virtual qBool PostObject( ProtocolCallContext * pContext, const DataStorePostParam & param, qUnsignedInt64 * dataId );
Name | Description | |
---|---|---|
in | pContext |
Call information. |
in | param |
Detailed information. |
out | dataId | Data ID assigned to uploaded data. The data ID is a unique value within the game. |
Value | Description |
---|---|
true |
RMC call initialization succeeded. |
false |
Failure. |
Uploads only the metadata to the DataStore server.
If you use this function and upload only the metadata, then data will not be stored in a special storage server.
CONFIDENTIAL