CTR-Pia  5.4.3
Game Communication Engine
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clone_ReliableLargeChunkType.h
1 /*--------------------------------------------------------------------------------*
2  Copyright (C)Nintendo All rights reserved.
3 
4  These coded instructions, statements, and computer programs contain proprietary
5  information of Nintendo and/or its licensed developers and are protected by
6  national and international copyright laws. They may not be disclosed to third
7  parties or copied or duplicated in any form, in whole or in part, without the
8  prior written consent of Nintendo.
9 
10  The content herein is highly confidential and should be handled accordingly.
11  *--------------------------------------------------------------------------------*/
12 
13 #pragma once
14 
15 namespace nn
16 {
17 namespace pia
18 {
19 namespace clone
20 {
21 enum ReliableLargeChunkType
22 {
23  ReliableLargeChunkType_Invalid = 0x0,
24  ReliableLargeChunkType_Request = 0x1,
25  ReliableLargeChunkType_InitialData = 0x2,
26  ReliableLargeChunkType_Data = 0x3,
27  ReliableLargeChunkType_NoData = 0x4,
28  ReliableLargeChunkType_DataAck = 0x5,
29  ReliableLargeChunkType_PreserverMigration = 0x6
30 };
31 }
32 }
33 } // end of namespace nn::pia::clone