Main Menu

This page describes the CreativeStudio main menu.

The following five items are included on the CreativeStudio main menu.

CreativeStudio Main Menu
A File This menu is related to CreativeStudio file I/O.
It can be used to load intermediate files and save or export edited data.
B Edit This menu can be used to perform undo or redo on data edited using CreativeStudio and delete loaded data.
C Create This menu can be used to create cameras, lights, and so on.
D Window This menu can be used to open the Properties panel used under CreativeStudio in a separate window.
E Tools You can use the CreativeStudio options settings to configure such factors as the preview environment and the default camera position.
F Help This menu allows you to check version information about CreativeStudio and view the manual.

File

This menu is related to CreativeStudio file I/O.

Open

Selecting Open displays an Open file dialog box for the corresponding item in a separate window where the file to be loaded can be selected.

Item Description
Intermediate files Loads the selected intermediate files into CreativeStudio.
Particle Link Loads the particle link intermediate file into CreativeStudio. (For particle link only)

Close all

Closes all contents that have been loaded into CreativeStudio.

Save File

The following five methods of saving data are available under CreativeStudio.

For details on intermediate files, click here.

Save Methods Description
Save all Overwrites and saves all loaded intermediate files.
Save selection to files Saves files that include content selected on the Contents panel as intermediate files.
Save selection and its dependencies to files Saves files that include content selected on the Contents panel and files containing dependency data as intermediate files.
Particle Link Saves the particle link selected on the Contents panel as an intermediate file. (For particle link only)
Merge and save files Integrates loaded data and saves it in a single .cres file.

Note:
For the saving of particle links, Save all and other saving methods are not supported.
To save particle links, always use Particle Link.

Provisional Specification
CreativeStudio specifications are such that texture intermediate files are not saved.
However, texture intermediate files can also be saved if there is a possibility that some kind of problem will arise with them when Save is selected.
This specification is provisional and may change in the future.

The Select Save Destination Folder and Files to Save Dialog

When either Save selection to files or Save selection and its dependencies to files is selected, the Select Save Destination Folder and Files to Save dialog opens.

(1) Click the Browse Folders icon and specify a folder.

(2) Mark the check box next to each of the displayed files you want to save.

Save File dialog

(3) Configure the settings for Mark all files of given extension, Create sub-folders and Confirm overwrite.

● If All is marked for Mark all files of given extension, all files shown in the Save File List are saved.

Open the pull-down menu to see the extensions of the files in the Save File List and to select which extensions to mark en masse.

Note: Select Clear under Mark all files of given extension to clear marked files. Select Set to mark files.

● Mark Create sub-folders to create a Textures folder in the Save Destination folder for storing the texture intermediate files there.

● Mark Confirm overwrite to require confirmation whenever a file of the same name already exists in the save destination.

(4) Press OK after selecting the destination folder and the files to be saved.

Save binary

Converts intermediate files loaded into CreativeStudio into binary files and saves.

Send to Viewer

Used to take a model or animation loaded into CreativeStudio and output it to the PARTNER-CTR Debugger.
For details on Send to viewer, click Here.

Merge

Merging can be executed on selected contents.
Either of the following two methods can be selected for the CreativeStudio merge process.

Save Methods Description
Merge with selected model Model data loaded into CreativeStudio can be selected and merged with any model's intermediate file.
Run the merge wizard Opens the MergeWizard in a separate window.
The MergeWizard panel can be used to take models and textures loaded into CreativeStudio and merge them with any selected intermediate file.

For details on the MergeWizard, click here.

Input/output selection

Allows you to write or load the selected material information.

Item Description
Load into material Executing Load into material when a material loaded into CreativeStudio is selected allows you to load separate material information (intermediate files) for the selected material.
Write material Executing Write material when a material loaded into CreativeStudio is selected saves the selected material information as an intermediate file.
Saved material intermediate files can be loaded into a different material by selecting File > Input/output selection > Load into material.

Optimize selected models

This page describes Optimize selected models.
With CreativeStudio, the 3D Optimization Converter can be used to delete nodes that are not directly related to rendering in order to reduce the data size and lessen the load due to matrix calculations on the PARTNER-CTR Debugger.

For details on Optimize selected models, click Here.

Script

Allows you to select and open script files.

Recently Used Intermediate Files

Displays a list of recently used intermediate files.

You can load an intermediate file to CreativeStudio by selecting it from this list.

Note: You can change the number of displayed intermediate files from Tools > Options in the main menu. The default setting is 10.

Exit

Exits CreativeStudio.

Edit

This menu can be used to perform undo or redo on data edited using CreativeStudio and delete loaded data.

Note:
In the standard configuration, the number of undo operations is limited to 50 steps. You can change the number limit in the config file and from Tools > Options in the main menu.

Create

Allows you to create the contents described below.

Content Description
Sample Allows you to create cube models.
Effect Allows you to create base data for creating effects under any name.
Lights Allows you to create Fragment light, Ambient light, Vertex light and Hemispherical light.
Camera Allows you to create cameras.
Fog Allows you to create fogs.
Scene environment Allows you to configure lights, cameras and fogs for each separate model when a scene includes more than one model.
Lookup table set Allows you to create lookup table sets.
Particle Link Allows you to create a particle link Properties panel.
Expert Allows you to create shaders.
You can create User shaders, Default shaders and Particle Default shaders.
Note: You can select Default shader or Particle Default shader, to open the Shader panel and check the contents of the default shader. If you select User shader, the Shader Creation panel will open and use can use this to load and edit any shader.

Window

Allows you to open the following panels in a separate window.

Panels Description
Curve Editor Allows you to edit lookup tables and material animations using curves.
Contents panel Displays various content loaded into CreativeStudio and cameras and other items that have been created.
Properties panel Opens the Properties panel associated with various content.
Mesh List Displays the mesh information being used for the model.
Console panel Displays information related to tasks performed using CreativeStudio.
It also allows direct input of Python commands for execution.

Tools

Use this to configure such factors as the CreativeStudio preview environment and the default camera position.

(1) From the main menu, select Tools > Options to open the Options settings window.

(2) Select the Options settings item you want to configure.

CreativeStudio Main Menu

(3) A setting is displayed separately for the selected item, and this can be freely configured.

Currently, the following items can be set.

Item Description
General You can change the maximum number of steps for the Undo operation, and the maximum number of files to display for Recently Used Intermediate Files.
Preview You can change the default value for the Frame Rate, the grid to use on the Preview screen, and the background color.
To control frames, you can set the frame playback method to Play all frames or Play at real speed (skip frames if process slows).
Default Camera You can change the initial position of the Default Camera and also the look-at point.
When the Default Camera settings are changed, they become applied the next runtime.
Default Light You can change the position, direction and color of the Default Light.
When the Default Light settings are changed, they become applied the next time runtime.

CONFIDENTIAL