Pia is designed to operate in the following communication environment. While Pia is robustly designed and handles a range of environments, using Pia in a different environment increases the probability of errors.
RTT | Under 1000 ms |
---|---|
Packet Loss Rate | Under 10% |
Upload Throughput | At least 200 Kbps |
Download Throughput | At least 200 Kbps |
Signal Usage Rate (Measured Using WMTestTool for CTR) | Under 80% |
When selecting the maximum round-trip time (RTT) to validate against, consider the game's communication specification and the target sales region. As a reference, see the following general example values.
Game Communication Specification | Example Maximum RTT to Validate |
---|---|
State synchronized (PiaClone) type action or race game | 400 - 800 ms |
State synchronized (PiaClone) type tabletop or strategy game | 400 - 800 ms |
Input synchronized (PiaSync) type action or race game | 80 - 160 ms |
Input synchronized (PiaSync) type tabletop or strategy game | 200 - 800 ms |