This panel is used to edit materials animation settings.
Note: Currently, only texture pattern animation settings can be edited.
This page describes material animation Properties panel settings and features.
A | Categories | Settings on the material animation Properties panel can be copied. |
---|---|---|
B | General | Set the number of frames and whether to loop playback. You can also set whether to convert into frames using binary output settings. If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel. |
C | Texture pattern | You can add/delete textures used for a texture pattern animation. |
D | User Data | Sets optional data used by the game developer. The data set here is passed as is to the application, and is not used by CreativeStudio. |
Be sure to set the number of frames when creating a new material animation on CreativeStudio for export to PARTNER-CTR Debugger.
Note: If this setting is not configured, the value will be set by default to 60 frames.
You can add/delete textures loaded into CreativeStudio to/from the texture list.
Textures loaded into CreativeStudio are displayed in the texture pattern pull-down menu. To add a texture, select it and press the Add button.
Pressing the Add button causes the texture to be added to the texture list.
You can delete a registered texture by selecting the texture you want to delete from the texture list and pressing the Delete button.
Currently, the method of opening the material animation Properties panel is slightly special.
This method is provisional and scheduled to be changed.
You can open the material animation Properties panel using the following procedure.
Select material content loaded into CreativeStudio. On the CreativeStudio menu, select Window > CurveEditor.
Create a curve for the animation in the graph tree view of the CurveEditor panel.
Creating a curve for an animation on the CurveEditor panel will create a material animation on the CreativeStudio Contents panel.
The material animation Properties panel can be opened by clicking on the contents of the created material animation.
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