Version 1.4 (2015-11-05)
Changes
- Overall
- Added a definition name for the alignment restriction.
- 3.2.10. Emulated Clients
- Added notes on releasing patches and revised versions.
- 4.1.1. Overview of Operations
- Corrected notes describing situations where StreetPass communication does not occur.
- 4.1.3.1. Start Accessing (Opening and Creating)
- Added notes describing the feature to get if a StreetPass box can be created.
- 4.1.4.1. Creating New Data
- Added notes describing situations where either only send or receive succeeds.
- 4.2. SpotPass
- Removed the section describing the Nintendo Zone region-specific data distribution.
- 4.2.1.3. Task Action Settings
- Removed the section describing the Nintendo Zone region-specific data distribution.
- 4.2.2. Nintendo Archive Download (NADL) Tasks
- Corrected the instructions for using the BOSS server to describe logging in to the BOSS data server and opening Help.
- 4.2.4. Data Upload Tasks
- Corrected the information about reusing the data upload task.
- 4.2.5. Data Store Upload Tasks
- Corrected the information about reusing the DataStore upload task.
- 6.1.1. Initializing
- Added buffer size requirements.
- 6.1.2. Creating a Socket
- Corrected information about the errors when creating a socket.
- 6.1.3. Binding Addresses and Port Numbers
- Corrected information about the errors when binding addresses and port numbers.
- 6.1.4. Operating Modes
- Corrected information about the errors when getting or setting a socket’s operating mode.
- 6.1.5. Waiting for Connections
- Corrected information about the errors when waiting for connections.
- 6.1.6. Connecting to a Remote Host
- Corrected information about the errors when checking connection to a remote host.
- Corrected information about the errors when checking connection to a remote host.
- 6.1.7. Receiving Data
- Corrected information about the errors when receiving data.
- 6.1.8. Sending Data
- Corrected information about the errors when sending data.
- 6.1.9. Setting Options
- Corrected information about the errors when setting options.
- 6.1.10. Disconnecting a Socket
- Corrected information about the errors when disconnecting a socket.
- 6.1.11. Closing a Socket
- Corrected information about the errors when destroying a socket.
- 6.1.13. Utility Functions
- Corrected information about the errors when obtaining a socket address.
- Corrected information about the errors when getting host information with
nn::socket::GetAddrInfo()
. - Corrected information about the errors when getting host information with
nn::socket::GetNameInfo()
.
- 6.2.5. Handshaking
- Added warning that buffers must not be allocated in device memory
- 6.3.1. Initializing
- Added a warning that buffers must not be allocated in device memory
Version 1.3 (2015-04-28)
Additions
- 4.1.4.5. Updating Information
- 4.2.1.10. Handling Errors in the BOSS Library
Changes
- 3.1.3.2. Creating a New Network
- Fixed the hierarchy of the Config tools menu to match the current tools.
- 3.3. Automatic Connection
- Fixed the hierarchy of the Config tools menu to match the current tools.
- 3.3.2. Connecting Automatically
- Added a section about the order of connection priority when connecting automatically.
- 4.2.1.4. Registering and Running Tasks
- Revised the text, changing "delete tasks" to "unregister tasks."
- 4.2.2.4. Preparing to Use BOSS
- Added the section Maximum Number of BOSS Storage Regions That Can Be Registered and Automatic Unregistering.
- 4.2.2.5. Registering a Nintendo Archive Download (NADL) Task
- Made changes to the description of checking the DNS server IP address.
- 4.2.2.8. Loading Downloaded Data
- Revised the description of how the feature to prevent duplicate reception stops working correctly when tasks have been re-registered.
- Added a description of how to determine whether NS data has been corrupted or tampered with.
- 5.4.4.1. Service Tokens for Independent Services
- Added a jump to the Nintendo eShop patch page as a sequence to follow when the application needs to be updated.
- 6.1.7. Receiving Data
- Corrected
MSG_PEEKN
to readMSG_PEEK
. - Added that the maximum amount of data that can be received by a single function call is 1500 bytes if receiving with a datagram socket.
- 6.1.8. Sending Data
- Added that the maximum amount of data that can be sent by a single function call is 1500 bytes if sending with a datagram socket.
Version 1.2 (2015-01-15)
Changes
- 4.2.2.2. BOSS Storage
- Revised the note about Notifications.
- 4.2.2.8. Loading Downloaded Data
- Revised the warning text about duplicate downloads.
- 6.1.7. Receiving Data
- Revised the description of specifying a pointer to the
nn::socket::SockAddrIn
structure.
- 9.2. Testing StreetPass Relay
- Added the reference target of BossLotcheckTool.
Deletions
- Platform Notation
- Deleted this page because the information about platform notation was moved to the Readme file.
Version 1.1 (2014-11-10)
Changes
- 4.2.3.2. Getting an NSA Listing
- Added a description that the NSA list accesses the system language settings.
Version 1.0 (2014-09-04)
Additions and Changes
- Initial version.