CTR Pia  4.11.3
Game Communication Engine
common.h
1 /*---------------------------------------------------------------------------*
2  Project: Pia
3  File: common.h
4 
5  Copyright Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12  *---------------------------------------------------------------------------*/
13 
14 
15 #pragma once
16 
17 #include <pia/common/common_definitions.h>
18 
19 // n1769: Whether to use the new memory management method that uses the adjust feature or the stack heap method.
20 #define ENABLE_STACK_HEAP 1
21 
22 /*!
23  @namespace nn::pia::common
24  @brief Represents the <tt>PiaCommon</tt> namespace.
25 */
26 namespace nn
27 {
28 namespace pia
29 {
30 namespace common
31 {
32 }
33 }
34 }
35 
36 
37 //n1589: Because <tt>common.h</tt> is not dependent on NEX, the inclusion of NEX-dependent headers is prohibited.
38 #include <pia/common/common_Api.h>
39 #include <pia/common/common_ByteOrder.h>
40 #include <pia/common/common_CallContext.h>
41 #include <pia/common/common_CryptoSetting.h>
42 #include <pia/common/common_DateTime.h>
43 #include <pia/common/common_ErrorHandler.h>
44 #include <pia/common/common_Event.h>
45 #include <pia/common/common_InetAddress.h>
46 #include <pia/common/common_MemoryLeakChecker.h>
47 #include <pia/common/common_Scheduler.h>
48 #include <pia/common/common_SignatureSetting.h>
49 #include <pia/common/common_SignatureSettingWithKeyBuffer.h>
50 #include <pia/common/common_String.h>
51 #include <pia/common/common_Time.h>
52 #include <pia/common/common_TimeSpan.h>
53 #include <pia/common/common_Watermark.h>
54 #include <pia/common/common_WatermarkManager.h>
Definition: assert.h:115