Data Creation Plug-Ins

The data creation plug-ins are a group of plug-ins for assisting in the creation of data for NintendoWare.
The plug-ins are used to set attributes and search for nodes with given settings in Maya when using NintendoWare.
The data creation plug-ins are executed from the NW4C menu.

The Types of Data Creation Plug-ins
Plug-in for Setting Material Attributes
Plug-in for Setting the Rendering Priority of Polygons
Plug-in for Disabling Node Compression
Plug-in for Setting Billboards
Plug-in for Setting Mesh Combine Groups
Plug-in for Setting Forced Output of Animation Keys
Plug-in for Setting Animation Range
Plug-in for Controlling Texture Pattern Animations
Plug-in for Configuring the Camera Angle of View
Plug-in for Setting User Data

The Types of Data Creation Plug-Ins

The following table shows a list of data creation plug-ins.

Plug-In Name Description
NW4C Set Material Attribute Sets the attributes for materials used by NintendoWare in a shading group.
NW4C Set Render Priority Sets the rendering priority for polygons in a shading group.
NW4C Set No Compress Node Sets the node compression disable flag for nodes.
NW4C Set Billboard Sets a billboard for nodes.
NW4C Set Combine Group Sets mesh combine groups.
NW4C Set Force Export Key This plug-in sets the forced output of animation keys for nodes.
NW4C Set Animation Range Sets the animation range to the root node.
NW4C Set Frame Extension List Sets textures to be forcibly output to the file node for texture pattern animation.
NW4C Set Camera Fovy Configures the camera's angle of view in the vertical direction (Fovy).
NW4C Set User Data Sets the user data for the node or shading group.




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