nn::nex::UpdateMatchmakeSessionParam::SetMatchmakeSystemType Member Function

Syntax

void SetMatchmakeSystemType(
     MatchmakeSystemType matchmakeSystemType,
     qUnsignedInt32 policyArgument = 0
);

Parameters

Name Description
in matchmakeSystemType The matchmaking system type after the change.
in policyArgument The policy argument after the change. (The default value is 0.)

Return Values

None.

Description

Sets the matchmaking system type.

Changes the type between MATCHMAKE_SYSTEM_TYPE_ANYBODY and MATCHMAKE_SYSTEM_TYPE_FRIEND. This function can also be used to change the policy argument without changing the matchmaking system type. An error occurs if the change is to or from any type other than MATCHMAKE_SYSTEM_TYPE_ANYBODY or MATCHMAKE_SYSTEM_TYPE_FRIEND.

Revision History

2014/11/14
Initial version.

CONFIDENTIAL