Specifies the precision to use for vertex coordinates.
Setting Float stores the position as a 32-bit floating-point number.
Setting Short stores the position as a 16-bit integer number.
Setting Byte stores the position as an 8-bit integer number.
Specifies the precision to use for normal vector.
Setting Float stores the position as a 32-bit floating-point number.
Setting Short stores the position as a 16-bit integer number.
Setting Byte stores the position as an 8-bit integer number.
Specifies the precision to use for texture coordinates.
Setting Float stores the position as a 32-bit floating-point number.
Setting Short stores the position as a 16-bit integer number.
Setting Byte stores the position as an 8-bit integer number.