• Position

    Specifies the precision to use for vertex coordinates.

    Setting Float stores the position as a 32-bit floating-point number.
    Setting Short stores the position as a 16-bit integer number.
    Setting Byte stores the position as an 8-bit integer number.

  • Normal

    Specifies the precision to use for normal vector.

    Setting Float stores the position as a 32-bit floating-point number.
    Setting Short stores the position as a 16-bit integer number.
    Setting Byte stores the position as an 8-bit integer number.

  • Tex Coord

    Specifies the precision to use for texture coordinates.

    Setting Float stores the position as a 32-bit floating-point number.
    Setting Short stores the position as a 16-bit integer number.
    Setting Byte stores the position as an 8-bit integer number.