CTR Pia
4.11.3
Game Communication Engine
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Represents a serialization algorithm based on network byte order. More...
Public Types | |
typedef Type | Type |
Defines the type of the data to be serialized. | |
Represents a serialization algorithm based on network byte order.
Use this class when you want to communicate with the network byte order regardless of the hardware byte order.
Type | Specifies the type of the data to be serialized. |