This chapter describes items that all applications must support.
2.2.1 Anti-Piracy Logos
Nintendo’s anti-piracy policy is designed to eliminate illegal and counterfeit products from the marketplace and thus directly support official business. Trademark rights are one extremely effective tool to do this. In general, logos have stronger protection than text under the trademark laws of various countries. It is therefore necessary to display logos specified depending on an application’s type as a countermeasure against the software piracy issues that have been intensifying around the world.
By displaying a designated logo image that includes the Nintendo logo, it becomes possible to assert quickly and effectively that trademarks have been violated. For example, if copied or pirated software or any other illegal product includes the Nintendo logo anywhere, Nintendo can bring an infringement action based on trademark rights against the party supplying the illegal products.
The logo to display as countermeasures against illegal products depends on an application’s type. As shown in the following table, you must specify the appropriate logo type in the Logo field within the BasicInfo section of the application’s RSF file.
Type of Application | Value to Specify for Logo | Logo to Display |
---|---|---|
Nintendo Titles | Nintendo |
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Non-Nintendo Titles | Licensed |
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Titles for which Nintendo has purchased or acquired a publishing license (Titles that do not fall under the above two categories) |
Distributed |
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The image data for the logo specified in the RSF file is embedded in the ROM by ctr_makerom. The embedded logo image is automatically displayed by the system when the user launches the application from the HOME Menu. Applications are therefore not responsible for displaying logos.
2.2.1.1 Setting Logos as a Countermeasure Against Illegal and Counterfeit Products
Guideline Item |
You must use a logo appropriate for your type of application as a precaution against illegal and counterfeit products. |
---|---|
Software to Be Tested |
All applications. |
Test Method |
Check the Logo type displayed in Master Editor’s CXI tab. |
Pass/Fail Determination |
Nintendo titles: Passes if “Nintendo” is displayed. |
Titles for which Nintendo has purchased or acquired a publishing license: Passes if “Distributed by Nintendo” is displayed. |
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All other titles: Passes if “Licensed by Nintendo” is displayed. |
2.2.2 Icons and Logos Provided by Nintendo
Nintendo provides artwork and resources for you to use in Nintendo 3DS applications. When you use icons or logos provided by Nintendo, you must comply with the usage rules for those resources. Though one usage rule states that the way icons and logos appear must be consistent across applications, it is acceptable to make slight alterations to the appearance of icons or logos in the following cases..
- When fading out or applying some other temporary full-screen effect
- When anti-aliasing
- When alterations are permitted by the usage rules for the resource in question
Artwork / resource | Location | Usage rules |
---|---|---|
|
CTR-SDK CTR_SDK/resources/icon folder |
When implementing these icons, you must comply with the display rules for each respective icon. These rules are linked from CTR_SDK/documents/toc/resources.html. |
|
Nintendo 3DS Artwork Collection
|
When implementing these icons, you must comply with the rules in the style guide for each respective icon. The style guides are located beneath the Documents folder |
|
amiibo Artwork Collection logo folder |
When implementing this icon, you must comply with the display rules for each respective icon. These rules are given in logo/amiibo_logo_manual.pdf. |
2.2.2.1 Restrictions on Icons and Logos Provided by Nintendo
Guideline Item |
Applications that use the icons or logos provided by Nintendo must comply with the usage rules for those resources. |
---|---|
Software to Be Tested |
Applications that use icons or logos provided by Nintendo. |
Exceptions |
If any of the following cases apply:
|
Test Method |
Check all Nintendo-provided icons and logos in all places they are used. |
Pass/Fail Determination |
Passes if all icons and logos follow the usage rules. |
2.2.3 Standardizing Terminology
It could confuse the user if each application used its own terminology. To prevent such confusion, refer to and comply with the Nintendo 3DS Terminology, Nintendo Network Terminology, and amiibo Terminology for information regarding the names of the Nintendo 3DS system, system parts, operations, peripherals, services, and other items.
Not all indicated terms need to exactly match what is listed in the terminology documentation, but you must use terms compliant with the Nintendo 3DS Terminology, Nintendo Network Terminology, and amiibo Terminology. For example, do not use any terms listed as "prohibited" in the terminology documents. For details, see the terminology documents.
2.2.3.1 Compliance with Nintendo 3DS Terminology
Guideline Item |
Applications must use correct naming in accordance with the Nintendo 3DS Terminology. |
---|---|
Software to Be Tested |
All applications. |
Test Method |
Check all names in applications, manuals, packaging, and so on. |
Pass/Fail Determination |
Passes if compliant with the Nintendo 3DS Terminology. |
2.2.3.2 Compliance With Nintendo Network Terminology
Guideline Item |
Applications must use correct naming in accordance with the Nintendo Network Terminology. |
---|---|
Software to Be Tested |
All applications. |
Test Method |
Check all names in applications, manuals, packaging, and so on. |
Pass/Fail Determination |
Passes if compliant with the Nintendo Network Terminology. |
2.2.3.3 Compliance With amiibo Terminology
Guideline Item |
Applications must use correct naming in accordance with the amiibo Terminology.
|
---|---|
Software to Be Tested |
All applications.
|
Test Method |
Check all names in applications, manuals, packaging, and so on.
|
Pass/Fail Determination |
Passes if compliant with the amiibo Terminology.
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2.2.4 Including an E-Manual
Nintendo 3DS applications must implement an e-manual because e-manuals contain important legal text, contractually obligated text, and notices that must be implemented properly. Implement an e-manual in your application that is created in compliance with the requirements in the Electronic Manual Creation Guide, also called the E-Manual Cookbook. However, there is one exception: in-store Retail Interactive Demos (RID demos) cannot display e-manuals, so you are not required to implement e-manuals in RID demos. See section 12.2.4 Operation Guide [Common] for details about implementing e-manuals in RID demos.
2.2.4.1 Compliance With E-Manual Cookbook
Guideline Item |
Applications must implement an e-manual created in compliance with the requirements in the Electronic Manual Creation Guide, also called the E-Manual Cookbook.
|
---|---|
Software to Be Tested |
All applications.
|
Exceptions |
RID demos.
|
Test Method |
Check the content of the e-manual.
|
Pass/Fail Determination |
Passes if the e-manual complies with the E-Manual Cookbook.
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