This sample uses the particle shader, which is a reserved geometry shader in the GR library, to render particles.
None.
Use operations supported by the common framework.
None.
The following screens are displayed when you run the demo. Adjust the stereoscopic image with the 3D depth slider.
The following log is also displayed in debug output.
Initialize Memory Main : 0x08800000 - 0x09C00000 Device : 0x14000000 - 0x16000000
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