virtual qBool PostObject( ProtocolCallContext * pContext, const qUnsignedInt64 dataId, const DataStorePostParam & param );
Name | Description | |
---|---|---|
in | pContext | Call information. |
in | dataId | Data ID assigned to uploaded data. The data ID is a unique value within the game. |
in | param | Detailed information. |
Value | Description |
---|---|
true | RMC call initialization succeeded. |
false | Failure. |
Uploads only metadata for the specified data ID to the DataStore
server.
This function takes a data ID as an argument. With standard uploads, the server automatically assigns a data ID. However, when this function is used, the client can specify the data ID. For more information, see the Programming Manual. If you use this function and upload only the metadata, data is not stored in a special storage server.
CONFIDENTIAL