blinn_sample is an expression of a mirror reflection.
This expression is made using distribution lookup tables.
This section describes settings for the blinn_sample material sample.
This section describes material settings for blinn_sample.
Click on blinn_mat displayed on the CreativeStudio Content panel to open the CreativeStudio Material panel.
Check the entire material Properties panel.
The rendering setting is set to Enable fragment lighting.
This indicates that fragment lights are rendered using a lookup table for blinn_sample.
Rendering settings must be changed to match the light being used.
Check the colors on the material Properties panel.
The ambient, diffuse and Specular 0 are white.
If a model is output from a 3D CG tool, the ambient color is always white.
Diffuse and Specular 0 inherit their values from those set with the 3D CG tool.
Check the fragment shaders options on the material Properties panel.
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