#include "kbd_autoRepeat.h";
void KBD_InitPadRepeatValue( u16 mask, int first, int step );
mask | The logical sum of key and button values for which the repeat status is being recorded. |
first | Number of frames prior to the start of the repeat. |
step | Repeat interval. |
None.
Initializes the pad repeat settings.
first is the number of game frames until repeat input first becomes valid while a key or button is pressed, and step is the subsequent repeat trigger input interval (the number of game frames).
The repeat count update is performed within KBD_Update()
(or KBD_UpdateValue()
).
CONFIDENTIAL