1.2. Expected Communication Environment

Communication Environment Expected by Pia

Pia is designed to operate in the following communication environment. While Pia is robustly designed and handles a range of environments, using Pia in a different environment increases the probability of errors.

 

RTT Under 1000 ms
Packet Loss Rate Under 10%
Upload Throughput At least 200 Kbps
Download Throughput At least 200 Kbps
Signal Usage Rate (Measured Using WMTestTool for CTR) Under 80%

 

Game Communication Specification and RTT

When selecting the maximum round-trip time (RTT) to validate against, consider the game's communication specification and the target sales region. As a reference, see the following general example values.

 

Game Communication Specification Example Maximum RTT to Validate
State synchronized (PiaClone) type action or race game 400 - 800 ms
State synchronized (PiaClone) type tabletop or strategy game 400 - 800 ms
Input synchronized (PiaSync) type action or race game 80 - 160 ms
Input synchronized (PiaSync) type tabletop or strategy game 200 - 800 ms