This panel is used to edit skeletal animation settings.
This page describes the skeletal animation Properties panel settings and features.
A | Categories | Settings on the skeletal animation Properties panel can be copied. Note that settings are not copied if the checkbox is not selected. |
---|---|---|
B | General | Set the number of frames and whether to loop playback. You can also set whether to convert into frames using binary output settings. If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel. In addition to SRT, you can also set the quantization quality to levels 0 ~ 9. Note: If you are exporting in frame format you cannot specify a quantization quality. |
C | User Data | Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio. |
You following four items can be settings under the General category.
Note: Quantization quality can be set to a value between 0 and 9, and while a larger the number means higher quality it also means a larger data size.
The skeleton data in the .cmdl and .skla intermediate files must match when outputting a skeletal animation in frame format.
If they do not match, there may be a difference in behavior between standard binary output and frame format output.
To read more about the differences in behavior between frame format and standard format, see here.
At the highest quality level of 9, no quantization is performed.
For details on quantization quality, click here.
CONFIDENTIAL