Revision History
Ver 0.5.1b 2013/11/14
End of Support for Older Versions
Ended support for 3ds Max 2009 and 3ds Max 2010.
Ended provision and support of the 32-bit version of the plug-in.
Notice for Ending Support for Older Versions
Support for older versions is planned to end with the next release.
Support will be ended for 3ds Max 2011.
Please be aware of this in advance.
Added or Modified Functionality
- Updated for 3ds Max 2014.
Bug Fixes
-
Fixed a problem where exports would fail in 3ds Max 2013.
-
Fixed a problem where the material attributes displayed in Material Editor would become malformed in 3ds Max 2013.
Version 0.5.1 2012/08/29
Notice for Ending Support for Older Versions
Support for older versions is planned to end with the next release.
Support will end for 3ds Max 2009 and 3ds Max 2010.
Please be aware of this in advance.
Added or Modified Functionality
- Updated for 3ds Max 2012.
- Updated for 3ds Max 2013.
Version 0.5.1 2011/01/18
Added or Modified Functionality
- Created a plug-in for banners.
Version 0.5.0 2010/12/03
Added or Modified Functionality
- Added a plug-in for setting user data.
- Changed the design of the Export plug-in dialog box.
The order of the Quantize Quality Animation options was changed to Translate, Rotate, and Scale to match other items.
- Changed specifications so that empty elements in Animation tags inside
CSKLA
files, for example, are not exported.
- Removed Disable SkeletalModel-Simplification from the Export plug-in settings, and added the Convert to Model option.
- Documented the imminent removal of the Non-Uniform Scale option in an upcoming release.
Bug Fixes
- Fixed a bug where CSKLA files were not optimized when Cull Uninfluential Node was specified for the Compress Node.
Known Issues
- If the Convert To Model option is selected for a scene that contains a skinning model, it may not be correctly exported in some cases.
Version 0.4.9 2010/11/25
Added or Modified Functionality
- Changed the output specifications for animation keys.
Prior versions exported animation keys for all nodes. Animation keys are no longer exported for nodes when an animation is not set, or when the value set for all frames in the output range is the same as the value for the bind pose.
- Added a Plug-In for Setting Forced Output of Animation Keys.
- Changed the design of the Export plug-in dialog box.
Bug Fixes
- Fixed a problem where visibility animations were not exported when all the vertices of a skinning model were assigned to just one bone.
Version 0.4.8 2010/11/11
Added or Modified Functionality
- Added Adjust Skinning to the Export plug-in settings.
- Changed the design of the Export plug-in dialog box.
Bug Fixes
- Fixed a problem where the tangent information was not exported when using the anisotropy shader.
- Fixed a problem where invalid values were exported for bone information when the starting frame was not 0.
Version 0.4.7 2010/10/20
Added or Modified Functionality
Bug Fixes
- Fixed a bug where values were exported when the hierarchial structure contained a node with a Scale near 0.
Version 0.4.5 2010/10/07
Added or Modified Functionality
Bug Fixes
- Fixed a bug where names were not exported correctly to NodeName in the
DccToolSourceNodeMetaData
tag.
- Fixed a bug where the names in lookup table sets were duplicated for materials and lights.
Version 0.4.4 2010/09/16
Added or Modified Functionality
Bug Fixes
- Fixed a bug where
IsNonuniformScalable
and NeededBoneCapacity
were not exported from the SkeletalModel
tag.
Known Issues
- In 3ds Max 2009 (32-bit), the bounding box is sometimes exported in a size larger than the optimal size.
- Tangent information is not exported when the anisotropy shader is used.
Version 0.4.3 2010/09/02
Added or Modified Functionality
Bug Fixes
- Fixed a bug where the diffuse alpha of the CMATA file was exported in an inverted state.
Version 0.4.2 2010/08/25
Added or Modified Functionality
- Added support for light animation
- Added support for color animation for materials.
- Reduced the amount of memory used.
- Moved known issues to Notes.
Bug Fixes
- Added a warning when CMDLA and CMATA files are overwritten.
Version 0.4.1 2010/08/19
Added or Modified Functionality
- Added support for SRT animation of texture coordinates.
- Reduced the amount of memory used.
Bug Fixes
- Fixed a bug where one more than the actual number of frames was exported for each animation.
- Fixed a bug where the number of frames in the camera animation (CCAM) file was not exported correctly.
- Fixed a bug where texture pattern animations were not exported correctly.
Known Issues
- Sometimes system exception is displayed in the middle of batch export, and the export process ends.
Version 0.4.0 2010/08/04
Added or Modified Functionality
- Added support for camera animation.
Known Issues
- Sometimes system exception is displayed in the middle of batch export, and the export process ends.
Version 0.3.9 2010/07/29
Added or Modified Functionality
- Added the Frame Format option to the Export plug-in.
- Added node compression types to the Compress Node option of the Export plug-in.
- Added merge features to the Export plug-in.
- Added a blend mode to the material attributes.
- Added support for exporting visibility animation from CMDLA files.
Known Issues
- Sometimes system exception is displayed in the middle of batch export, and the export process ends.
Version 0.3.8 2010/07/15
Added or Modified Functionality
- Added a plug-in for setting billboards
- Added a 64-bit version of the plug-in.
