CTR Pia  4.11.3
Game Communication Engine
local_LocalSessionTypes.h
1 /*---------------------------------------------------------------------------*
2  Project: Pia
3  File: local_LocalSessionTypes.h
4 
5  Copyright Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12  *---------------------------------------------------------------------------*/
13 
14 
15 #pragma once
16 
17 #include <pia/local/local_definitions.h>
18 #include <pia/local/local_LocalNetworkSetting.h>
19 
20 namespace nn
21 {
22 namespace pia
23 {
24 namespace local
25 {
26 
27 const u32 GATHERINGHOLDER_MAX_SIZE = SCAN_NETWORK_NUM_MAX; //!< The maximum number of network scan results to keep.
28 
29 }
30 }
31 } // end of namespace nn::pia::local
const u32 GATHERINGHOLDER_MAX_SIZE
The maximum number of network scan results to keep.
Definition: local_LocalSessionTypes.h:27
Definition: assert.h:115
static const u32 SCAN_NETWORK_NUM_MAX
Defines the maximum number of search results that can be stored at one time when performing a network...
Definition: local_LocalNetworkSetting.h:34