Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.
By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.
In File Selection mode, specify and load a binary file( a bcmdl
file).
To read how to save bcmdl
files, see the CreativeStudio manual.
In Effect mode, you can review effects loaded into Viewer and play back animations.
In Effect mode, the following information is displayed.
The CPU and GPU processing loads for effects are displayed digitally.
The unit is percentage points. This is the same value displayed in the processing indicator.
CPU: The time used for animating and rendering. The time is measured up to the point that the GPU has received all the data.
Calc: Time used for animation.
Draw: Time used for rendering.
GPU: Time for rendering, from start to finish.
Shows whether looped playback of particles in certain frames has been enabled.
Particle indicates the number of particles. Max Particle indicates the maximum number of particles.
For details, see the documentation relating to effects.
The number on the right indicates the playback frames being looped. The number on the left indicates the current frame count.
The value in parentheses indicates the rate at which the playback of frames advances in one step.
Translucent polygons indicate the emitter shape and the range of created particles.
The following operations can be performed in Effect Mode:
Camera / Other Operations
Camera and other operations are the same as the operations in 3D Mode. See 3D Mode Operations for more information.
Animation Operations
Key Operations | Description |
A Button | Starts or stops playback of all displayed model and scene animations. |
B Button | Stops all model and scene animations being displayed and resets to frame 0. |
R Button + Right/Up/Down on the +Control Pad |
Advances the animation (Right). Accelerates (Up) or decelerates (Down) the animation playback rate. |
R Button + B Button |
Toggles show/hide emitter shape. |
Particle Operations
Key Operations | Description |
R Button + Left on the +Control Pad | Sets the loop setting for particle playback On or Off. |
R Button + X Button R Button + Y Button |
Increases (X Button) or decreases (Y Button) the number of frames used in looped particle playback. Each button press adds or subtracts 10 frames. |
Camera / Other Operations
Camera and other operations are the same as the operations in 3D Mode. See 3D Mode Operations for more information.
Animation Operations
Key Operations | Description |
A Button | Starts or stops playback of all displayed model and scene animations. |
B Button | Stops all model and scene animations from being displayed, and resets to frame 0. |
ZR Button + Right/Up/Down on the +Control Pad |
Advances the animation (Right). Accelerates (Up) or decelerates (Down) the animation playback rate. |
R Button & B Button |
Toggles show/hide emitter shape. |
Particle Operations
Key Operations | Description |
ZR Button + Left on the +Control Pad | Sets the loop setting for particle playback On or Off. |
ZR Button + X Button ZR Button + Y Button |
Increases (X Button) or decreases (Y Button) the number of frames used in looped particle playback. Each button press adds or subtracts 10 frames. |
The processing load is slightly higher when nw::gfx::ParticleSetIsBufferFlushEnabledSetter
is called to flush the particle rendering.
CONFIDENTIAL