The model Properties panel allows you to make various settings for models such as whether the model is displayed.
This page describes model Properties panel settings and features.
A | Categories | You can select whether to show or hide categories on the model Properties panel using the checkboxes located under Category. You can also copy parameters to be set on the model Properties panel by pressing Copy. Note that settings in categories that have been hidden are not copied. |
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B | General | Choose to mark or clear the Enable model checkbox. |
C | Positioning | Set the position of the model using Scale, Rotate and Translate . When the Link checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked. |
D | Model info | Displays information about models loaded into CreativeStudio. |
E | Skeleton | Use this to set a billboard process for the model. The skeleton settings items will not display if the loaded model is not using bones. |
F | Mesh | Allows you to set the render priority of a model. |
G | User Data | Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio. |
The following three tabs have been prepared for Skeleton settings:
The contents of each tab are given below.
Tabs | Content |
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Bone matrix | SRT information set using a 3DCG model is displayed. |
Bone info | Displays bone information when data is output from a 3DCG file as an intermediate file. |
Billboard | Billboarding can be set for the skeleton model loaded into CreativeStudio. |
The following settings can be made for billboards using radio buttons.
Billboarding | Description |
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None. | Billboarding is disabled. |
Standard | Billboarding is influenced by rotation of the parent node. The Z axis direction is parallel to the camera lens axis. |
Rotation | Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. The Z axis direction is parallel to the camera lens axis. |
Y axis rotation | Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. The Z axis direction is parallel to the camera lens axis. |
Standard (perspective) | Billboarding is influenced by rotation of the parent node. The Z axis direction points toward the camera direction. |
Rotation (perspective) | Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. The Z axis direction points toward the camera direction. |
Y-axis rotation (perspective) | Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. The Z axis direction points toward the camera direction. |
Shows the meshes loaded into CreativeStudio and lets you set the Render priority and Display/hide mesh.
Selecting a displayed mesh will display render priority settings for the selected mesh.
Render priority uses depth test settings and other settings to change the appearance of a model.
Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.
(1) By holding down the CTRL key you can select multiple meshes.
(2) With multiple meshes selected, the Render priority and Display/hide settings can be edited for all of them at the same time.
Note: When multiple meshes have been selected, the number of selected meshes is shown.
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