This sample demonstrates the command cache.
It manipulates vertex shader uniforms and caches each frame.
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The following screen is displayed when you run the demo.
The following log is also displayed in debug output.
ParticleRadius = 0.400000 ParticleVerticesNum = 256 ParticleTrianglesNum = 512 Command cache mode (COPY 3d command buffer) CommandCache : State = COMMAND_CACHE_END_SAVE commandListId = 2 Copy 3d command buffer bufferOffset = 0, bufferSize = 12320< requestBeginId = 0, requestSize = 0 modelIndex = 0, totalModelNum = 50
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