CTR Pia
4.11.3
Game Communication Engine
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AllowParticipatingState :
nn::pia::local::LocalNetwork
ClockPriorityJudgeMethod :
nn::pia::clone::CloneProtocol::Setting
ClockType :
nn::pia::clone::CloneProtocol::Setting
DisconnectReason :
nn::pia::local::LocalNetwork
,
nn::pia::session::Mesh
,
nn::pia::session::Session
EmulationType :
nn::pia::session::Mesh
EndReason :
nn::pia::sync::SyncProtocol
ErrorType :
nn::pia::clone::CloneProtocol
EventType :
nn::pia::session::Mesh
Filtering :
nn::pia::inet::NexFacade
LockStatus :
nn::pia::clone::AtomicSharingClone
Mapping :
nn::pia::inet::NexFacade
Mode :
nn::pia::common::CryptoSetting
,
nn::pia::common::SignatureSetting
SessionEventType :
nn::pia::session::Session
State :
nn::pia::clone::CloneProtocol
,
nn::pia::sync::SyncProtocol
,
nn::pia::transport::ReliableBroadcastProtocol
STATION_INFO_ROLE :
nn::pia::local::LocalStationInfo
StationState :
nn::pia::transport::Station
Status :
nn::pia::session::Session
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