This chapter describes procedures and precautions for creating scene data using NintendoWare in Softimage.
Supported camera types are: Perspective, Telephoto, Wide Angle, and Orthographic.
A camera will not be output if its Visibility property View Visibility is cleared.
Select Primitive > Pict. Ratio under Camera Properties, or Projection Plane > Film Aperture (Fixed Aspect Ratio OFF) to set the aspect ratio.
Select Primitive > Field Of View > Angle under Camera Properties or Projection Plane > Film Aperture (Fix Aspect Ratio ON) to set the angle of view. Since vertical field of view (Fovy) is output to the intermediate file, if Primitive > Field Of View is set to Horizontal, convert it to Vertical Field of View before exporting. The relationship between the horizontal angle of view and the vertical angle of view is determined by the Aspect Ratio.
The relationship between the vertical field of view (Fovy) and the horizontal field of view (Fovx) is given by the following formula:
Fovy = 2 * atan( tan( Fovx * 0.5 ) / aspect )
Supported light types are: Infinite, Point, and Spot.
Render > Edit > Ambience converts light into ambient light. However, there can only be one ambient light.
A light is not output if the Visibility property View Visibility is not animated and is cleared.
A spotlight is not output if either its own Visibility or the Visibility of Spot_Root
is cleared.
If the light property Light Contribution > Specular is selected, then the color
value is output as specular color.
If it is cleared, then black is output to the specular color.
If the light property Light Contribution > Diffuse is selected, then the color
value is output as diffuse color.
If it is cleared, then black is output to the diffuse color.
The intermediate file can have two settings for specular color, but the same value is output for both from Softimage.
Attributes that can be output to intermediate files are listed below.
CONFIDENTIAL