CTR Pia  4.11.3
Game Communication Engine
clone.h
1 /*---------------------------------------------------------------------------*
2  Project: Pia
3  File: clone.h
4 
5  Copyright Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12  *---------------------------------------------------------------------------*/
13 
14 
15 #pragma once
16 
17 #include <pia/clone/clone_definitions.h>
18 
19 /*!
20 @namespace nn::pia::clone
21 @brief Represents the <tt>PiaClone</tt> namespace.
22 
23 @date 2013-07-18 Initial version.
24 */
25 namespace nn
26 {
27 namespace pia
28 {
29 namespace clone
30 {
31 }
32 }
33 } // end of namespace nn::pia::clone
34 
35 #include <pia/clone/clone_Api.h>
36 #include <pia/clone/clone_CloneProtocol.h>
37 #include <pia/clone/clone_SendClone.h>
38 #include <pia/clone/clone_ReceiveClone.h>
39 #include <pia/clone/clone_AtomicSharingClone.h>
40 #include <pia/clone/clone_SequentialSharingClone.h>
41 #include <pia/clone/clone_SerializePolicyDefinition.h>
42 #include <pia/clone/clone_UnreliableCloneElement.h>
43 #include <pia/clone/clone_ReliableCloneElement.h>
44 #include <pia/clone/clone_EventCloneElement.h>
45 #include <pia/clone/clone_ReliableLargeCloneElement.h>
46 #include <pia/clone/clone_CloneProfiler.h>
Definition: assert.h:115