CTR Pia
4.11.3
Game Communication Engine
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Stores the player name struct associated with a Station
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Public Attributes | |
s16 | data [PLAYER_NAME_MAX_DATA_SIZE] |
Specifies the player name as a data array. | |
u8 | language |
Specifies the language of the player name. You can use the value returned by the nn::cfg::CTR::GetLanguage function if you want to use the language setting of the system. | |
u8 | length |
Specifies the length of the player name. The name must be no longer than 16 characters (not including the terminating null character). | |
Stores the player name struct associated with a Station
.
The name is shared with connected stations.