CTR-Pia  5.4.3
Game Communication Engine
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framework.h
1 /*--------------------------------------------------------------------------------*
2  Copyright (C)Nintendo All rights reserved.
3 
4  These coded instructions, statements, and computer programs contain proprietary
5  information of Nintendo and/or its licensed developers and are protected by
6  national and international copyright laws. They may not be disclosed to third
7  parties or copied or duplicated in any form, in whole or in part, without the
8  prior written consent of Nintendo.
9 
10  The content herein is highly confidential and should be handled accordingly.
11  *--------------------------------------------------------------------------------*/
12 
13 
14 #pragma once
15 
16 #include <nn/pia/framework/framework_Definitions.h>
17 
18 
19 /*!
20  @namespace nn::pia::framework
21  @brief PiaFramework の名前空間です。
22  PiaFramework は、他のモジュールの機能を統合するモジュールです。
23  */
24 namespace nn
25 {
26 namespace pia
27 {
28 namespace framework
29 {
30 }
31 }
32 }
33 
34 #include <nn/pia/framework/framework_Api.h>
35 #include <nn/pia/framework/framework_Framework.h>
36 
37 #if NN_PIA_FRAMEWORK_ENABLE_NEX
38 #include <nn/pia/framework/framework_NexService.h>
39 #endif
40 
41 #if NN_PIA_FRAMEWORK_ENABLE_PLAY
42 #include <nn/pia/framework/framework_PlayService.h>
43 #endif