qBool SendInstant( ProtocolCallContext * pContext, PrincipalID pid, const UserMessageDataHolder & oUserMessage );
Name | Description | |
---|---|---|
in | pContext |
Call information. |
in | pid |
Principal ID of the recipient. |
in | oUserMessage | Message data. |
Value | Description |
---|---|
true |
Call initialization succeeded. |
false |
Failure. |
Sends an instant message.
Using reliable communication, instant messages are sent to specified users by using the game server. The asynchronous process returns success when the instant message reaches the game server. For this reason, it is not known if the message has arrived at the recipient from the results of the asynchronous results. Messages that reach the game server are guaranteed to reach the recipient as long as the recipient is not disconnected from the game server.
CONFIDENTIAL