Standard Mode

This page describes features of the material Properties panel when in Standard mode.

Standard mode gathers together the features used during normal work.

Settings available in Standard mode are as follows.

Item Description
General Allows you to do things like select lighting, enable/disable fog, and set the culling mode.
Color Allows you to set material colors and constant colors.
Textures Allows you to add or delete textures and set how they are used (bump mapping selection, etc.).
Fragment Allows you to make fragment lighting and texture combiner settings.
Blending & Tests Allows you to set the write test and blend process.
Shaders Allows you to add or remove shader parameters and register created shaders with the contents manager.

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