CTR Pia  4.11.3
Game Communication Engine
nn::pia::common::ExecuteResult Struct Reference

Represents the result of calling the Execute function. More...

Public Member Functions

 ExecuteResult (ExecuteState executeState)
 Instantiates the object. More...
 
 ExecuteResult (ExecuteState executeState, u16 waitTime)
 Instantiates the object. More...
 

Detailed Description

Represents the result of calling the Execute function.

Constructor & Destructor Documentation

nn::pia::common::ExecuteResult::ExecuteResult ( ExecuteState  executeState)
inline

Instantiates the object.

If you specify a state other than EXECUTE_STATE_WAIT, call this overload, and only specify the ExecuteState value. You can pass a value of type ExecuteState in the return value of the ExecuteCore function directly, because type conversion is performed implicitly.

nn::pia::common::ExecuteResult::ExecuteResult ( ExecuteState  executeState,
u16  waitTime 
)
inline

Instantiates the object.

If you specify EXECUTE_STATE_WAIT, use this overload to specify the state in addition to the wait time.