mwmgrMGResult
Structure#include <mw/mgr/mgr.h> typedef struct { u32 bodynum ; /* Number of moving bodies */ mwmgrMGObject mgobject [MGRCG_BDYMAX] ; /* Moving body */ s32 reserve0 ; /* Reserve 0 */ s32 reserve1 ; /* Reserve 1 */ s32 reserve2 ; /* Reserve 2 */ s32 reserve3 ; /* Reserve 3 */ } mwmgrMGResult;
mw::mgr::MGResult
.mw::mgr::MGResult
.CONFIDENTIAL