Revision History

Version 1.4 (2015-11-05)

Additions

Changes

  • 1. Overview
    • Added notes to refer to the API Reference for alignment definition names.
  • 3. LCD
    • Consolidated Path of the Rendering Results Prior to Being Displayed on the LCDs as one section.
  • 10. Rasterization
    • Added a figure (Process From the Vertex and Geometry Shaders to Rasterization).
  • 13.2.1. How to Use
    • Added that there is no difference in performance whether either the stencil test, the depth test, or both are enabled.
  • 13.3.1. How to Use
    • Added that there is no difference in performance whether either the stencil test, the depth test, or both are enabled.

Deletions

  • Path of the Rendering Results Prior to Being Displayed on the LCDs
    • Consolidated into 3. LCD.

Version 1.3 (2015-04-28)

Changes

  • 11.1.6. Texture Cache
    • Added information about texture cache.
  • 15.15. GPU Hangs When Multitexture Is Used
    • Added information about using trilinear filtering as a workaround for GPU hangs.

Version 1.2 (2015-01-15)

Changes

  • 4.1.16. Adding a Block-to-Linear Image Conversion and Transfer Command Request
    • Added a note about the image size to specify in a transfer request.
    • Added descriptions of the errors generated by the nngxAddB2LTransferCommand() function.

Version 1.1 (2014-11-10)

Changes

  • 3.5. Copying From the Color Buffer to the Display Buffer
    • Added a description of the minimum value for the copy region in calls to nngxTransferRenderImage and the error that occurs if a smaller value is specified.

Version 1.0 (2014-09-04)

Additions and Changes

  • Initial version.

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