#include <mw/mgr/mgr.h> typedef struct { u32 bodynum ; /* Number of moving bodies. */ mwmgrMGObject mgobject [MGRCG_BDYMAX] ; /* Moving body.*/ s32 reserve0 ; /* Reserve 0. */ s32 reserve1 ; /* Reserve 1. */ s32 reserve2 ; /* Reserve 2. */ s32 reserve3 ; /* Reserve 3. */ } mwmgrMGResult;
mw::mgr::MGResult
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mw::mgr::MGResult
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