Color

Under Color, you can set the color of particles or color animations.

Color Settings and Features

This page describes Color settings and features.

Particle color
A Animation Sets whether or not to have color animation.
B Default Color can be set using R, G and B.
Setting items change when creating an animation.
C Runtime Setting To read about Enable and Copy Resource, see here.
C Options Optimization can be enabled or disabled.
When this is enabled, which is the default setting, data are optimized when created to lighten the memory load.
However, the programmer cannot control optimized data.
If you want to control data on the programmer's side, clear this checkbox.

Note: The default setting is Do not animate.
The settings shown change when creating an animation.

Animation

You can select whether to animate the particle color from a pull-down menu.

Particle color 01

The following three items can be selected when setting a color animation.

Item Description
Do not animate Color animation is not performed.
Overwrite previous value Select this when you want to animate using a curve.
Overwrite previous value using four-key method Use this to create low-load animation comprised of key information for only four locations.

Do not animate

Color animation is not performed.

Overwrite previous value

Select this option when setting the default value for the color or when creating an animation using a curve.
Curves can be created using the CurveEditor panel.

Particle color 02
Default Value

The default value for the particle color is set in terms of R, G and B.

Playback Options

Playback Options are options to configure playback of an animation created in the CurveEditor panel along the specified timeline.

Options Description
None. Do not use playback options.
Fit to Lifetime Fit to lifespan is a playback option that automatically links animations created on the CurveEditor panel with particle lifetimes.
Specify Frame Count Specify frame count is a playback option that loops animations created in the CurveEditor panel based on the specified frames.
Frames per Cycle This specifies the number of frames in a single loop cycle when looping animations.
Random Offset You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.
Random Table The random table randomly obtains a value at particle emission time from the animation frame.

Overwrite previous value using four-key method

Provides a simple way to create particle color animation without using the Curve Editor.

For details about overwrite previous value using four-key method, see here.

Four-key method for particle color
Fade-In end time

Specifies a value of 0.0 to 1.0 for the duration the particle color changes between the color animation start-time value and color animation mid-time value.

Fade-Out start time

Specifies a value of 0.0 to 1.0 for the time the particle color starts to change between the color animation mid-time value and color animation end-time value.

Start-time value

Specifies the color value of the particle (as RGB) when the animation starts.

Mid-time value

Specifies the color value of the particle (as RGB) at the mid-point time between the start and the end of the animation.

End-time value

Specifies the color value of the particle (as RGB) when the animation ends.


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