This document gives information about demos for Nintendo 3DS and explains the rules that must be followed when creating Nintendo 3DS demo software.
When you create a demo version of your application, refer to Chapter 2 Demo Environments first, and take it into account when deciding which environment to use to provide your demo. Next, refer to Chapter 3 Demo Restrictions to verify what can be and what cannot be done in demos. As long as the demo does not include specifications that are prohibited or restricted for any demo type, you can create each type from the same source code.
Once you have determined the main points of the demo and what environment you will use to provide it, refer to Chapter 4 Guidelines when Creating Demos while creating the demo itself.
Refer to Chapter 5 Submission Data when submitting your demo ROM.
This manual uses the following terms to refer to demo types: downloadable (demos downloaded from Nintendo eShop or Nintendo Zone); standalone (demos for standalone RIDs (retail interactive displays)); and networked (demos for networked RIDs). The text enclosed in brackets ([ ]) after an item name indicates the following:
- [Common]: Item that is common to all demos
- [RID]: Items that are common to all RID demos (standalone RID demos and networked RID demos)
- [DL]: Item that applies to downloadable demos.
- [SA]: Item that applies to standalone RID demos.
- [NW]: Item that applies to networked RID demos.
Items displayed with gray underlining are provisional content, names, or values. When referencing them, note that there is a good chance that they may be changed.