CTR Pia
4.11.3
Game Communication Engine
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Represents the result of calling the Execute
function.
More...
Public Member Functions | |
ExecuteResult (ExecuteState executeState) | |
Instantiates the object. More... | |
ExecuteResult (ExecuteState executeState, u16 waitTime) | |
Instantiates the object. More... | |
Represents the result of calling the Execute
function.
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inline |
Instantiates the object.
If you specify a state other than EXECUTE_STATE_WAIT
, call this overload, and only specify the ExecuteState
value. You can pass a value of type ExecuteState
in the return value of the ExecuteCore
function directly, because type conversion is performed implicitly.
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inline |
Instantiates the object.
If you specify EXECUTE_STATE_WAIT
, use this overload to specify the state in addition to the wait time.