CTR-Pia  5.4.3
Game Communication Engine
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common_Types.h
1 /*--------------------------------------------------------------------------------*
2  Copyright (C)Nintendo All rights reserved.
3 
4  These coded instructions, statements, and computer programs contain proprietary
5  information of Nintendo and/or its licensed developers and are protected by
6  national and international copyright laws. They may not be disclosed to third
7  parties or copied or duplicated in any form, in whole or in part, without the
8  prior written consent of Nintendo.
9 
10  The content herein is highly confidential and should be handled accordingly.
11  *--------------------------------------------------------------------------------*/
12 
13 
14 #pragma once
15 
16 #include <nn/pia/pia_Types.h>
17 
18 // common モジュール内で共通して参照する列挙型やtypedefをまとめたヘッダファイルです。
19 
20 namespace nn
21 {
22 namespace pia
23 {
24 namespace common
25 {
26 
27 const uint32_t MultiByteCharMaxSize = 4;
28 
29 /*!
30  @brief Pia がサポートするネットワークの種類を表す列挙型です。
31 */
33 {
34  NetworkType_UdsLocalNetwork, //!< UDS 通信
35  NetworkType_Ipv4Internet, //!< IPv4 を使用するインターネット通信
36  NetworkType_Max
37 };
38 }
39 }
40 } // end of namespace nn::pia::common