CTR Pia
4.11.3
Game Communication Engine
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Represents a serialization algorithm based on host byte order. More...
Public Types | |
typedef Type | Type |
Defines the type of the data to be serialized. | |
Represents a serialization algorithm based on host byte order.
This algorithm is fast because byte order conversion is not needed, but you cannot communicate between hardware with different host byte orders.
Type | Specifies the type of the data to be serialized. |