Common Features

Screen Information
Common Operations

Screen Information

The common features of all screen contents used for viewing and operating in all modes is explained here.



  1. Grid
  2. The grid can be displayed in the global space to show the model, effect direction, and size more clearly.

    The grid spacing and show/hide settings can be changed in the initial settings file (Viewer.ini) and on the Viewer.

  3. Look-at point of camera
  4. Indicates the position of the look-at point of the camera.

  5. Position of camera
  6. An icon indicates the position of the camera.

  7. Light position
  8. An icon indicates the position of the light.

  9. Processing Meters
  10. Indicators are used to indicate the processing time spent for the main process in each mode.

    The red indicator shows the CPU time used for animation and SRT calculations.
    The blue indicator shows the CPU time used for drawing.
    The green indicator shows the processing time used by the GPU.
    The gray indicator shows the processing time used by the overall system. Processing will slow if the indicator reaches the edge.

    Viewer in some cases will display editable data and non-optimized rendering.

  11. Mode Display
  12. Shows the current main mode and sub-mode

Common Operations

Common controller operations are used to change modes and open menu screens in all modes.

System controller

Key Operations Description
START/SELECT Button + Left/Right Button Launches the menu screen.
R Button + B Button Shows or hides the grid, the camera's look-at point, the particle emitter shape and the screen information.

Debugging Pad

Key Operations Description
PLUS/MINUS Button + Left/Right Button Launches the menu screen.
ZR Trigger Button + B Button Shows or hides the grid, the camera's look-at point, the particle emitter shape and the screen information.

 


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