qBool UpdateMatchmakeSession( ProtocolCallContext * pContext, const GatheringHolder & matchmakingSession );
Name | Description | |
---|---|---|
in | pContext | Call information. |
in | matchmakingSession | The matchmaking session to be updated. |
Value | Description |
---|---|
true | Call initialization succeeded. |
false | Failure. |
Updates a matchmaking session.
Nintendo recommends using the overload that takes UpdateMatchmakeSessionParam
as an argument. Updates all of the data other than matchmaking session ID, owner, P2P communication host, gathering flags, communication key for P2P session, matchmaking system type, and related persistent gathering IDs. Only the owner of the matchmaking session can do this. Before calling this function, you must specify the gathering ID for the matchmaking session to update. This parameter is specified with the Gathering::SetID
function.
The following results may be returned as a result of asynchronous operation. Use the application to handle these results.
QERROR(RendezVous, SessionVoid)
: The matchmaking session does not exist.QERROR(RendezVous, PermissionDenied)
: The caller is not the owner.
QERROR(RendezVous, PermissionDenied)
instead of success without doing anything when it is called by a station that is not the owner of the matchmaking session.MatchmakeSession
object provided in the arguments.
CONFIDENTIAL