CTR-Pia  5.4.3
Game Communication Engine
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local_LocalSessionTypes.h
1 /*--------------------------------------------------------------------------------*
2  Copyright (C)Nintendo All rights reserved.
3 
4  These coded instructions, statements, and computer programs contain proprietary
5  information of Nintendo and/or its licensed developers and are protected by
6  national and international copyright laws. They may not be disclosed to third
7  parties or copied or duplicated in any form, in whole or in part, without the
8  prior written consent of Nintendo.
9 
10  The content herein is highly confidential and should be handled accordingly.
11  *--------------------------------------------------------------------------------*/
12 
13 
14 #pragma once
15 
16 #include <nn/pia/local/local_Definitions.h>
17 #include <nn/pia/local/local_LocalNetworkSetting.h>
18 
19 namespace nn
20 {
21 namespace pia
22 {
23 namespace local
24 {
25 
26 const uint32_t GatheringholderMaxSize = ScanNetworkNumMax; //!< 保持するネットワークのスキャン結果の最大個数です。
27 const uint16_t InvalidParticipantsNum = 0xffff;
28 const int BssIdSize = 6; //!< BssId のサイズ (Bytes)
29 
30 const uint32_t SessionUserPasswordLengthMax = 8; //!< ユーザーパスワードに設定できる最大文字数
31 }
32 }
33 } // end of namespace nn::pia::local