CTR Pia
4.11.3
Game Communication Engine
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Class for configuring networks that use the UDS library. More...
Public Attributes | |
u8 | m_ApplicationVersion |
Specifies the application version. Applications running a different version than this value can find the created network but not connect to it. | |
bool | m_IsEnableAroundNetworkSearch |
Enables or disables nearby network search. Enabled if true ; disabled if false . | |
bool | m_IsEnableHostMigration |
Enables or disables local network host migration. Enabled if true ; disabled if false . | |
void * | m_pReceiveBuffer |
Specifies the receive buffer size. This value should be specified if you want to allocate the buffer from within the application. It must be 4096-byte aligned. If left unspecified, a buffer is allocated within the Pia library as usual. | |
nn::cfg::CTR::UserName * | m_pUserName |
Returns the user name. | |
size_t | m_ReceiveBufferSize |
Specifies the receive buffer size. The size must be at least local::UDS_RECEIVE_BUFFER_SIZE_MIN and a multiple of 4096. | |
u8 | m_ReceiveOption |
Specifies UDS receive options. Always set nn::uds::NO_WAIT to on. Use the OR operator to set multiple options. | |
size_t | m_ScanBufferSize |
Specifies the scan buffer size. The size must be at least local::UDS_SCAN_BUFFER_SIZE_MIN . | |
u8 | m_SendOption |
Specifies UDS send options. Available options include nn::uds::NO_WAIT and nn::uds::FORCE_DIRECT_BC . Use the OR operator to set multiple options. | |
Class for configuring networks that use the UDS library.