CTR-Pia
5.4.3
Game Communication Engine
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これは全メンバの一覧です。nn::pia::transport::ReliableProtocol継承メンバも含んでいます。
Finalize() | nn::pia::transport::ReliableProtocol | |
Initialize(uint32_t sendBufferSize, uint32_t receiveBufferSize) | nn::pia::transport::ReliableProtocol | |
IsInCommunication(StationId stationId) const | nn::pia::transport::ReliableProtocol | |
Protocol(void) | nn::pia::transport::Protocol | |
Receive(StationId *pSourceStationId, void *pBuffer, uint32_t *pDataSize, uint32_t bufferSize) | nn::pia::transport::ReliableProtocol | |
RootObject(void) | nn::pia::common::RootObject | inline |
Send(StationId destinationStationId, const void *pData, uint32_t dataSize) | nn::pia::transport::ReliableProtocol | |
SendToAll(const void *pData, uint32_t dataSize) | nn::pia::transport::ReliableProtocol | |
SetThroughputLimit(uint32_t throughputLimit) | nn::pia::transport::ReliableProtocol | |
ThroughputLimitMax | nn::pia::transport::ReliableProtocol | static |
Trace(uint64_t flag) const | nn::pia::transport::ReliableProtocol | virtual |
~Protocol(void) | nn::pia::transport::Protocol | virtual |