void DestroySession();
None.
Leaves the session forcibly without performing fault processing, when disconnected from the network.
This function can only be used under the following conditions.
• When stations other than the local host remain in the session, but are clearly disconnected from the network.
• When the only station is the local host.
Fault processing is not run when this function is used. Because fault processing is omitted, information that should be common among stations can become inconsistent, and this can make continuation of the peer-to-peer session difficult.
To forcibly end entire peer-to-peer sessions that include parent and child nodes, use the GameOver
function.
The benefit of using this function when fault processing is not required is that JobTerminateDOCore
ends quickly, with no time spent for JobTerminateDOCoreSyncTermination
.
Host migration is no longer possible after this function is used.
The NetZ::SetTerminateImmediately
function is automatically set to TRUE
.
NetZ::SetTerminateImmediately
function.Session::LeaveSession
to Session::DestroySession
.
CONFIDENTIAL