void SetMatchmakeSystemType( MatchmakeSystemType matchmakeSystemType, qUnsignedInt32 policyArgument = 0 );
Name | Description | |
---|---|---|
in | matchmakeSystemType | The matchmaking system type after the change. |
in | policyArgument | The policy argument after the change. (The default value is 0 .) |
Sets the matchmaking system type.
Changes the type between MATCHMAKE_SYSTEM_TYPE_ANYBODY
and MATCHMAKE_SYSTEM_TYPE_FRIEND
. This function can also be used to change the policy argument without changing the matchmaking system type. An error occurs if the change is to or from any type other than MATCHMAKE_SYSTEM_TYPE_ANYBODY
or MATCHMAKE_SYSTEM_TYPE_FRIEND
.
CONFIDENTIAL