Lists the meshes to render by binding materials to shapes.
Type | Attributes | Description |
IsVisible | Flag that indicates whether the object is visible. | |
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RenderPriority | Rendering priority. | |
CurrentPrimitiveIndex | Index number of currently valid primitives. | |
MeshNodeName |
Node name used under DCC. This parameter is assigned the node name that is used under DCC for the mesh source. An empty string ("") is assigned to meshes that combine multiple nodes. This parameter is used, for example, to reference MeshNodeVisibilities .
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<Meshes> |
CONFIDENTIAL