00001 /*-----------------------------------------------------------------------* 00002 Project: Nintendo Augmented Reality Library. 00003 File: narConfig.h 00004 00005 Copyright (C)2011-2012 Nintendo Co., Ltd. All rights reserved. 00006 00007 These coded instructions, statements, and computer programs contain 00008 proprietary information of Nintendo and/or its licensed developers 00009 and are protected by national and international copyright laws. They 00010 may not be disclosed to third parties or copied or duplicated in any 00011 form, in whole or in part, without the prior written consent of 00012 Nintendo. 00013 The content herein is highly confidential and should be handled 00014 accordingly. 00015 *-----------------------------------------------------------------------*/ 00016 00018 00023 #ifndef NAR_CONFIG_H__ 00024 #define NAR_CONFIG_H__ 00025 00026 #ifdef NAR_CTR__ 00027 00028 00029 # ifndef NAR_CTR_NATIVE_DEBUG_IMAGE 00030 # define NAR_CTR_NATIVE_DEBUG_IMAGE (1) 00031 #endif 00032 #endif 00033 00034 #define NAR_PIXEL_FMT_RGB555 (0) ///< A:B:G:R = 1:5:5:5 (not supported) 00035 #define NAR_PIXEL_FMT_YUV422_BATCH (1) ///< V:Y1:U:Y0 = 8:8:8:8 batch format. Two pixels-worth bundled together. 00036 00037 #ifndef NAR_PIXEL_FMT 00038 00039 #define NAR_PIXEL_FMT NAR_PIXEL_FMT_YUV422_BATCH 00040 #endif 00041 00044 #ifndef NAR_DEBUG__ 00045 # ifdef NN_BUILD_VERBOSE 00046 # define NAR_DEBUG__ (1) 00047 #else 00048 # define NAR_DEBUG__ (0) 00049 #endif 00050 #endif 00051 00052 #endif 00053
© 2011-2012 Nintendo. All rights reserved.
CONFIDENTIAL