class Operation : public nn::nex::RootObject
Base class for operation objects.
The term operation refers to an event that occurs in the system.
Net-Z operations can be divided into two categories: duplicated object operations are used on objects that appear during the game (DOOperation
) and session operations are used on the game session (SessionOperation
). This class cannot be instantiated.
The Operation
class provides information about the type of operation (the GetType
function) and information about user-defined context associated with the operation (the GetUserData
function).
Type
|
Enumerated type representing the types of operations called by the system. |
---|
PV |
GetType
|
Returns the type of the operation object. |
---|---|---|
GetUserData
|
Gets user-defined values. | |
SetUserData
|
Sets user-defined values. | |
PV |
GetClassNameString
|
Gets the class name of the operation object. |
S |
DynamicCast
|
Casts dynamically using runtime information. |
S |
SetTraceFilter
|
Sets the callback function that specifies when to run traces on operation objects. |
nn::nex::RootObject
nn::nex::Operation
CONFIDENTIAL