<AnimationGroupDescriptions>
<GraphicsAnimationGroupDescription Name="SkeletalAnimation" EvaluationTiming="AfterSceneCulling">
<MemberInformationSet>
<AnimationMemberDescription BlendOperationName="CalculatedTransform">
<Path>Skeleton.Bones["*"].AnimatedTransform</Path>
</AnimationMemberDescription>
</MemberInformationSet>
</GraphicsAnimationGroupDescription>
<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
<MemberInformationSet>
<AnimationMemberDescription BlendOperationName="Bool">
<Path>IsVisible</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Bool">
<Path>Meshes["*"].IsVisible</Path>
</AnimationMemberDescription>
</MemberInformationSet>
</GraphicsAnimationGroupDescription>
<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
<MemberInformationSet>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Emission</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Ambient</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Diffuse</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Specular0</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Specular1</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant0</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant1</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant2</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant3</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant4</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].MaterialColor.Constant5</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Int">
<Path>Materials["*"].TextureMappers["*"].Texture</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="RgbaColor">
<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Vector2">
<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Float">
<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
</AnimationMemberDescription>
<AnimationMemberDescription BlendOperationName="Vector2">
<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
</AnimationMemberDescription>
</MemberInformationSet>
</GraphicsAnimationGroupDescription>
</AnimationGroupDescriptions>
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