qBool GetFriendNotificationData( ProtocolCallContext * pContext, qList< NotificationEvent > * dataList, const qList< qUnsignedInt32 > & lstTypes );
Name | Description | |
---|---|---|
in | pContext |
Call information. |
out | dataList | Notification list. |
in | lstTypes | Type list of notifications to be requested. (Must be a value between NotificationEvents::GameNotificationType1 and GameNotificationType8 inclusive.) |
Value | Description |
---|---|
true |
Call initialization succeeded. |
false |
Failure. |
Gets friend notification data from the server.
CONFIDENTIAL