Displaying Effects

Displaying Effects
Effect Mode
Effect Mode Operations
Limitations

Displaying Effects

Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.

Preview Effects Loaded to CreativeStudio

By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.

Use Binary Files Saved by CreativeStudio

In File Selection mode, specify and load a binary file( a bcmdl file).

To read how to save bcmdl files, see the CreativeStudio manual.

Effect Mode

In Effect mode, you can review effects loaded into Viewer and play back animations.

Screen Information

In Effect mode, the following information is displayed.



  1. Processing time

    The CPU and GPU processing loads for effects are displayed digitally.

    The unit is percentage points. This is the same value displayed in the processing indicator.

      CPU: The time used for animating and rendering. The time is measured up to the point that the GPU has received all the data.

      Calc: Time used for animation.

      Draw: Time used for rendering.

      GPU: Time for rendering, from start to finish.

  2. Looped Playback Settings

    Shows whether looped playback of particles in certain frames has been enabled.

  3. Resource information

    Particle indicates the number of particles. Max Particle indicates the maximum number of particles.

    For details, see the documentation relating to effects.

  4. Frame Count

    The number on the right indicates the playback frames being looped. The number on the left indicates the current frame count.

    The value in parentheses indicates the rate at which the playback of frames advances in one step.

  5. Emitter shape

    Translucent polygons indicate the emitter shape and the range of created particles.

Effect Mode Operations

The following operations can be performed in Effect Mode:

System controller

Camera / Other Operations

Camera and other operations are the same as the operations in 3D Mode. See 3D Mode Operations for more information.

Animation Operations

Key Operations Description
A Button Starts or stops playback of all displayed model and scene animations.
B Button Stops all model and scene animations being displayed and resets to frame 0.
R Button + Right/Up/Down on the +Control Pad Advances the animation (Right).
Accelerates (Up) or decelerates (Down) the animation playback rate.
R Button + B Button Toggles show/hide emitter shape.

Particle Operations

Key Operations Description
R Button + Left on the +Control Pad Sets the loop setting for particle playback On or Off.
R Button + X Button
R Button + Y Button
Increases (X Button) or decreases (Y Button) the number of frames used in looped particle playback. Each button press adds or subtracts 10 frames.

Debug Pad

Camera / Other Operations

Camera and other operations are the same as the operations in 3D Mode. See 3D Mode Operations for more information.

Animation Operations

Key Operations Description
A Button Starts or stops playback of all displayed model and scene animations.
B Button Stops all model and scene animations from being displayed, and resets to frame 0.
ZR Button + Right/Up/Down on the +Control Pad Advances the animation (Right).
Accelerates (Up) or decelerates (Down) the animation playback rate.
R Button & B Button Toggles show/hide emitter shape.

Particle Operations

Key Operations Description
ZR Button + Left on the +Control Pad Sets the loop setting for particle playback On or Off.
ZR Button + X Button
ZR Button + Y Button
Increases (X Button) or decreases (Y Button) the number of frames used in looped particle playback. Each button press adds or subtracts 10 frames.

Limitations

The processing load is slightly higher when nw::gfx::ParticleSetIsBufferFlushEnabledSetter is called to flush the particle rendering.


CONFIDENTIAL