This page describes features of the material Properties panel when in Details mode.
Details mode is used to set parameters that cannot be set in Standard mode.
Settings available in Details mode are as follows.
Item | Description |
---|---|
Categories | The checkboxes allow you to show or hide separate category settings on the Properties panel. |
General | Allows you to set rendering, texture assignments and the render layer on the material Properties panel. |
Shader parameters | Under Shader parameters, you can add/delete shader parameters. |
Rasterization | Select the culling method for polygons. |
Color | Allows you to set the material and constant colors. |
Texture configuration | Allows you to add or delete textures. |
Texture coordinators | Allows you to set the texture mapping method and scale, rotation and translation of UV coordinates. |
Bump mapping | Set when a texture is used as a bump map. |
Fragment shaders | Allows you to set the layer config type and initial buffer color value. |
Lookup tables | Allows you to link a created lookup table with a material. |
Fragment lighting | Allows you to set the Fresnel factor and settings for lookup tables used by CreativeStudio. |
Texture combiners | The Texture combiners section combines fragment lighting results or textures entered as input and determines their final color and alpha. |
Alpha test | Allows you to set a comparison function for the alpha test and set a reference value. |
Depth test | Allows you to select whether to perform the test and the testing method. |
Stencil test | Allows you to select whether to perform the test and the testing method. |
Blender | Allows you to set the formula and coefficients to use when blending. |
Shaders | Allows you to add or remove shader parameters and register created shaders with the contents manager. |
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