Graphics (Basic Guide)

This page uses sample data to describe basic settings related to CreativeStudio graphics.

Item Content
Loading Models Describes how to export intermediate files from a 3DCG exporter and load them.
Displaying to PARTNER-CTR Debugger Describes how to display graphics from CreativeStudio on PARTNER-CTR Debugger.
Combining Textures Describes the basics on how to combine textures.
Repeating and Mirroring Textures Describes the basics on how to set repeat and mirroring for textures.
Simultaneously Editing Multiple Materials Describes how to simultaneously edit multiple materials using sample data.
Animation Settings Describes the basics on how to set color animations.
Vertex Light Settings This section describes the basics of creating and configuring vertex lights.
Hemispherical Light Settings This page describes the basics of creating and setting hemispherical lights.
Ambient Light and Fragment Light Settings This section describes the basics of creating and setting ambient lights and fragment lights.
Lookup Table Settings Describes the basics on how to create materials that use lookup tables.

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