Known Issues
- Sometimes system exception is displayed in the middle of batch export, and the export process ends.
Version 0.3.7 2010/07/08
Added or Modified Functionality
- Added a plug-in for setting the rendering priority of polygons.
- Added support for texture pattern animations.
- Changed the user interface for the Plug-In for Setting Material Attributes and the Plug-In for Disabling Node Compression to a list display.
Bug Fixes
- Fixed a bug where where vertex information was not exported correctly when the scale value was 0.
- Fixed a bug where the Quantization Option was not being saved.
Known Issues
- Sometimes system exception is displayed in the middle of batch export, and the export process ends.
Version 0.3.6 2010/07/01
Added or Modified Functionality
- Changed the logic so that when a file produces an error during batch export, the file is skipped and export continues.
- Changed so that saving export settings for a scene can be selected.
- Added I/O for export settings.
- Changed the logic so that an invalid (NaN) value for vertex color is exported as 0.
- Changed specifications so that material attributes can be added to the submaterial of a multi-material or submaterial.
Known Issues
- Sometimes system exception is displayed during batch export, and the export process ends.
Version 0.3.5 2010/06/22
Added or Modified Functionality
- Changed the light file extension to
.clgt
.
Bug Fixes
- Fixed a bug where user-defined vertex data was not being output correctly.
- Fixed a bug where materials that have the same name were exported without changes.
Known Issues
- Sometimes system exception is displayed during batch export, and the export process ends.
Version 0.3.4 2010/06/16
Added or Modified Functionality
- Added support for exporting user-defined vertex data.
- You can now set material attributes and disable node compression by using MAXScript.
Bug Fixes
- Fixed a bug where the Plug-In for Setting Material Attributes was not working correctly with 3ds Max 2010.
Version 0.3.3 2010/06/11
Added or Modified Functionality
- Added the Plug-In for Setting Materials.
Bug Fixes
- Added a Use FigureMode and SkinPose option for scenes (such as scenes using multiple physiques) that could not be output correctly.
Version 0.3.2 2010/06/02
Added or Modified Functionality
- Changed lighting effects so they can be enabled or disabled separately for each diffuse and specular.
- Changed specifications to export
Nw4cRoot
only when necessary.
Bug Fixes
- Fixed a bug where bones that include negative scale values were not exported correctly.
- Fixed a bug where file overwrite warnings were not exported correctly.
- Fixed a bug where the free camera direction was not exported correctly.
Known Issues
- Sometimes a scene that uses multiple physiques is not exported correctly.
Version 0.3.1 2010/05/26
Added or Modified Functionality
- Added support to export data for lights and cameras.
- Added support for animation sub-sampling.
Known Issues
- Sometimes a scene that uses multiple physiques is not exported correctly.
Version 0.3.0 2010/05/20
Added or Modified Functionality
- Changed the selectable output specifications.
- Added support for formats other than TGA.
Bug Fixes
- Fixed a bug where execution would freeze when using vertex alpha.
Known Issues
- Sometimes a scene that uses multiple physiques is not exported correctly.
Version 0.2.9 2010/05/12
Added or Modified Functionality
- Changed so that errors and warnings are displayed in a listener window.
- Added support for magnify.
- Changed the file format to Version 0.6.0.
- Changed so that objects are displayed as translucent when using vertex alpha.
Bug Fixes
- Fixed a bug where normal data would sometimes become abnormal.
- Fixed a bug where only animation data could not be output.
- Fixed a bug where vertex alpha was not exported correctly.
Version 0.2.8 2010/04/30
Added or Modified Functionality
- Revised documentation.
- The version number was not changed because there were no changes to the plug-in.
Version 0.2.8 2010/04/29
Added or Modified Functionality
- Added a feature for deleting unnecessary nodes.
- Added the Plug-In for Disabling Node Compression.
- Changed specifications so that hidden nodes are also exported with the display flag turned off.
Bug Fixes
- Fixed a bug where export was not applied when the Apply button was pressed.
Version 0.2.7
- Added support for specular output.
- Added virtual support for anisotropy.
- Added support for setting the animation range.
- Added support for setting the quantization type and quantization precision.
- Added support for setting allowable values.
Version 0.2.6
- Added support for animation of skeleton models.
- Implemented an export dialog box.
- Added support for enabling and disabling animation and texture output.
- Changed specifications so that all children of selected nodes are exported when you export the selected nodes.
Version 0.2.5
- Added support for exporting multiple objects.
- Layers are folded as skeleton models and exported.
- Added support for normal map output.
- Added support for opacity map output.
Version 0.2.1
- Fixed a bug where multi-materials were not being output correctly.
- A dummy material is now exported when no material is assigned.
Version 0.2.0
- Changed specifications so that map channels 0, 1, and 2 are output as UV coordinates.
- Added support for multi-materials.
- Added vertex color support.
- Changed the batch export script.
- Changed specifications so that the read/write destination is specified in a file dialog box.
Version 0.1.1
- Corrected the alpha value of materials.
- Added metadata.
- Added support for coordinate axis conversions.
- Added composite map support.
- Added CMDL material settings.
- Displayed texture.
- Enabled depth test.
- Enabled linear filters.
CONFIDENTIAL