nn::nex::DataStoreClient::PostObject Member Function

Syntax

virtual qBool PostObject(
     ProtocolCallContext * pContext,
     const DataStorePostParam & param,
     qUnsignedInt64 * dataId
);

Parameters

Name Description
in pContext Call information.
in param Detailed information.
out dataId Data ID assigned to uploaded data. The data ID is a unique value within the game.

Return Values



Value Description
true RMC call initialization succeeded.
false Failure.

Description

Uploads only the metadata to the DataStore server.

If you use this function and upload only the metadata, then data will not be stored in a special storage server.

Revision History

2011/06/23
If you call this function, a thread for communication is created regardless of the NEX thread mode.
2011/04/25
Added statement that it can update only the data uploaded by the local system.
2011/03/03
Added description that the data ID is unique within the game.
2011/01/27
Initial version.

CONFIDENTIAL