mw::mgr::MGObject Structure

Syntax

#include <mw/mgr/mgr.h>

typedef struct {
     u32     id ;      /* Moving Body ID */
     PSRect  rect ;    /* Moving Body Rectangle Position */
     PSPoint center ;  /* Moving Body Center Position */
} MGObject;

Description

Structure to store the recognition processing results (moving body information) with the MGRcgProcessExec function.

Restrictions

  • The moving body ID is always set to 0, because the number of moving bodies that can be detected is limited to one.
  • The [pixel] coordinate is the coordinate that uses the top left as the origin (0, 0).
  • Member Variables

    Name Description
    out id Sets the moving body ID.
    out rect Sets the moving body rectangle position in [pixel] coordinates.
    out center Sets the moving body center position in [pixel] coordinates.

    Revision History

    2010/06/30
    Initial version.

    CONFIDENTIAL