nn::nex::ErrorToleranceFunction Class

Syntax

class ErrorToleranceFunction : public nn::nex::RootObject

Description

Manages the error tolerance parameter used for dead reckoning.

Use the DataSet::GetErrorToleranceFunction function to get the parameters for each dataset.

Dead reckoning is a feature that interpolates other player's movements, including their position and orientation, to make them appear more natural. You can enable dead reckoning by specifying extrapolation_filter for datasets defined in the DDL file.

For more information, see the programming manual.

Member Functions

SetParameters Sets parameters used to calculate the error tolerance.
SetDefaultDistance Sets the default distance when using a distance-based extrapolation error. Used during dead reckoning.
SetConstantError Sets a fixed error tolerance regardless of the distance.
SetLinearError Sets parameters used to determine the error tolerance using a linear function operating on the error tolerance and distance.
SetQuadraticError Sets parameters used to determine the error tolerance using a quadratic (non-linear) function operating on the error tolerance and distance.

Class Hierarchy

nn::nex::RootObject
  nn::nex::ErrorToleranceFunction

Revision History

2012/08/31
Initial version.

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