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common_TreeMapNode.h
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/*---------------------------------------------------------------------------*
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Project: Pia
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File: common_TreeMapNode.h
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Copyright Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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*---------------------------------------------------------------------------*/
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#pragma once
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#include <pia/common/common_definitions.h>
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#include <pia/common/common_TreeMapNodeBase.h>
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namespace
nn
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{
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namespace
pia
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{
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namespace
common
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{
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//! @cond PRIVATE
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template
<
typename
Key>
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class
TreeMap;
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//! @endcond
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/*!
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@cond PRIVATE
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@brief Represents the class for treemap nodes.
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*/
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template
<
typename
Key_>
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class
TreeMapNode :
public
common::TreeMapNodeBase
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{
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friend
class
TreeMap<Key_>;
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public
:
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typedef
Key_ Key;
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/*!
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@brief Instantiates the object with default parameters (default constructor).
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*/
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TreeMapNode()
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: TreeMapNodeBase(), m_Key()
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{
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}
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/*!
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@brief Gets the key value.
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@return Returns the key value.
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*/
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const
Key& GetKey()
const
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{
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return
m_Key;
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}
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private
:
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void
InitNode()
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{
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TreeMapNodeBase::InitNodeBase();
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m_Key = Key();
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}
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public
:
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TreeMapNode* Prev()
const
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{
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return
static_cast<
TreeMapNode*
>
(PrevBase());
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}
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TreeMapNode* Next()
const
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{
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return
static_cast<
TreeMapNode*
>
(NextBase());
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}
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private
:
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TreeMapNode* GetLeft()
const
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{
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return
static_cast<
TreeMapNode*
>
(GetLeftBase());
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}
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TreeMapNode* GetRight()
const
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{
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return
static_cast<
TreeMapNode*
>
(GetRightBase());
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}
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private
:
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Key m_Key;
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};
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//! @endcond
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}
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}
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}
// end of namespace nn::pia::common
nn
Definition:
assert.h:115
include
pia
common
common_TreeMapNode.h
© 2013–2017 Nintendo. All rights reserved. All company and product names in this document are the trademarks or registered trademarks of their respective companies.