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common.h
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/*---------------------------------------------------------------------------*
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Project: Pia
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File: common.h
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Copyright Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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*---------------------------------------------------------------------------*/
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#pragma once
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#include <pia/common/common_definitions.h>
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// n1769: Whether to use the new memory management method that uses the adjust feature or the stack heap method.
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#define ENABLE_STACK_HEAP 1
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/*!
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@namespace nn::pia::common
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@brief Represents the <tt>PiaCommon</tt> namespace.
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*/
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namespace
nn
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{
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namespace
pia
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{
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namespace
common
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{
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}
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}
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}
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//n1589: Because <tt>common.h</tt> is not dependent on NEX, the inclusion of NEX-dependent headers is prohibited.
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#include <pia/common/common_Api.h>
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#include <pia/common/common_ByteOrder.h>
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#include <pia/common/common_CallContext.h>
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#include <pia/common/common_CryptoSetting.h>
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#include <pia/common/common_DateTime.h>
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#include <pia/common/common_ErrorHandler.h>
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#include <pia/common/common_Event.h>
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#include <pia/common/common_InetAddress.h>
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#include <pia/common/common_MemoryLeakChecker.h>
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#include <pia/common/common_Scheduler.h>
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#include <pia/common/common_SignatureSetting.h>
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#include <pia/common/common_SignatureSettingWithKeyBuffer.h>
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#include <pia/common/common_String.h>
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#include <pia/common/common_Time.h>
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#include <pia/common/common_TimeSpan.h>
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#include <pia/common/common_Watermark.h>
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#include <pia/common/common_WatermarkManager.h>
nn
Definition:
assert.h:115
include
pia
common.h
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