CTR-Pia  5.4.3
Game Communication Engine
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clone.h
1 /*--------------------------------------------------------------------------------*
2  Copyright (C)Nintendo All rights reserved.
3 
4  These coded instructions, statements, and computer programs contain proprietary
5  information of Nintendo and/or its licensed developers and are protected by
6  national and international copyright laws. They may not be disclosed to third
7  parties or copied or duplicated in any form, in whole or in part, without the
8  prior written consent of Nintendo.
9 
10  The content herein is highly confidential and should be handled accordingly.
11  *--------------------------------------------------------------------------------*/
12 
13 
14 #pragma once
15 
16 #include <nn/pia/clone/clone_Definitions.h>
17 
18 /*!
19  @namespace nn::pia::clone
20  @brief PiaClone の名前空間です。
21  PiaClone は状態同期ゲーム通信を実現するためのモジュールです。
22  */
23 namespace nn
24 {
25 namespace pia
26 {
27 namespace clone
28 {
29 }
30 }
31 } // end of namespace nn::pia::clone
32 
33 #include <nn/pia/clone/clone_Api.h>
34 #include <nn/pia/clone/clone_CloneProtocol.h>
35 #include <nn/pia/clone/clone_SendClone.h>
36 #include <nn/pia/clone/clone_ReceiveClone.h>
37 #include <nn/pia/clone/clone_AtomicSharingClone.h>
38 #include <nn/pia/clone/clone_SequentialSharingClone.h>
39 #include <nn/pia/clone/clone_SerializePolicyDefinition.h>
40 #include <nn/pia/clone/clone_UnreliableCloneElement.h>
41 #include <nn/pia/clone/clone_ReliableCloneElement.h>
42 #include <nn/pia/clone/clone_EventCloneElement.h>
43 #include <nn/pia/clone/clone_ReliableLargeCloneElement.h>
44 #include <nn/pia/clone/clone_CloneProfiler.h>