Under texture configuration, you can attach a texture loaded into CreativeStudio to a material by selecting that texture.
This page describes texture configuration settings and features.
A | Add/delete | You can add a texture loaded into CreativeStudio to a material by selecting that texture. The added texture can be deleted by selecting Delete. |
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B | Texture configuration 0 ~ 2 | You can add up to three textures when adding textures. Settings corresponding to the texture number can be made. |
Allows you to add a texture loaded into CreativeStudio to a material by selecting that texture.
Textures 0 through 2 (max. 3) can be set.
Pressing the Add button adds the texture icon to the list.
The procedure for attaching the texture is required after the icon is added.
Right-click the texture icon to display the textures loaded into CreativeStudio, and select the texture to add.
When a texture is applied, the file name of the texture is displayed in the texture icon.
You can configure textures attached to a material.
From the pull-down menu, select and set the filtering to use when mapping textures.
Filtering | Description |
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Nearest | With this method, the corresponding pixels are referenced strictly during pixel color determination. This causes each texel to be displayed boldly. Can only be selected when there is no mipmapping. |
Linear | With this method, the neighboring texel colors are interpolated during pixel color determination. This causes the texture image to be displayed smoothly. Can only be selected when there is no mipmapping. |
Nearest - mipmap - nearest | Performs point sampling within the image, with no interpolation when mipmapping. Can only be set for mipmapping. |
Nearest - mipmap - linear | Performs point sampling within the image, with interpolation during mipmapping. Can only be set for mipmapping. |
Linear - mipmap - nearest | Performs bilinear filtering within the image, with no interpolation during mipmapping. Can only be set for mipmapping. |
Linear - mipmap - linear | Performs bilinear filtering within the image, with interpolation during mipmapping. Can only be set for mipmapping. |
You can set the border color of a texture, tiling of a texture, or mipmapping.
The border color of a texture can be set using R, G and B.
You can select texture tiling from the following.
Tiling Methods | Description |
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Repeat | Repeats the texture. |
Mirror | Repeatedly mirrors the texture. |
Clamp | Extends the color at the edge of a texture. |
Clamp border color | Fills the region outside the texture area with the specified border color. |
Allows the LOD minimum level and LOD bias to be set.
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