Material

The items in this section describe the following concepts regarding materials.

Item Content
Vertex Operations (Vertex Shader) Describes vertex processing.
Vertex Lighting Describes vertex light settings and types.
Fragment lighting Describes fragment light settings and types.
Layer config The combination of lookup tables to use for fragment light calculations.
Texture combiners Describes texture combiners.
Lookup tables Describes lookup tables.
Write Test Describes the Write Test process.
Write to Framebuffer Describes the mechanisms of the process up through writing fragments to the framebuffer.
Framebuffer Describes the framebuffer.
Default Shader Color Output Describes the methods for computing color output by the default shader.

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