CTR Pia  4.11.3
Game Communication Engine
transport.h
1 /*---------------------------------------------------------------------------*
2  Project: Pia
3  File: transport.h
4 
5  Copyright Nintendo. All rights reserved.
6 
7  These coded instructions, statements, and computer programs contain
8  proprietary information of Nintendo of America Inc. and/or Nintendo
9  Company Ltd., and are protected by Federal copyright law. They may
10  not be disclosed to third parties or copied or duplicated in any form,
11  in whole or in part, without the prior written consent of Nintendo.
12  *---------------------------------------------------------------------------*/
13 
14 
15 #pragma once
16 
17 #include <pia/transport/transport_definitions.h>
18 
19 /*!
20 @namespace nn::pia::transport
21 @brief Represents the <tt>PiaTransport</tt> namespace.
22 
23 @date 2013-10-16 <tt>transport.h</tt> now includes <tt>transport_PacketAnalysisData.h</tt>.
24 @date 2012-06-28 Clearly indicated which functions are thread-safe.
25 @date 2012-05-30 <tt>transport.h</tt> now includes <tt>transport_ThreadStreamManager.h</tt>.
26 @date 2012-04-06 Initial version.
27 */
28 namespace nn
29 {
30 namespace pia
31 {
32 namespace transport
33 {
34 }
35 }
36 } // end of namespace nn::pia::transport
37 
38 #include <pia/transport/transport_Api.h>
39 #include <pia/transport/transport_Transport.h>
40 #include <pia/transport/transport_StationManager.h>
41 #include <pia/transport/transport_UnreliableProtocol.h>
42 #include <pia/transport/transport_ReliableProtocol.h>
43 #include <pia/transport/transport_ReliableBroadcastProtocol.h>
44 #include <pia/transport/transport_RoundRobinUnreliableProtocol.h>
45 #include <pia/transport/transport_ThreadStreamManager.h>
46 #include <pia/transport/transport_Protocol.h>
47 #include <pia/transport/transport_PacketAnalysisData.h>
48 #include <pia/transport/transport_TransportAnalyzer.h>
Definition: assert.h:115