type of the currently selected model/scene.
L Button + R Button + A Button Starts/stops playback of the currently selected model/scene animation.
L Button + R Button + B Button Stops the currently selected model/scene animation and resets the frame to 0.
L Button + R Button + +Control Pad Advances/reverses frames in the currently selected model/scene animation (Left/Right keys).
Speeds/slows the playback rate of the currently selected model/scene animation (Up/Down).

Other

This section describes operations other than camera animation operations.

Key Operations Description
L Button + R Button + X Button Switches the selected scene environment .
START/SELECT Button + +Control Pad Switches the main mode (up/down).
Switches the sub-mode (left/right).


Debugging Pad

Camera Operations

Key Operations Description
Control Stick (Left) The camera rotates around the look-at point.
Control Stick (Right) The camera slides along the world y-axis. (up/down)
Slides the camera in the X direction. (left/right)
+Control Pad Up/Down The camera slides along the world y-axis
+Control Pad Left/Right The camera slides along the world x-axis
X Button or Y Button Moves the camera toward the look-at point (X Button).
Moves the camera away from the look-at point (Y Button).
ZL Trigger Button + Control Stick (Left) The camera slides in a plane parallel to the world XZ plane.
ZL Trigger Button + Control Stick (Right) Tilts the camera.
ZL Trigger Button + X/Y Button Moves the camera toward the look-at point (the look-at point also moves)(X Button)
Moves the camera away from the look-at point (the look-at point also moves)(Y Button)
ZL Trigger Button + PLUS/MINUS Button Resets the camera position to its initial state.
ZR Trigger Button + A Button Switches the View/Operate camera.

Animation Operations

Animation operations can be performed if a model/scene and animation are loaded.

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
ZR Trigger Button + +Control Pad Advances/reverses frames for all animations being shown (Left/Right keys).
Speeds/slows the playback rate for all animations being shown (Up/Down keys).
ZR Trigger Button + Y Button Switches the selected model/scene.
ZR Trigger Button + X Button Switches the animation of the currently selected model/scene.
ZL Trigger Button + ZR Trigger Button + Y Button Switches the type of the currently selected model/scene.
ZL Trigger Button + ZR Trigger Button + A Button Starts/stops playback of the currently selected model/scene animation.
ZL Trigger Button + ZR Trigger Button + B Button Stops the currently selected model/scene animation and resets the frame to 0.
ZL Trigger Button + ZR Trigger Button + +Control Pad Advances/reverses frames in the currently selected model/scene animation (Left/Right keys).
Speeds/slows the playback rate of the currently selected model/scene animation (Up/Down).

Other

This section describes operations other than camera animation operations.

Key Operations Description
ZL Trigger Button + ZR Trigger Button + X Button Switches the selected scene environment .
PLUS/MINUS Button + +Control Pad Switches the main mode (up/down).
Switches the sub-mode (left/right).


3D-Related Menus

Description of Setting Description
Sort Mode You can switch between AllMeshBaseSort and OpaqueMeshBaseAndTranslucentModelBaseSort.

 

 

Limitations


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