On the General tab, you can set rendering for the material Properties panel, assign textures, and set the render layer.
This page describes General tab settings and features.
A | Rendering | You can make settings for the entire material Properties panel using checkboxes. |
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B | Texture assigments | You can select which coordinator to use for textures loaded into CreativeStudio. |
C | Render layer | You can control the rendering order and set the type of render layer. You can set the type of render layer for the material by selecting from the pull-down menu. |
Under Render, you can enable/disable fog and the the type of lighting used on the material Properties panel.
Note: When using lighting and/or fog, be sure to select the checkbox for the corresponding item.
If left unselected, settings will not be applied to the material even if a light or fog is created.
Under Texture assignments, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner.
Selections are made from a pull-down menu.
Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.
Example: When the assignment 0.1.1.2 is selected in the texture coordinate unit
0 = Assign Coordinator 0 to the combiner source, Texture 0.
1 = Assign Coordinator 1 to the combiner source, Texture 1.
1 = Assign Coordinator 2 to the combiner source, Texture 1.
2 = Assign Coordinator 2 to the combiner source, Texture 3.
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