This page describes an overview of sample data included with CreativeStudio in list format.
Note: Sample data cannot be used for applications other than as samples.
The following procedure can be used to confirm sample data prepared in intermediate file format.
(1) Launch CreativeStudio.
(2) Load sample data by selecting File > Open > Intermediate file on the CreativeStudio menu.
Check the list of sample data as the location in which sample data to be loaded is placed differs.
Note: Intermediate files can also be loaded by dragging & dropping them into CreativeStudio.
(3) Samples are displayed on the CreativeStudio Preview panel.
Note: Use the corresponding 3D computer graphics tool to load 3D modeling sample data.
Sample data for graphics and effects have been prepared for CreativeStudio.
For graphics, intermediate files and 3D computer graphics tool sample data are included.
The location of sample data for graphics (intermediate files) and a brief overview are given below.
Location
" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ProgramResource/[sample_data_name_folder]"
Table 1. List of Intermediate File Sample Data (ProgramResource)
Folder | Image | Description |
---|---|---|
Human | ![]() |
This human_walk model includes skeletal animation. When confirming with CreativeStudio, all of the following intermediate files in the folder are loaded simultaneously. ・Human.ctex, Human.cmdl and Walk.cskla The animation changes to one of running if Run.cskla is loaded instead of Walk.cskla. |
Male | ![]() |
The male_walk model includes skeletal animation. (This model has been created with less data than the human_walk model mentioned above.) When confirming with CreativeStudio, all of the following intermediate files in the folder are loaded simultaneously. ・Male.ctex / Male.cmdl / Walk.cskla / Run.cskla The model animation runs if the animation is set to Run.cskla. |
Location
" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/[sample_data_name_folder]"
Table 1-2. List of Intermediate File Sample Data (ManualResource)
Folder | Image | Description |
---|---|---|
MaterialSample | ![]() |
This is a knight chess piece expressed with four different textures. Different textures are expressed by using the lookup tables already prepared for CreativeStudio. When confirming with CreativeStudio, each .cmdl intermediate file in the folder is loaded. MaterialSampleLutset.clts is an intermediate file for lookup tables that is automatically loaded when loading the intermediate file for the model. |
TextureCombinerSample | ![]() |
Models created using the Texture combiners and the texture to be used have been prepared. When confirming with CreativeStudio, each .cmdl intermediate file in the folder is loaded. |
TutorialToyPierrot | ![]() |
This model uses a lookup table. When confirming under CreativeStudio, load Pierrot.cmdl in the folder. When a .cmdl file is loaded, associated intermediate files are automatically loaded. This is not currently used in the tutorial. |
Location
" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/[sample_data_name_folder]"
Table 2. List of Intermediate File Sample Data for the Tutorial
Folder | Image | Description |
---|---|---|
TutorialToyBlock | ![]() |
A material color animation is configured for the ToyMt sample data of TutorialToyBlock. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyMt.cres |
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A translate skeletal animation is configured for the ToyT sample data of TutorialToyBlock. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyT.cres |
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With the ToyR sample data of TutorialToyBlock, different lights are set for multiple models in the scene using the scene environment feature. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyR.cres |
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TutorialToyBook | ![]() |
A fog has been configured for the trees included in the scene for ToyBook. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyBook.cres |
TutorialToyButterfly | ![]() |
For ToyButterfly, "translate," "rotate," and "texture pattern animation" have been set to represent a butterfly flying about in a wooden frame. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyButterfly.cres |
TutorialToyMobile | ![]() |
With ToyMobile, particle-related features are used to make effects track the model being animated. When confirming with CreativeStudio, the following intermediate files in the folder are all loaded. ・ToyMobile.cres / ToyMobileAction.cact / ToyMobileEffect.cres |
TutorialToyPopupBook | ![]() |
With ToyPopupBook, a world billboard has been set for the apples, and a Y-axis billboard for the trees. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・ToyPopupBook.cres |
TutorialLookupTable | ![]() |
This chess model uses a basic lookup table. When confirming under CreativeStudio, load LookupTableChess.cres in the folder. |
The location of sample data for graphics (3D computer graphics tools) and a brief overview are given below.
Currently, only Maya sample data has been prepared.
Location
" %NW4C_ROOT%/SampleData/Graphics/DccPlugin/Maya/[sample_data_name_folder]"
Table 3. List of Maya Sample Data
Data | Image | Description |
---|---|---|
ToyBlock | ![]() |
Toy_Mt is the ToyBlock model with material color animation applied. This represents Maya sample data. ・Toy_Mt.ma |
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Toy_T is the ToyBlock model with translate skeletal animation applied. This represents Maya sample data. ・Toy_T.ma |
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ToyButterfly | ![]() |
This is the ToyButterfly model with a texture pattern animation set for the butterfly in the wooden frame to represent flapping wings. This represents Maya sample data. ・Toy_Butterfly.ma |
ToyMobile | ![]() |
This ToyMobile model includes an animation for rotating the rocket and the star, a light color animation, and a camera animation. |
ToyPopupBook | ![]() |
With ToyPopupBook, a world billboard has been set for the apples, and a Y-axis billboard for the trees. This represents Maya sample data. |
ToyPierrot | ![]() |
PierrotModel is a model that uses a lookup table for material textures. This represents Maya sample data. |
The location of effect samples and a brief overview are given below.
Location
" %NW4C_ROOT%/SampleData/Effect/ManualResource/[sample_data_name_folder]"
Table 4. List of Effect Sample Data
Data | Image | Description |
---|---|---|
Arrow_Particle | ![]() |
This arrow effect uses particles. The resulting expression draws parabola using a mirror feature for 1/2 arrow texture and directional animation. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Arrow.cptl / Arrow.ctex |
Fire_Particle | ![]() |
This fire effect uses particles. This effect expresses a burning fire by combining a texture pattern animation with gravity settings. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Fire_Particle.cptl |
Fountain_Particle | ![]() |
This fountain effect uses particles. This effect expresses gushing water by setting a Y-axis diffuse. Child particles are also set to call up ripples when water splashes. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Fountain_Particle.cptl |
Light_Particle | ![]() |
This effect uses two emitters. This effect expresses the spreading and flickering of the light by setting a scale animation. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Light_Particle.cptl |
Rain_Follow_On_Particle | ![]() |
This sample of clouds and rain causes particles to track their emitter by changing the hierarchical structure of the particles. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Rain_Follow_On.cptl |
Smoke_Particle | ![]() |
This smoke effect uses particles. This effect expresses smoke that spreads evenly and then fades away by using an even distribution setting for the emitter and a pattern animation. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Smoke_Particle.cptl |
Star_Particle | ![]() |
This star effect has been configured so that child particle generated by particles that track the emitter do not track the emitter. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Star.cptl |
Snow_Crystal_Particle | ![]() |
This snow crystal effect is configured using two child particles that inherit parent particle velocity. When confirming with CreativeStudio, the following intermediate file in the folder is loaded. ・Snow_Crystal_Particle.cptl |
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